Dota 2
Snipers Duel
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Showing 1-10 of 14 entries
Update: Jul 1, 2015 @ 7:09pm

Fixed tier 3 chest item drops
Decreased the time in between item spawns
Potato cooldown from 30 to 5
Increased Potato's "Ho Ho Ha Ha" pitch
Barricade cooldown from 5 to 2
Grenade cost from 500 to 300
Fixed kill messages

Update: Jul 1, 2015 @ 5:52pm

Sped up the speed of the Grenade's fuse
Fixed item drops accidently containing a recipe
Fixed particle effect on the Healing Boots

Update: Jul 1, 2015 @ 5:16pm

Hotfix.

Update: Jul 1, 2015 @ 5:05pm

Implemented a new projectile system that should improve hit reliability
Projectiles will now destroy trees if hit (This also kills the projectile)
Sped up tree regrowth to 10 seconds due to projectiles killing trees
Repositioned the projectile to ensure it leaves from the tip of Sniper's rifle
Fixed a rare issue where a point blank shot could sometimes miss
Added a blood splatter effect for when a unit is hit by a projectile
Replaced the shop in the middle of a map with a new item drop off waypoint
Every player will now have their own shop located in their spawn area
Shotgun damage from 200/300/400/500 to 300/400/500/600
Machinegun damage from 200/300/400/500 to 300/400/500/600
Fixed an issue with the top scoreboard not displaying correctly when 1 kill remains
Increased the fountain regeneration speed

New Items
Grappling Hook
Force Boots (Forward)
Force Boots (Backwards)
Healing Boots
Speed Boots
Barricade
Grenade

Update: Jun 28, 2015 @ 4:06pm

Fixed thumbnail.

Update: Jun 28, 2015 @ 4:02pm

Added a new loading screen and thumbnail by Insert
Divine Shield cooldown from 45/30/15 to 20/15/10
Divine Shield duration from 3.0 to 1.0
Divine Shield no longer silences when used

Update: Jun 28, 2015 @ 1:09am

Altered the Machine Gun ability to have a random spread fire pattern
Added a new Shotgun ability for close ranged combat
Divine Shield cooldown from 20/15/10 to 45/30/15
Divine Shield duration from 3/4/5 to 3
Divine Shield now silences the caster during the duration
Replaced Blink with a new Jump ability
Jump allows you to scale over terrain and includes a funny sound effect
Implemented more kill notifications to announce when a player is less than five kills from winning
Retweaked the new XP system, overall progression is now slower
Added a Potato

Update: Jun 26, 2015 @ 9:51pm

Added a new sprint ability that is given to everyone by default. (25% boost for 5 seconds, 20 second cooldown)
Machine Gun no longer roots you when firing.
Increased Assasinate's damage to always ensure that it kills the target.
Slightly increased the hit box size on Sniper.
Fixed item purchasing when dead. The shop in the center of the map remains your only option for buying items.
Implemented a new experimental XP system to allow for quicker levelling and higher comeback potential.
Added some additional text notifications.

Update: Jun 25, 2015 @ 5:25pm

Replaced Shrapnel with a new Machine Gun ability.
Machine Gun fires 5 shots dealing a moderate amount of damage (scales with level). User is rooted during the firing sequence.
Divine Shield is now instantly casted on yourself when using the ability.
Enabled some more items in the shop.
Fixed the particle effect for the leader not appearing in game above their head.

Update: Jun 25, 2015 @ 3:07pm

The bullet will now give you vision whilst the projectile travels through the air.
Reduced the hero selection time to speed up game start time.