Dota 2
Crumbling Island Arena
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Update: Aug 16, 2016 @ 2:40pm

I never really intended Medusa to be a killing machine she is, she was intended to be a tanky hero hard to take down

Medusa W now applies a major slow instead of dealing damage
Streamlined how the particle of Medusa W looks, should be much smoother
Reduced WK W launch delay
Reverted latest Phoenix Q buff

Update: Aug 16, 2016 @ 1:52am

Increased Sniper movespeed
Increased Invoker R AOE
Increased Tusk Q range
Increased Zeus W speed bonus
Decreased QoP Q debuff duration
Decreased Ursa Q cooldown
Decreased Sven E cooldown
Decreased Drow Q cooldown
Decreased Slark E cooldown
Decreased Ember W cooldown
Decreased Tinker E cooldown
Decreased Earthshaker W cooldown
Decreased Juggernaut sword respawn time
Removed Phoenix self damage on Q
Wraith King skeletons can now travel through small cracks in the ground

Update: Aug 16, 2016 @ 12:48am

Fixed team games not starting if nobody has selected their team preference
Medusa Q cooldown increased, radius decreased

Update: Aug 15, 2016 @ 4:07am

Implemented different team selection algorithm, should result in less bugs and better match quality

Medusa now starts with 0 mana
Medusa's base movement speed is now higher than average, every point of mana slows her down

Update: Aug 15, 2016 @ 1:20am

Lowered Medusa Q speed
Fixed hero selection background dim disappearing
Fixed QoP talking while dead
Fixed Medusa Q counting as a ton of projectiles

Update: Aug 14, 2016 @ 11:14pm

Enabled Medusa/Greed!

Ranks are not shown in team selection anymore
Fixed same hero selection in 1v1 being broken
Lowered Undying movespeed
Increased TA movespeed
Increased Tiny Q cooldown
Juggernaut swords do not spawn on the edge anymore
Invoker R, Ogre Q, Wraith King W now interact with ground nicely

Update: Aug 11, 2016 @ 1:13am

Lowered Empowered Zeus Q projectile speed
Sped up sniper Q projectile

Fixed Venge E interaction with non-damaging projectiles
Fixed Brewmaster W indicator

Update: Aug 9, 2016 @ 4:42pm

Lycan W in R form now slows bleeding enemies greatly instead of damaging them twice
Juggernaut W now lasts for less time, but does not heal if gets destroyed
Brewmaster Q cooldown down to 2.5, Q duration up to 9.5, Q stacks are now counted separately
Swapped Lone Druid and Tinker difficulties
Added special icons for previous season top players
Polished the big map a bit

Update: Aug 8, 2016 @ 8:27pm

Undying E cast range down
Tweaked PA sounds a bit

Update: Aug 8, 2016 @ 7:19pm

Undying:
W cooldown up, width down, speed down
E health to 2, damage period to 2.5, slow down

Fixed Q not scaling the hero up
Fixed W sound being too loud
Fixed R tooltip not including health tip