Dota 2
Crumbling Island Arena
Showing 81-90 of 425 entries
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Update: Mar 8, 2017 @ 8:46pm

Fixed obstacles on ranked 3v3 map
Fixed Tinker R interaction with obstacles

Update: Mar 8, 2017 @ 8:27pm

All maps now have indestructible obstacles in the form of trees/columns
Obstacles destroy passing projectiles, can't be moved by players and can't be dashed through with ground dashes
Added recast overhead indicator
Zeus basic attack now stops when encounters the first target
Tinker portals now respect spellshields

Update: Mar 3, 2017 @ 6:36pm

Premature update due to game being broken

Fixed game not going past hero selection
Fixed remaining Invoker EMP bugs
Udpated Lycan Q, E, Invoker E, R, Sand King R, W cast times
Updated AoE targeting indicators with max range
Enabled custom hp bars for all remaining units who didn't have it
Fixed Gyrocopter W disappearing in certain conditions
Fixed Lycan Season 1 reward set overlapping with default items
Update ground markers for Brew Q, Sniper Q, WK W, Tiny W and E
Updated Tusk and CM ability icons

Update: Feb 28, 2017 @ 10:10am

Fixed arc indicator on the small map
Fixed Tiny becoming invisible during R
Fixed TA and Ursa interactions when dealing damage

Update: Feb 28, 2017 @ 6:54am

Reduced final level size (the point at which the island stops crumbling by itself)

AM E cooldown increased
Storm Spirit Q, W and R now have cast time
Invoker E now interrupts all abilities
Invoker E maximum explosion delay to 2 seconds
WR E is not disabled by root anymore
WR E now knocks back based on distance to target
Zeus W now has cast time
Zeus R is now disabled by root

Healthbar now has an indicator of basic attack cooling down
Updated a lot of targeting indicators, added arc indicators
Fixed TA Q not healing under the effect of W

Update: Feb 20, 2017 @ 7:37pm

Congratuations to the winner of the first official CIA tournament: Mindalek!

Silence does not restrict attacks anymore
Invoker E now deals 2 damage, triggers before casts happen and isn't triggered by non-silenceable abilities
Tiny E delay is shorter and it stops ground dashes from passing through
Brewmaster E can not be silenced
Slark attack now goes on a fixed 2 second cooldown when using Q (temporary)

Fixed Sven E in ult getting interrupted by Invoker E
Fixed Antimage basic attacks not destroying projectiles and not dealing physical damage
Fixed Antimage Q with Venge E, Tinker W/E
Fixed Antimage W proccing globally
Fixed guided ability indicators when spectating

Update: Feb 17, 2017 @ 8:55pm

1v1 mode now has 3 bans per player

Antimage W cooldown to 4
Antimage W refunds 50% of cooldown when triggered
Antimage W cooldown now starts when the shield ends
PA Q damage to 0
PA Q debuff duration to 1.6
PA Q debuff now amplifies incoming damage from the hero twice by 1 point of damage
PA movespeed reduced
Sven Q damage to 3
Tinker R cooldown to 18

Update: Feb 13, 2017 @ 11:12pm

Jk guys, Valve's new animation thingy is broken on dedicated servers

Update: Feb 13, 2017 @ 8:34pm

CM now has a new Q: deals damage and freezes in the area after a delay
TA W radius increased, delay decreased
AM W now slows himself, has shorter duration and bigger cooldown

Fixed knockbacks not working properly, also improved visuals greatly
Fixed TA Q not granting E stacks
Fixed all animations
Fixed LC being able to die in R
Fixed AM localization

Update: Feb 12, 2017 @ 10:21pm

Fixed Antimage not being able to be disarmed
Fixed Antimage spells not being blockable
CM nerfs