The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Ordinator - Perks of Skyrim
Showing 11-20 of 179 entries
< 1  2  3  4 ... 18 >
Update: Apr 2, 2017 @ 5:08pm

Conjuration
- Signed in Blood: fixed missing conditions on heal over time component.

Enchanting
- Replaced Cosmic Fire -> Weapon Recharge.

- Arcane Nexus: fixed bug that caused 50% enchantment bonus instead of 25%.
- Regalia: now also applies to necklaces.

Illusion
- Replaced Lord of Illusions -> Shadow Refuge.

Light Armor
- Initiative: the bonus now gradually falls off over the course of 15 seconds instead of ending abruptly after 10 seconds. (This feels less "gamey".)

Lockpicking
- Hotwire: increased minimum range for recovery teleportation from 3200 -> 3600.

Restoration
- Replaced Afterglow -> Hallowed Burial.

- Descending Light: the bonus now gradually falls off over the course of 15 seconds instead of ending abruptly after 10 seconds.
- Exorcist: renamed Sun Ray subspell to Sunblast due to name overlap with other mods; improved Stellar Core projectile visual.

Sneak
- Dynamic Entry: increased duration of effect from 2 -> 3 seconds; reduced damage bonus from 50% -> 40%; now works with all weapons instead of just one-handed weapons.
- Greased Lightning: updated description for immersion.
- Laughing Ghost: reduced knockdown strength to improve effectiveness.
- Partystarter: slightly reduced explosion sound volume; increased radius of knockdown effect from 4 -> 5 feet; increased damage from 150% of Sneak -> 200% of Sneak.

Speech
- Earthquake Drum: increased damage per beat from 20 -> 30.
- Speak With Animals: increased minimum range for recovery teleportation from 3200 -> 3600.
- Thu'um of War: updated description.

Update: Apr 1, 2017 @ 11:09am

[Incorrect entry created by Steam Workshop - no changes were made]

Update: Apr 1, 2017 @ 6:46am

Alteration
- Reworked Throne of Nirn: now grants power attack/bash stagger immunity while casting a spell in robes.

- Aurification: no longer shares a cooldown with Command Lock; increased gold granted from 4 times Alteration -> 100 times level.
- Command Lock: can now be used 2 -> 4 times a day.
- Dimension Door: changed from 1/day -> at will.
- Philosopher's Stone: increased gold granted from 2 times Alteration -> 4 times Alteration.

Conjuration
- Updated the descriptions of several perks for consistency (conjure = summon + reanimate):
--- Atromancy
--- Edge of Oblivion
--- Feed the Monster
--- March of Oblivion
--- Necromaster
--- Planemeld
--- Preservation
--- Undead Crown

- Updated the description of several perks to reflect that they only work with friendly minions:
--- Maelstrom
--- Pact Magic
--- Signed in Blood
--- Summon Resist

- Bone Collector: increased range of recovery teleport from 3200 -> 3800 and disabled it in combat; increased duration of skeleton commands from 2 -> 5 minutes.
- Covenant of Coldharbour: now also works with other non-undead minions.
- Edge of Oblivion: removed annoying blue flame effect.
- Ravenous Dead: updated description.
- Summon Resist: now also works with other non-undead minions; no longer fails to activate in some circumstances (not retroactive unless you respec).

Enchanting
- Channeler: corrected description.
- Might and Magic: reduced bonuses from 20% -> 10%; updated description. (This was strictly better than Spellblade...)
- Secretkeeper: updated description.
- Spellscribe: now activates when drawing weapons instead of entering combat, improving reliability by removing the unstable IsInCombat() function.

Illusion
- Blind Guardian: updated description.
- Nemesis: reduced cooldown from 300 -> 180 seconds.
- Nightfall: increased damage from 30 -> 40.
- The Reaper Comes: reduced cooldown from 300 -> 180 seconds.
- Wraithwalker: updated description.

Restoration
- Reworked Exorcist: now grants up to 3 sun damage spells, similar to Necromanticon.

- Antimagic Field: now also affects the wards created by Mage Ward and Spellbreaker.
- Ashes to Ashes: updated description.
- Bastion Ward: now also affects the wards created by Mage Ward and Spellbreaker.
- Crusader's Fire: updated description.
- Forbidden Sanctuary: updated description.
- Pilgrim: now improves shrine blessings by 50% -> 1% per Restoration level.
- Plague Doctor: now only affects enemies instead of allies.
- Overflowing Cup: updated description.
- Sacred Flame: updated description.

Misc
- The automatic respec alert is now a message box instead of a message to improve visibility.

Update: Mar 19, 2017 @ 6:19am

Misc
The no-DLC version is now the standard NMM file (many users use this feature to download their mods and Apocalypse got a few complaints from users who said it immediately crashes because they don't have the DLC and auto downloaded the DLC version).

Archery
- Hailstorm: increased margin of error for a "fully drawn" bow shot from 0.9 -> 0.8.

Conjuration
- Atromancy: now supports untyped conjuration spells (Seeker, Ash Spawn, Ash Guardian).
- Edge of Oblivion: now correctly supports untyped conjuration spells.
- Planemeld: now supports untyped conjuration spells.

Destruction
- Slightly moved some nodes around to try and fix a perk selection issue on consoles.
- Elemental Specialization: fixed incorrect ability description.
- Glacial Prison: now flags the target as restrained for the duration, preventing many forms of forced movement that could cause the hitbox to desync; now disabled during a killmove.

Heavy Armor
- Rallying Standard: reduced sound volume by 3 dB.

Illusion
- Kindred Mage: fixed incorrect perk description.

One-Handed
- Windswept: the knockback no longer erroneously applies to targets that are immune to paralysis due to an incorrect keyword check.

Sneak
- Sneak Mastery: fixed incorrect perk description.

Speech
- And the Universe Listens: hardcoded Slow Time and Become Ethereal as shouts (because Bethesda forgot the keywords).

Update: Mar 2, 2017 @ 10:46am

Conjuration
- Replaced Daedra's Due -> Summon Resist.

- Corpse Gas: corrected description.
- Edge of Oblivion: corrected description.
- March of Oblivion: corrected description.
- Preservation: corrected description.
- Undead Crown: corrected description.

(Boneman/Mistman/Wrathman go under "conjured undead". Seeker isn't anything.)

Restoration
- Replaced Duel Ward -> Antimagic Field.

Update: Feb 26, 2017 @ 6:56am

Alteration
- Vancian Magic: now correctly initialised on 20/20 spells instead of 30/20.

One-Handed
- Coiling Python: no longer deals critical strikes to targets it could not paralyze, but now able to paralyze automatons.

Restoration
- Vigilant: now works correctly.

Update: Feb 18, 2017 @ 7:20am

Conjuration
- Edge of Oblivion: no longer applies in non-humanoid forms.

Light Armor
- Breaking Waves: now works correctly with Wardancer again; corrected required level.

Update: Feb 3, 2017 @ 5:31pm

Destruction
- Absolute Power: reverted change that broke it.

Update: Feb 2, 2017 @ 10:35am

Restoration
- Bastion Ward: no longer tied to nonexistent Zealot's Ward and just gives 40% damage reduction.

Misc
- Fixed bug that prevented players from respeccing out of:
--- That Which Does Not Kill You
--- Doctor Death
--- Focus on the Prey
--- Doombringer

Update: Feb 1, 2017 @ 5:07pm

Alchemy
- Elemental Oil: fixed model for SSE.

Alteration
- Replaced Resonance Cascade -> Rend Resistances.

- Renamed Anchorite -> Home Mythal. (The name didn't make it clear enough what it was for.)

- Distorted Shape: updated description.
- Dungeon Master: increased Life Tap cost from 20 -> 40 per stack.
- Energy Roil: increased duration from 2 -> 4 seconds; now has an animation.
- Geomancer: increased damage reduction from 20% -> 25%.
- Home Mythal: can now be used to mark a location for Vancian Magic recharge.
- Spellblade: improved script execution speed.
- Vancian Magic: no longer erroneously drains charges when using scrolls; no longer prevents the use of school-less spells (powers); disabled in non-humanoid form; now always works in the College of Winterhold dorms and the Dark Brotherhood Sanctuary whether or not you own them; now comes with 25% increased experience from spells.

Conjuration
- Reworked Daedra's Due: now allows you to permanently sacrifice Health in exchange for perk points. (While the old version technically worked, the AI is a bit slow in switching spells and people expected it to apply to all minions of that type.)

- Bone Collector: each Sack of Bones now contains 8 -> 10 bones; increased leash radius from 100 -> 150 feet.
- Rat King: updated description to clarify that this does not create "summoned" minions; minions are now keyworded as undead.
- Signed in Blood: now also heals 10 points per second in combat.

Destruction
This school seems to be a tad strong but people also seem to be okay with this.

- Glacial Prison: reduced duration from 10 -> 8 seconds.
- Iced Earth: increased radius of frost hazard from 4.0 -> 4.5.
- Nova Charge: reduced threshold from 8 -> 6 spells; reduced damage from 250 -> 150 but also staggers targets.
- Arc Burn: increased duration from 3 -> 4 seconds; increased afterburn duration. (People underestimate this. This can easily be 1/4 of your damage on fast hitting spells like Scattershock.)
- Outburst: increased damage per second from 15 -> 30.
- Pyromancer Ascension: reduced threshold from 8 -> 6 spells.
- All hard disables (Magnetize, Glacial Prison, Absolute Power) now respect the forced movement keyword used in all of my mods (BookShelfBook05 *see below), preventing targets from becoming affected by multiple forced movement effects at once.

Enchanting
- Staff enchanters are no longer erroneously considered arcane enchanters (DLC/SSE versions only). (The only difference in keywords is a specific DLC keyword...)
- Cosmic Fire: updated description.
- Rods from the Gods: updated description.

Illusion
People have asked why Dream Thief is a prerequisite for several perks you want. This is because otherwise people would never even try the branch and just home in on the perks that make illusion spells stronger, because that's what they were looking for in the first place. (Notice how many level 100 perks have unusual perks as prerequisites.)

- Dream Thief: increased magnitude bonus from 25% -> 50%.
- Imposing Presence: increased magnitude bonus from 15% -> 25%.
- Kindred Mage: changed magnitude bonus to mind affecting spells from +0.1/0.2 per Illusion level -> +15/30. (Problem solved.)
- Nightfall: increased damage per second from 20 -> 30.
- Terror: can no longer disarm bound weapons.
- The Reaper Comes: the illusion can no longer be pickpocketed.

Light Armor
- Reworked the Wardancer cluster of perks, greatly simplifying scripting and reducing cognitive load.
When you avoid hits:
--- Wardancer: now grants 20% attack and crit damage that is lost for 6 seconds when you take an unblocked attack or hostile spell in combat.
--- Glancing Blow -> Glancing Blows: now grants 40% damage reduction to blocked attacks during Wardancer, as well as the unblocked attack that breaks Wardancer.
When you take hits:
--- Fight or Flight: now grants 5% Stamina regeneration per second for 6 seconds after you take an unblocked attack or hostile spell in combat.
--- Survival Instinct: now grants 10% speed for 6 seconds after you take an unblocked attack or hostile spell in combat.
- Swapped the location of Glancing Blows and Spelldancer in the perk tree.

- Renamed Scorn the Beast -> Annoying Mosquitoes.

- As a Leaf: now also halves power attack damage taken while sprinting.
- Evasive Leap: improved description. ("Ethereal" doesn't mean what people think it means.)
- Spelldancer: adapted to new Wardancer; changed domain from Destruction spells and effects -> elemental spells and effects.
- Tempting Fate: no longer stacks with itself and snowballs out of control.
- Wild and Free: updated description.

Lockpicking
- Bear Traps: following reports of crashes in classic Skyrim as well as SSE, the Drop Bear Trap power has been removed in both versions. (You can use the console to get it back or use AH Hotkeys.) (Thanks guys for posting this on the Steam forums at first instead of telling me.)
- Dungeoneer: now also increases the duration of Robber's Eye from 2 -> 6 minutes.
- Hotwire: increased leash radius from 100 -> 150 feet.

One-Handed
A major overhaul of especially the sword and neutral branches.

- Replaced And Stay Down -> Wandering Warrior.
- Replaced Cross Cut -> Split the Heavens.
- Replaced Thousand Cuts -> Judgment.

- Reworked Overwhelm -> Cross Cut: increased duration from 2 -> 4 seconds; no longer deals a critical strike, but deals 25/50% increased damage.
- Reworked Massive Attack -> Thundering Blow: reduced number of regular attacks to charge from 10 -> 8; reduced power attack damage bonus from 200% -> 100%; oh yeah, it ACTUALLY WORKS NOW.

- Aftershock: instead of its previous effects, now grants 75% attack speed for 3 seconds after a Thundering Blow.
- Bleed like a Lamb: no longer stacks, but pop now deals 10/15/20% -> 15/20/25% damage.
- Death Adder: updated description.
- Denting Blows: no longer stacks, but armor shred increased from 15/25/35 -> 50/75/100.
- Mangle: changed effect from 20/40% damage vs staggered targets -> 25/50% armor pierce vs staggered targets.
- Overrun: attack damage bonus changed from 25% -> 0-50% based on target HP%.
- Swaying Cobra: increased Magicka/Stamina drain from 75 -> 150.
- Unleash the Beast: updated description.
- Windswept: slightly improved script execution speed; added missing sound effect; now respects the forced movement keyword.

Restoration
Spirit Tutors is OP, but it pretty much has to be, otherwise no one would bother finding the tutors. Also, wards seem more and more hopeless: they don't even scale with restoration magnitude and Zealot's Ward broke them. Also, Inquisitor didn't work. Welp.

- Replaced Zealot's Ward -> Duel Ward. (Sorry for bug.)

- Updated the Warrior's Flame branch:
--- Replaced Inquisitor -> Sacred Flame.
--- Replaced Battlefield Priest -> Battle Cleric.
--- Replaced Fire and Steel -> Eternal Flame.
--- Replaced Revelation -> Apotheosis.

- Crusader's Fire: increased radius from 25 -> 30 feet. (Not retroactive.)
- Enduring Ideal: reduced healing bonus from 50% -> 25%.
- Mage Ward: now uses the correct animation.
- Overflowing Cup: changed amount from 50 -> 1 per level of Restoration. (People have asked for increased duration. No, because then it would fall into this spot where people think they are supposed to keep it going permanently, and will proceed to complain that the duration is too short to do so. This would lead to several more duration bumps until it may as well be a passive.)
- Tome of Many Pages: now increases a skill by 5 -> 15 points, but the bonus no longer scales with Restoration skill magnitude.
- Under my Wings: increased radius from 12 -> 20 feet.
- Warrior's Flame: added sound effect; no longer erroneously affected by resistance; updated description.

Smithing
- Heart of Creation: increased duration from 600 -> 900 seconds.
- Iron Lore: fixed incorrect magic effect descriptions.

Sneak
(...Character limit - See Nexus)