Garry's Mod

Garry's Mod

CPTBase Redux
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Opdatering: 7. jan. 2018 kl. 13:30

Version 2.0.3

  • Added Entity:PlaySequence(string animation,number playback)
  • Fixed relationship code
  • Fixed sound table setup code
  • Added Entity:OnKilledEnemy(ent)
  • Added Entity:WhileFalling()
  • Added Entity:OnLand()
  • Added Entity:IsFalling()
  • Added Pitch and Volume adjustments for all default sound tables
  • Fixed memory problems
  • Added Entity:OnTakePain(dmg,dmginfo,hitbox)
  • Fixed Entity:FindHeadPosition(ent,bonetbl)
  • Added Entity:GetDefaultNPCWeapon()
  • Added argument to Entity:AttackFinish(boolean IsSequence)
  • Added new default projectile entity: Poison
  • Other base improvments I forgot to list

Opdatering: 17. dec. 2017 kl. 18:52

Version: 2.0.2

  • Added Water AI!
  • Fixed some super annoying bugs
  • Added some new functions including self:WhileFalling() and self:OnLand()
  • You can now set self.DrawTime to false to automatically set the time
  • Fixed a relationship issue
  • Removed AddCSLuaFile('ai_schedules'), this was breaking ai functions
  • Updated mutation system, red = damage multiplier, green = health regen/boost, yellow = both combined
  • Added global variable MOVETYPE_SWIM

Opdatering: 3. dec. 2017 kl. 20:05

None Provided

Opdatering: 3. dec. 2017 kl. 19:44

  • Nerfed base weapons
  • Fixed melee weapon base
  • Fixed some bugs with SNPCs
  • Fixed some functions

Opdatering: 2. dec. 2017 kl. 15:22

  • Fix possessor bugs

Opdatering: 27. nov. 2017 kl. 20:34

Okay, last update for the night.

I fixed a lot of stuff I missed without realizing. I also added some cool effects to the possessor as well as the Mortar Synth.

Opdatering: 27. nov. 2017 kl. 19:57

None Provided

Opdatering: 27. nov. 2017 kl. 19:55

None Provided

Opdatering: 27. nov. 2017 kl. 19:38

None Provided

Opdatering: 27. nov. 2017 kl. 18:34

Version 2.0.0

CPTBase Redux RELEASE!