Garry's Mod

Garry's Mod

CPTBase Redux
Showing 31-40 of 81 entries
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Update: Jun 25, 2018 @ 6:05pm

Version 2.3.0

  • Big changes but I forgot to document :/ sorry. Although you as a common player don't need to worry about these changes except that there's a new SNPC and new SWEP :)

Update: Jun 11, 2018 @ 12:09pm

None Provided

Update: May 19, 2018 @ 3:03pm

Version 2.2.0

  • Updated to be compatible with the cancerous new Garry's Mod update. Rip to every other NPC addon
  • Fixed corpses not having velocity when spawned
  • Added NPC.DeathRagdollType = "prop_ragdoll" | "prop_physics"
  • SNPC base now uses base_entity instead of base_ai
  • Fixed automatic sound table setup system
  • SNPCs can now hear players using voice chat and track them down
  • Completely optimized SNPCs. Max FPS increased by 70-90+
  • Remade the relationship system. The whole confidence system is obsolete now unless you force it
  • Fixed mutation system
  • Added NPC:ChooseBetterPath(Entity ent)
  • Fixed the animation error revolving around the NPC:AttackFinish() function
  • Added a network boolean for checking if the NPC is a CPTBase entity
  • Removed NPC:UpdateRelations()
  • Fixed idle system
  • Optimized the NPC:Think() function
  • Optimized hearing function
  • Remove prop/door attack system (useless imo)
  • Added NPC:OnDoIdle()
  • Fixed NPC:ChaseTarget() not working properly if using LastPosition
  • Added arguments for NPC:CreateNPCRagdoll()
  • Added NPC:CustomChecksBeforeDamage(Entity ent)
  • Added NPC_Meta:GetNPCEnemy()
  • Added NPC_Meta:SetNPCEnemy(Entity ent)
  • Updated ENT_Meta:GetClosestPoint()
  • Updated ENT_Meta:GetFaction()
  • Removed useless prints
  • Added arguments for NPC_Meta:AttackFinish()

Update: Apr 27, 2018 @ 11:06pm

Version: 2.1.0

  • Added several new functions
  • Added more sound variables to better control default SNPC sounds
  • Fixed some weapon bugs
  • Added multiplayer support
  • Fixed an issue with relationship system not setting enemy correctly
  • Fixed SNPCs not chasing after their closest enemy
  • Fixed an issue with sequences not being set correctly, allowing other animations/AI to override them
  • Removed useless weapon code
  • Fixed weapon animations not working properly in multiplayer
  • Fixed tracers not rendering properly for all players
  • Removed a texture that just so happened to have the same directory as another texture, which overrided it
  • Optimized some meta functions
  • Fixed Idle sounds not playing unless playing idle animation
  • Optimized SelectSchedule(iSchedule)
  • Added custom whiz sounds to any weapon on my base that fires bullets

Update: Mar 27, 2018 @ 6:34pm

These last few updates were for the Sentry Bot pack. I'm aware of the AI bug that snuck into these updates and it is now fixed. The 2.1.0 update will release in a few days

Update: Mar 27, 2018 @ 12:17am

None Provided

Update: Mar 27, 2018 @ 12:14am

None Provided

Update: Feb 11, 2018 @ 2:30pm

  • Did a quick update on the Combine Assassin again

Update: Feb 11, 2018 @ 1:55pm

  • Fixed a bug
  • Combine Assassin can now be properly possessed

Update: Feb 10, 2018 @ 7:57pm

Version: 2.0.4

  • Added several new functions
  • Default sound pitch and volume can be changed through variables now
  • Fixed some ugly bugs
  • Added Combine Assassin and Icky SNPCs
  • More stuff I forgot to document