Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Patch 17+ Data Typos
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Update: Dec 5, 2015 @ 8:51pm

Changes this update:

A4. Principle: Building bonuses should work as advertised. Change: ship hull bonuses for Roman lumber towns changed to the same as all other factions. 3 lines added. From Dux.
I2. Principle: Effects should work as advertised. Change: Siegecraft general ability at level 1 and 3 changed to decrease length of sieges, as advertised, not increase them. 2 lines changed. From Reveur
L1. Principle: Effects should work as advertised. Change: Spies' purveyor of poisons trait line changed to decrase length of sieges as advertised, not increase them. 3 lines changed. From Reveur


K2 (civil war chance typo) from 26 Nov update amended to also give increased chance to very hard campaign. 1 additional line changed.

Update: Nov 29, 2015 @ 6:54pm

Item D2 (unit card weights) updated with 3 Caesar in Gaul variants of units that were changed. From Legionario Romanista.

Update: Nov 27, 2015 @ 3:51am

Mod-breaking typo from last night fixed. Sorry about that.

Update: Nov 26, 2015 @ 7:26pm

Added:

K. Campaign Variables
K1. Principle: scalars related to difficulty should not decrease as difficulty increases. Change: % chance of civil war in a Hard Campaign when overall chance is low changed from 3% per year to 2% per year to be in line with the same settings for other difficulties. One line changed. From BruceR

Update: Nov 15, 2015 @ 8:59am

Added:

B11. Principle: Units recruitable at a lower level recruitment building should still be recruitable at the next higher level. Change: Pontic Pursuit Trihemolias recruitable by Pontus at L3 and L4 trade ports, as well as L2. 2 lines added. From L. Romanista.

Update: Nov 14, 2015 @ 8:06pm

Added:

E5. Principle: women do not actually run as fast as horses. Change: Campaign Action Points for units in Daughters of Mars unit pack decreased from 2200 to 1900 to match most other foot units. From BruceR
E6: Principle: the Thracian nobility was not known for bad distant vision. Change: Maximum spotting range for Thracian nobles increased from 1000 to 1500 to match all other units. From BruceR

Update: Nov 7, 2015 @ 7:55pm

Added:

(NEW) E4. Principle: Units should be equivalent to their Merc/Aux varieties unless there's a reason. Change: Bactrian Hillmen spacing changed from melee_inf_roman to melee_inf_barb. 1 line changed. From BruceR

Update: Nov 3, 2015 @ 6:53pm

With Octavius' permission, incorporated most of the changes he and others found and identified as part of the More Patch 17 Data Typos mod.

(NEW) A2. Principle: Building bonuses should be as advertised. Change: iron city weapons line armor bonuses corrected to match description. 8 lines changed. From Vilmurin.

(NEW) A3. Principle: Seige weapons shouldn't exist before they were invented. Change: WoS scorpion towers changed to arrow towers. 1 line changed. From Octavius.

(NEW) F2. Principle: Units should be eligible for the bonuses one would expect. Change: Thracian rhomphaia units added to melee_sword units for character/army bonuses. 2 lines added. From Octavius.

(NEW) I1. Principle: Effects should work as advertised. Change: typo preventing dread pirate effect from hurting enemy morale removed. 3 lines changed. From Octavius.

(NEW) J1. Principle: Garrisons should not be a different # of units other similar factions have for the same building, without good reason. Change: Thracian Tribesmen removed from Tylis city garrisons. 1 line removed. From Octavius.

Update: Nov 2, 2015 @ 8:49pm

Unit cards:
28 land unit variants have a different unit weight category on their data cards than their actual soldier/mount weight would indicate. This means people were assuming things about their speed and performance in a charge than were really true. Simplest change is to bring the cosmetics in line with the reality. Units affected:

Celtic Warriors (weight was given as heavy on card, but light in reality)
Aux and Merc Dacian Skirmishers (very light on card, light in reality)
Aux Eastern Horse Skirmishers (very light on card, light in reality)
Aux Ita Socii Hastati (heavy on card, medium in reality)
Dacian Heavy Skirmishers (very light on card, light in reality)
Parthian Horse Archers (light on card, very light in reality)
Suebi Hex Bearers (medium on card, light in reality)
Suebi Horse Runners (light on card, very light in reality)
Suebi Night Hunters (medium on card, light in reality)
Suebi Round Shield Swords (medium on card, light in reality)
Suebi Spear Brothers (heavy on card, light in reality)
Suebi Spear Levy (medium on card, light in reality)
Suebi Tribesmen (medium on card, light in reality)
Italian Noble Cavalry (heavy on card, very heavy in reality)
Italian Spearmen (heavy on card, medium in reality)
Thracian Royal Cav (very heavy on card, heavy in reality)

Wrath of Sparta:
Baktrian Cav (medium on card, light in reality)
Hippeus (Greek, Theban, Thessalian) (very heavy on card, medium in reality)
Median Cav (very heavy on card, medium in reality)
Skiritai (medium on card, light in reality)
Thracian Royal Cav (very heavy on card, heavy in reality)

Other changes:

D3. Principle: Camels of the same weight as a horse should have a similar weight as that horse on the unit card. Change: Regular camels (weighted on card as light) changed to medium. 6 lines changed. From BruceR

E3. Principle: Units should be equivalent to all other units of their type unless there's a reason. Change: Egyptian Mobs changed from medium infantry to very light to match all other mobs. 1 line changed. From BruceR

Update: Aug 23, 2015 @ 7:05pm

Removed things final-patch 17 has disposed of. Sadly, it wasn't everything that needed to be fixed yet. Still...