Left 4 Dead 2

Left 4 Dead 2

The Ultimate Mod Testing and Reviewing Area - Main Files
Showing 11-20 of 55 entries
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Update: May 5, 2024 @ 6:43am

trying to fix an error caused by error.mdl just beign there

Update: May 4, 2024 @ 1:16pm

- New layout. (rearranged, wider, longer)
- Removed concert props. There's not enough mods for it. They just hogged resources.
- Altered fade distances on weapons.
- Made all turntables stand still until manually turned off. This greatly reduces resource usage.
- Added tester to load medical cabinet props inside of it.
- Added other defib models (paddles and no-paddle body).

Update: Dec 27, 2023 @ 5:40am

Added a "Hand inspector" melee weapon. Natively added as a spawnable object to TUMTaRA and TUMTaRA_L4D1.
All other maps require you to use the command "Give HandInspector" to get it.
Attack, melee bash and "Item hand" anims are used to test viewmodel mod hand rigging

Update: Oct 27, 2023 @ 2:06pm

- made "Vomit on" buttons larger
- Pressing "Use" on the bride witch makes her flip over, to test some witch mods.

Update: Oct 5, 2023 @ 12:34pm

- Reduced filesyze by making some texture lower resolution and swapping some textures out entirely.
- All item names are now models. entity names are "Names", allowing you to disable them via console if you want.
- All spinning items can now be paused with the button between the gatling and bornwing. You also have full control about rotation speed of these via cvar.
- added the boomer gibs
- changed color of all text models from orange to black, like the weapon spawner and infected spawner.

Update: Jun 17, 2023 @ 2:22pm

Fixed button that was supposed to stop the gatling from turning.
changed sun angle from 10° to 20"
Moved "skybox" cused into main map so it looks nicer.

Update: Jun 16, 2023 @ 5:31am

- Added new script functions to (hopefully) stop the players from shouting "anyone there?"
- changed lighting to be less bright and white, to a slightly darker blue.
- added skybox
- moved entire map around, so that the "Center of the map" if right behind the molotov and the pipebomb.
Because: If a pipebomb or molotov viewmodel is made incorreclty (by removing the attachment point of the flame or fuse) the particle will appear at the center of the map. So if you got a badly made mod, you'll see immediately.
- addad damage filter to shootable buttons, to prevent pipebombs from triggering things like "Swapping character".

Update: Mar 24, 2023 @ 12:16pm

- Updated models for TUMTaRA_Infected

Update: Aug 19, 2022 @ 5:38pm

Moved entire map internally in hopes to remidy a bug where a message popped up when a pipebomb explodes in a certain spot.

Modified lighting brightness and angles, so reflections on guns can be tested without aiming directly upwards at the sun.

Added a "Toggle Outline Glow" button above the rotating guns to toggle the item and survivor glows.

Update: Apr 19, 2022 @ 5:44am

updated script for infected map