Garry's Mod

Garry's Mod

CPTBase Redux
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Update: Jan 7, 2018 @ 1:30pm

Version 2.0.3

  • Added Entity:PlaySequence(string animation,number playback)
  • Fixed relationship code
  • Fixed sound table setup code
  • Added Entity:OnKilledEnemy(ent)
  • Added Entity:WhileFalling()
  • Added Entity:OnLand()
  • Added Entity:IsFalling()
  • Added Pitch and Volume adjustments for all default sound tables
  • Fixed memory problems
  • Added Entity:OnTakePain(dmg,dmginfo,hitbox)
  • Fixed Entity:FindHeadPosition(ent,bonetbl)
  • Added Entity:GetDefaultNPCWeapon()
  • Added argument to Entity:AttackFinish(boolean IsSequence)
  • Added new default projectile entity: Poison
  • Other base improvments I forgot to list

Update: Dec 17, 2017 @ 6:52pm

Version: 2.0.2

  • Added Water AI!
  • Fixed some super annoying bugs
  • Added some new functions including self:WhileFalling() and self:OnLand()
  • You can now set self.DrawTime to false to automatically set the time
  • Fixed a relationship issue
  • Removed AddCSLuaFile('ai_schedules'), this was breaking ai functions
  • Updated mutation system, red = damage multiplier, green = health regen/boost, yellow = both combined
  • Added global variable MOVETYPE_SWIM

Update: Dec 3, 2017 @ 8:05pm

None Provided

Update: Dec 3, 2017 @ 7:44pm

  • Nerfed base weapons
  • Fixed melee weapon base
  • Fixed some bugs with SNPCs
  • Fixed some functions

Update: Dec 2, 2017 @ 3:22pm

  • Fix possessor bugs

Update: Nov 27, 2017 @ 8:34pm

Okay, last update for the night.

I fixed a lot of stuff I missed without realizing. I also added some cool effects to the possessor as well as the Mortar Synth.

Update: Nov 27, 2017 @ 7:57pm

None Provided

Update: Nov 27, 2017 @ 7:55pm

None Provided

Update: Nov 27, 2017 @ 7:38pm

None Provided

Update: Nov 27, 2017 @ 6:34pm

Version 2.0.0

CPTBase Redux RELEASE!