Space Engineers

Space Engineers

Enhanced Gravity Generators - pulling ships together, literally
Mostrando 1-10 de 11 aportaciones
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Actualización: 19 SEP 2019 a las 9:40

- Fixed pulling not working with slim-area of effect gravity generators depending on rotation.

Actualización: 7 FEB 2018 a las 21:24

- Fixed not working in v1.186.
- Changed detection requiring center of mass to be inside the gravity field, it now just needs the oriented bounding box of the ship to intersect with the field (which is also an oriented bounding box basically).
- Reworked some of the code to improve performance.

Actualización: 15 SEP 2016 a las 10:10

- Fixed not working with v01.153 develop.

Actualización: 22 AGO 2016 a las 4:22

- Updated to remove the 'dev' tag as this workshop entry is for both branches now.

Actualización: 1 JUL 2016 a las 18:15

Actualización: 17 MAR 2016 a las 14:35

- Fixed for refactoring in v01.126.

Actualización: 14 ENE 2016 a las 22:33

- Fixed not working in v01.117 due to API changes.

Actualización: 26 NOV 2015 a las 4:30

- Adjusted for planets, now the ship-affecting forces are toned down when going in natural gravity just like the vanilla generator is affected.

Actualización: 4 SEP 2015 a las 13:53

- A minor change, removed clearing of the detail info before appending to it because it's not required anymore;

Actualización: 25 JUN 2015 a las 3:17

- Fixed flat gravity generators' ship pulling field not obeying the block's settings.