Dota 2
Roshpit Champions RPG 4.1
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Opdatering: 16. feb. 2021 kl. 19:03

Update by 8naeme

--- Items ---
-The bonus of World Commander Gloves is capped at 300%
-Slightly buffed Garnet Warfare Ring
-Raven Idol base damage reduction 35% -> 45%
-Stone of Gordon form 7 7 3 1 to 10 10 4 2
-Reworked some items

Power Source Gauntlet
Max rolls: Property2 rolls 25 T1/ T2 runes or 1620 spell pierce / armro pierce
Base effect: Each point of Armor Pierce or Spell Pierce increase base attack damage by 0.1, capped at 4000
Ruby: Increase attack damage per pierce by 0.02/ 0.04/ 0.06/ 0.08/ 0.1
Emerald: Increase the cap of bonus by 700/ 1400/ 2100/ 2800/ 3500
Sapphire: Increase all attribute by 15/ 30/ 45/ 60/ 75
Amethyst: Increase base ability damage by 9%/ 18%/ 27%/ 36%/ 45%

Arbor Dragonfly
Max rolls on property2 is increased by 33%
Max rolls on property3 and property4 is increased by 50%
Base Effects: For each visible buff (which have duration) you have, increase base ability damage and item damage by 60%, capped at 300%
Emerald: Increase all buff duration by 8%/ 16%/ 24%/ 32%/ 40%
Amethyst: For each buff you have, increase Armor Pierce and Spell Pierce by 100/ 200/ 300/ 400/ 500

Volcano Orb
Max rolls on property3 and property4 is increased by 50%
Base Effects: Spell Pierce per attribute from 4 to 2
Ruby: Spell Pierce per attribute is increased by addition 2
Emerald: Increase all attribute by 15/ 30/ 45/ 60/ 75
Sapphire: Increase base ability damage by 15%/ 30%/ 45%/ 60%/ 75%
Amethyst: Increase Fire damage and item damage by 18%/ 36%/ 54%/ 72%/ 90%

Conquest Stone Falcon
Max rolls on property3 is increased by 25%
Max rolls on property4 is increased by 75%
Ruby: Reduce the threshold by 3%/ 6%/ 9%/ 12%/ 15%
Emerald: Every 3 seconds, gain a stack of shield that absorb 1 instance physical damage, max 1/ 2/ 3/ 4/ 5 stacks
Sapphire: Increase armor pierce and spell pierce by 540/ 1080/ 1620/ 2160/ 2700
Amethyst: Lethal physical damage will be convert to pure damage, with 12/ 10/ 8/ 6/ 4 seconds cooldown

Firelock Pendant
Max rolls on property3 and property4 is increased by 50%
Ruby: Each point of agility additionally increase armor pierce by 0.6/ 1.2/ 1.8/ 2.4/ 3
Emerald: Increase Fire damage by 25%/ 50%/ 75%/ 100%/ 125%
Sapphire: Increase attack speed by 75/150/ 225/ 300/ 375 and your attack speed cannot fall below 300
Amethyst: Increase strength and agility by 30/ 60/ 90/ 120/ 150

Sparkling Token of Oceanis
Base effect, restore 2% of max health and 1% of max mana every 0.2 seconds
Ruby: increase max health by 1200/ 2400/ 3600/ 4800/ 6000 and max mana by 600/ 1200/ 1800/ 2400/ 3000
Emerald: reduce physical damage taken by 8%/ 16%/ 24%/ 32%/ 40%
Sapphire: increase armor pierce and spell pierce by 600/ 1200/ 1800/ 2400/ 3000
Amethyst: reduce magical damage taken by 8%/ 16%/ 24%/ 32%/ 40%

Lifesource Vessel
Property3 and property4 1.5x
Sapphire: Every 5% of your current health percentage increase atk power by 0.8%/ 1.6%/ 2.4%/ 3.2%/ 4%
Amethyst: Increase all attr by 18/ 36/ 54/ 72/ 90

--- Hero Pierce Adjust ---
-Duskbringer Arcana Q4 from 120 to 260
-Auriun E1 from 20 to 65
-Trapper E4 from 110 to 300
-Spirit Warrior Arcana R3 from 40 to 180
-Mountain Protector from 30 to 100, arcana E1 is pending changes
-Hydroxis R4 from 130 to 220, Arcana R4 int bonus from 50 to 80
-Arkimus W2 from 15 to 75, E3 from 30 to 150, arcana Q1 5 -> 8, Q DAMAGE FROM 1 TO 1/2/3/4/5/6/7
-Jex R4 from 150 to 400
-Chernobog W1 from 60 to 75
-Bahamut arcana W2 from 40 to 100, arcana R2 is pending changes
-Paladin Base E4 now passively grants 100 magic armor and 300 armor pierce

--- General ---
Global min cooldown is reduced.
Q from 0.5 to 0.25
E from 0.1 to 0.05
R from 1 to 0.5

Opdatering: 7. feb. 2021 kl. 9:23

---------------
--- NOTES ---
---------------
Next Patch will adjust fixed pierce bonus on runes, along with some item buffs / reworks, prob will reduce the min cooldown limit, but we will cap the bonus from world commander's gloves to 300%

-------------
--- Fixes ---
-------------
-Updated the logic of immortal weapon 4
-Updated texture
-Fixed charons claw's particle
-Fixed attribute bonus of Leon Plate
-Limited the particle of arkimus Q
-Rescaled Chernobog R2, its meaningless to level it with old scale
-Chernobog W1 no long scale with attributes, 60 per level, current is broken

---------------
--- NERFS ---
---------------
-Nerfed Chernobog R4, 0.006% per level -> 0.005% per level
-Nerfed Chernobog arcana E4 radius 100 + 10 * rune level -> 200 + 6 * rune level
-Nerfed Chernobog immortal weapon3 rate bonus 50% -> 25%

---------------
--- BUFFS ---
--------------
-Buffed Chernobog Q2 8% -> 12%
-Buffed Chernobog Q3 0.3% -> 0.5%
-Buffed Chernobog R1 1% -> 1.2%
-Champion's Gear: property1 1.4x, property2 ~4 1.5x
-Diamond Claw of Tiamat: property1 1.25x, property3 2x and also rolls item damage, property4 2x, gems 2/3/4/5/6
-Sparkling Token of Oceanis: property2 1.2x, property3 and property4 1.5x

Opdatering: 3. feb. 2021 kl. 16:46

-hotfix

Opdatering: 3. feb. 2021 kl. 16:21

-update english for Chernobog (Deckard Cain translation)

Opdatering: 3. feb. 2021 kl. 7:52

-Fixed glyph 1-1 will break E
-Fixed Arcana R1 doesnt pierce spell immunity
-Remove the limit on W3
-Added new effects to Weapon2 and Weapon4
-Now E drains less health and mana when healing is disabled
-Reduced W mana cost and cooldown
-Added particle to E2
-Non arcana R1 can pierce spell immunity

Opdatering: 2. feb. 2021 kl. 20:09

Chernobog Remaster

Update by 8neame[www.roshpit.ca]

Added column 2 glyphs to Chernobog
Added Immortal weapon 4 for Chernobog

New Weapon Effects
Weapon1: No longer rolls attack damage on property2, now rolls base ability damage. Effect: Non- attack power scaled ability damage is increased by 50%
Weapon2: Dealing magic damage, increase next phys damage, dealing phys damage increase next magic damage
Weapon3: Increase all AoE radius and damage rate of abilities and runes
Weapon4: Increase effectiveness of armor reduction runes

Glyphs 2nd column
1-2 Each point of T4 runes increase int by 10
2-2 Q deals damage to neearby enemies
3-2 make E3 can be proc with ground target
4-2 increase Q damage and make Dot to slow and reduce enemies' atk power
5-2 R1 become passive and deals increased damage to enemies affected by R
6-2 W does not drain health when below 30% hp but you will deal reduced damage
7-2 cleanse debuffs when W is active

Base abilities
Base Q and runes has completely changed, pls check it in game
Base W No longer always disable healings, only disable healings when taking damage or dealing damage, attack costs % current health instead of max health, hope this can make W better.
Base E Now drain % current health and mana instead of max health and mana, adjusted runes
Base R Changed R3 to R1 and adjusted several runes

Arcanas

Arcana R, R1 now phys damage and pierce magic immune, rescaled R1 and adjusted other runes
Arcana E, mainly E2 changes, now passively grants a bonus and further increased based on enemy amount, boss and paragon has count bonus
Pls start a game to check more detail.

--- MISC---
Fixed Warlord Arcana Q doesnt work
Fixed Rubilash Q doesnt work
Fixed Jex Arcana Fire-Fire E doesnt work

Opdatering: 24. dec. 2020 kl. 12:08

-Paladin arcana fixed
-Synthesis allowed for new weapons
-solved curator problems with new weapons

Opdatering: 23. dec. 2020 kl. 15:44

Added a 4th immortal weapon for 18 heroes out of 30
(Flamewaker, Voltex, Red General, Astral Ranger, Epoch, Paladin, Seinaru, Warlord, Duskbringer, Auriun, Trapper, Spirit Warrior, Mountain Protector, Solunia, Hydroxis, Jex, Omniro, Bahamut)
-Sephyr t5_a glyph has an additional effect which heals him for R1 value (for hierophant users)

Concepts by Deckard Cain
Implementation by Redledcat

Opdatering: 20. dec. 2020 kl. 12:25

-sea fortress crashes fixed
-russian update for arkimus and conjuror
-cosmic surge fix for jex

Opdatering: 17. dec. 2020 kl. 17:44

-some fixes for new update
-new glyph sets for Voltex and Zhonik

Voltex Glyph Book:
(T1-2) "Lightning Remnant illusion health is multiplied by 1.5."
(T2-2) "The range at which (W2) can apply its buff to allied units is increased by 180."
(T3-2) "(E2) radius increased by 50%."
(T4-2) "Voltex's attacks always have True Strike, ignoring enemy Evasion."
(T5-2) "Voltex heals for 700 with each cast of @Ability2."
(T6-2) "@Ability4 spark damage increased by 5000 Sparks have decreased speed but greatly increased lifetime."
(T7-2) "(R2) deals damage and applies its debuff to all enemies in a 270 radius around the primary target."
Zhonik Glyph Book:
(T1-2) "(W3) calculates any stun or root as if it was at least 1 seconds in duration. Additionally increases (W3) area of effect by 150."
(T2-2) "Zhonik performs a short dash forward when Lightspeed is cast."
(T3-2) "Each point of (E3) passively increases Magic Armor by 100 and @Ability3 Base Ability Damage by 2%."
(T4-2) "(E2) base damage increased by x5 of current Mana value."
(T5-2) "Allies affected by @Ability1 have their Agility increased by 270."
(T6-2) "(W4)'s delay before dealing damage is decreased by 1 second. Every time you damage an enemy that currently has (W4) active, there is a 4% chance to not refresh (W4)'s duration on the target, or apply (W4) damage immediately if an enemy had no (W4) debuff. Echo damage also becomes unstable, varying between 50% and 150% of its expected value."
(T7-2) "If your movespeed ever falls below 300, gain a 180% movement speed acceleration buff for 10 seconds."