Arma 3
CBA_A3
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Opdatering: 13. aug. 2019 kl. 3:47

CBA_A3 v3.12.1.190812

This updates makes CBA_A3 compatible with the Arma 1.94 update and the optional official DLCs GM and Contact.

CHANGE LOG SUMMARY:

ADDED: Updated JointRails configs for Enoch update and Contact DLC items (#1181) dedmen commy2
ADDED: XEH compatibility with Enoch, Contact and GM objects (#1182) PabstMirror commy2
ADDED: Magwells for SCAR rifles with mounted EGLM (#1179) Drofseh
ADDED: JointRails legacy component (#1189) commy2
CHANGED: CBA_A3 now always loaded after Enoch configs (#1171) dedmen commy2
CHANGED: Implemented new addWeaponWithAttachmentsCargoGlobal command (#1188) commy2
FIXED: MX with under barrel grenade launcher magwell after Enoch update (#1183) PabstMirror commy2
FIXED: UBC errors related to new attachment classes for the MX and AK12 series (#1184, #1185) commy2
FIXED: Minor menu UI issues with Contact DLC UI modifications (#1186) commy2
FIXED: Scripted optics potentially broken pip effect (#1191) commy2
FIXED: Scripted optics tilt in FFV positions (#1197) commy2
FIXED: Missing magazines in 6.5mm MX magwell (#1202) Loupeznik

KNOWN ISSUES:

The following base game weapons received attachment classes by BI in v1.94 and now no longer use the CBA Joint Rails classes:

DMR_01_base_F, EBR_base_F, DMR_03_base_F and DMR_06_base_F:
asdg_MuzzleSlot_762 -> MuzzleSlot_762

mk20_base_F and Tavor_base_F:
asdg_MuzzleSlot_556 -> MuzzleSlot_556

arifle_Katiba_Base_F and LMG_Mk200_F:
asdg_MuzzleSlot_65 -> MuzzleSlot_65

arifle_MX_Base_F:
asdg_MuzzleSlot_65 -> MuzzleSlot_65
asdg_FrontSideRail -> PointerSlot_Rail

arifle_AK12_base_F, arifle_AK12U_base_F and arifle_RPK12_base_F:
asdg_MuzzleSlot_762R -> MuzzleSlot_762
asdg_OpticRail1913 -> CowsSlot_Rail
asdg_UnderSlot -> UnderBarrelSlot_rail

The mod authors of optics will have to make their optics compatible with these attachment classes to support these weapons. Further attachment classes may be created by BI in the future.

There is a component called "cba_legacy_jr.pbo" in the optionals folder of this release that restores the CBA Joint Rails attachment classes for these base game weapons. The component has to be used on server and all clients in multiplayer.
However access to (base game and third party) attachments that are only made compatible with the BI attachment classes will be lost.

When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once.

Change log for CBA v3.12.1

Opdatering: 9. juli 2019 kl. 17:32

CBA_A3 v3.12.0.190708
Re-upload to fix an error https://github.com/CBATeam/CBA_A3/issues/1178
Thank you MunchkinSlayer.


This updates resolves HTML encoding in displayed mission names in multiplayer (%20 -> space etc.) and expands the mission date range in the editor from year 1900 to 2050. It also includes various other bug fixes and small improvements.

CHANGE LOG SUMMARY:

ADDED: URL encoding in displayed mission names replaced with characters (#1150, #1166) commy2
ADDED: CBA_fnc_randomVector3D (#1151, #1164) commy2
ADDED: Extended editor attribute and date module range from year 1900 to 2050 (#1155) Drofseh
ADDED: Support for cartridge ejection effect on weapon repeat (#1158) commy2
ADDED: Warnings in RPT for misconfigured item masses in the disposable framework (#1161) commy2
ADDED: Scripted optics texture rotation effect depending on weapon bank (#1162) commy2
ADDED: 'Lifetime' setting for notifications (CBA_fnc_notify) (#1175) jonpas
ADDED: Optional argument 'Skippable' to CBA_fnc_notify (#1175) jonpas
ADDED: hideMagnification parameter for scripted optics (#1176) commy2
ADDED: disableTilt parameter for scripted optics (#1176) commy2
ADDED: CBA_fnc_progressBar reports failure code (#1177) McDiod
CHANGED: Accessory functions use CBA_fnc_notify (#1167) jonpas
CHANGED: Removed high capacity CBA magwells from MK20 (#1152) Drofseh
CHANGED: Updated configs for scripted optics radial blur effects (#1163, #1165) commy2
OPTIMIZED: Implement base game matrix scripting commands (#1173) oOKexOo
FIXED: Name and description for 7.62x51 mm 150 round belt box (#1147, #1148) LuizBarros99 veteran29
FIXED: Flashlight effect after attachment switch not updated (#1154) tbeswick96
FIXED: Unloaded magazines not reported by CBA_fnc_uniqueUnitItems (#1156, #1157) zharf commy2
FIXED: Scripted optics textures disappear in pause menu in multiplayer (#1160) commy2
FIXED: CBA_fnc_removeItemCargo removes all containers instead of specified quantity (#1153, #1168) jonpas
FIXED: PIP camera not updated when changing optics while in optics view (#1176) commy2
KNOWN ISSUES:

When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once.

Change log for CBA v3.12.0

Opdatering: 9. juli 2019 kl. 15:56

CBA_A3 v3.12.0.190708

This updates resolves HTML encoding in displayed mission names in multiplayer (%20 -> space etc.) and expands the mission date range in the editor from year 1900 to 2050. It also includes various other bug fixes and small improvements.

CHANGE LOG SUMMARY:

ADDED: URL encoding in displayed mission names replaced with characters (#1150, #1166) commy2
ADDED: CBA_fnc_randomVector3D (#1151, #1164) commy2
ADDED: Extended editor attribute and date module range from year 1900 to 2050 (#1155) Drofseh
ADDED: Support for cartridge ejection effect on weapon repeat (#1158) commy2
ADDED: Warnings in RPT for misconfigured item masses in the disposable framework (#1161) commy2
ADDED: Scripted optics texture rotation effect depending on weapon bank (#1162) commy2
ADDED: 'Lifetime' setting for notifications (CBA_fnc_notify) (#1175) jonpas
ADDED: Optional argument 'Skippable' to CBA_fnc_notify (#1175) jonpas
ADDED: hideMagnification parameter for scripted optics (#1176) commy2
ADDED: disableTilt parameter for scripted optics (#1176) commy2
ADDED: CBA_fnc_progressBar reports failure code (#1177) McDiod
CHANGED: Accessory functions use CBA_fnc_notify (#1167) jonpas
CHANGED: Removed high capacity CBA magwells from MK20 (#1152) Drofseh
CHANGED: Updated configs for scripted optics radial blur effects (#1163, #1165) commy2
OPTIMIZED: Implement base game matrix scripting commands (#1173) oOKexOo
FIXED: Name and description for 7.62x51 mm 150 round belt box (#1147, #1148) LuizBarros99 veteran29
FIXED: Flashlight effect after attachment switch not updated (#1154) tbeswick96
FIXED: Unloaded magazines not reported by CBA_fnc_uniqueUnitItems (#1156, #1157) zharf commy2
FIXED: Scripted optics textures disappear in pause menu in multiplayer (#1160) commy2
FIXED: CBA_fnc_removeItemCargo removes all containers instead of specified quantity (#1153, #1168) jonpas
FIXED: PIP camera not updated when changing optics while in optics view (#1176) commy2
KNOWN ISSUES:

When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once.

Change log for CBA v3.12.0

Opdatering: 17. maj 2019 kl. 6:25

CBA_A3 v3.11.2.190515

Fixes a bug that prevents the Zeus from editing the items in supply crates and vehicle cargo since the Arma v1.92 update when using CBA_A3.

CHANGE LOG SUMMARY:

ADDED: Custom building position object and CBA_fnc_buildingPositions (#1136, #1138) G3rrus commy2
ADDED: Keybind to manually toggle scripted optic reticle night mode (#1141) commy2
ADDED: reticleSafezoneSize config entry for scripted optics framework (#1142) commy2
ADDED: hidePeripheralVision config entry for scripted optics framework (#1143) commy2
IMPROVED: Eden and Zeus item lists preloading further optimized for big mods (#1144) commy2
FIXED: Zeus cannot edit item cargo (#1139, #1140) FlaShG commy2
KNOWN ISSUES:

When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once.

Change log for CBA v3.11.2

Opdatering: 3. maj 2019 kl. 10:30

CBA_A3 v3.11.1.190503

Bug fixes for issues introduced in CBA_A3 v3.11.0.

CHANGE LOG SUMMARY:

FIXED: Failed to read settings from cba_settings.sqf file (#1134) commy2
FIXED: Third party magazine wells might be overwritten (#1135) dedmen commy2
KNOWN ISSUES:

When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once.

Change log for CBA v3.11.1

Opdatering: 1. maj 2019 kl. 8:48

CBA_A3 v3.11.0.190501

This update contains adjustments for the Arma v1.92 update. It also adds the Scripted Optics and Disposable Launchers frameworks as well as Italian and Polish translations.

CHANGE LOG SUMMARY:

ADDED: Italian translations (#1124) alef
ADDED: Polish translations (#1112, #1113) veteran29
ADDED: Some Japanese translations (#1126, #1127) classicarma
ADDED: Scripted Optics Framework (#1102, #1105, #1117) commy2
ADDED: Disposable Launchers Framework (#1103, #1116, #1125) commy2
ADDED: More JAM magazine wells for WW2 era magazines (#1104) Drofseh
ADDED: Setting to hold trigger to delay repeating weapon (#1106, #1107) jonpas
ADDED: CBA_fnc_addSetting (#1111) commy2
ADDED: Param for CBA_fnc_compatibleMagazines to report all mags (#1122, #1123) commy2 PabstMirror
ADDED: Magazine wells compatibility with Arma v1.92 update (#1132, #1133) PabstMirror
IMPROVED: CBA_fnc_getVolume accuracy (#1130) Wakbub
OPTIMIZED: Extended Event Handlers fallback loop (#1120) commy2
FIXED: Some broken macros (#1110) dedmen
FIXED: CBA_fnc_notify errors for numbers (#1121) mharis001
FIXED: CBA_fnc_headDir broken after 1.92 update (#1128, #1129) derbismarck commy2
FIXED: Missing suppressor icon file paths after Arma v1.92 update (#1131) PabstMirror
REMOVED: Some unused code (#1118) commy2
KNOWN ISSUES:

When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once.

Change log for CBA v3.11.0

Opdatering: 16. mar. 2019 kl. 11:56

CBA_A3 v3.10.1.190316

Bug fixes for CBA v3.10.0.

CHANGE LOG SUMMARY:

FIXED: A broken FlexiMenu function (#1097, #1098) flibble666 commy2
FIXED: Hiding stock missions hides multiplayer editor (#1099) commy2

KNOWN ISSUES:

* Invisible Targets are visible on the map and have nametags when those settings are enabled in the difficulty options.
* Invisible Targets are not engaged by AI when they're placed inside another object's geometry. They have to be placed on an object's surface.

Change log for CBA v3.10.1

Opdatering: 14. mar. 2019 kl. 11:39

CBA_A3 v3.10.0.190314


CBA v3.10.0 adds a multitude of optimizations that will speed up the loading times of missions, especially when using script heavy mods like ACE3.
The Eden Editor and Zeus Inventory menus will no longer freeze the game when opened for the first time when big content mods like CUP or RHS are used.
There is a new button to hide the base game missions from the mission browser.
A new function CBA_fnc_notify is introduced that allows scripters to show ACE style notifications. Players can change the positions of these notifications in the Layout Editor.
Non MX-SW variants of the MX can no longer use 100 round magazines. This was mistakenly changed from the base game when introducing the magazine wells (JAM).

CHANGE LOG SUMMARY:

ADDED: Some Japanese translations (#1088) classicarma
ADDED: CBA_fnc_notify (Port of ACE style hint notifications) (#1036) commy2
ADDED: Optional argument for default of hash created by CBA_fnc_serializeNamespace (#1044) xetra11
ADDED: CBA_fnc_selectRandomArray (#1049) neilzar
ADDED: keepAspectRatio parameter to Layout Editor (#1059) commy2
ADDED: P90, UMP40/45/9 & Beretta M9 magwells (#1061, #1091) 3Mydlo3 PabstMirror
ADDED: Button to hide stock missions in the CREATE GAME menu (#1066, #1086) commy2
ADDED: Event for confirming changes in Layout Editor ( #1070, #1075) commy2
ADDED: JAM magwells for SMAW and MAAWS launchers (#1071, #1072) Dahlgren
ADDED: More JAM magwells (#1076, #1078) Drofseh
ADDED: Script names to some functions for debugging (#1079) PabstMirror
CHANGED: Maps are sorted alphabetically in CREATE GAME menu (#1045, #1067) commy2
CHANGED: 100rnd mags no longer added to non MX SW variants (#1050, #1058) TheMasterofBlubb
CHANGED: Shortened some functions configs (#1068) PabstMirror
CHANGED: Refactored help component (#1073, #1094, #1095) commy2
CHANGED: Updated DIK Codes header file paths (#1090) jonpas
FIXED: Potential race condition breaking CBA_missionTime in multiplayer (#1047) commy2
FIXED: IS_ADMIN and IS_ADMIN_LOGGED not usable in strings and config (#1048, #1074) commy2
FIXED: cba_main component loaded after cba_jam (#1062) commy2
FIXED: Game crash when using cba_settings_fnc_set with out of bounds priority (#1092) commy2
FIXED: CBA_fnc_getMuzzles function header (#1093) Dystopian
OPTIMIZED: Forced unit addon activation (#1051, #1081) dedmen
OPTIMIZED: Addon XEH preInit and postInit cached at game start (#1052, #1055, #1056) dedmen
OPTIMIZED: XEH incompatible classes cached at game start (#1053, #1057) dedmen PabstMirror
OPTIMIZED: FlexiMenu functions cached at game start (#1054, #1064, #1083, #1087) dedmen
OPTIMIZED: Removed unused local variable from CBA_fnc_isTurnedOut (#1014, #1060) commy2
OPTIMIZED: Removed BI function headers from release build (#1065) PabstMirror
OPTIMIZED: Skip checking turret path if not in vehicle (#1080) PabstMirror
OPTIMIZED: Eden and Zeus item lists are preloaded and optimized (#1084) commy2
KNOWN ISSUES:

Invisible Targets are visible on the map and have nametags when those settings are enabled in the difficulty options.
Invisible Targets are not engaged by AI when they're placed inside another object's geometry. They have to be placed on an object's surface.

Change log for CBA v3.10.0

Opdatering: 10. jan. 2019 kl. 7:24

CBA_A3 v3.9.1.181229

CBA v3.9.1 adds Turkish translations and updates Joint Rails and Joint Ammo Magazines for the Arma patch v1.86. Invisible Targets for the AI are added to the editor. The update also contains minor bug fixes and code improvements.

CHANGE LOG SUMMARY:

ADDED: Complete Turkish translations (#1006) 654wak654
ADDED: More JAM magwells (#1007, #1009, #1010, #1019, #1020, #1029) robalo Drofseh xrufix Kllrt
ADDED: AK, SVD and AK+SVD side rails for JR (#1017) robalo
ADDED: Updated JR for Arma v1.86 (#1023) robalo
ADDED: Invisible Targets to editor (#1011, #1012) Tinter
ADDED: PREP() macro documentation (#1021, #1022) Bummeri commy2
CHANGED: Automatically translate sub-categories in settings menu (#1003) mharis001
CHANGED: Increased pool of available PerFrameHandler ids (#1018) commy2
CHANGED: CBA_fnc_findMax reports last index in case of duplicates instead of first (#1025) commy2
CHANGED: Duplicates are deleted from Extended Debug Console history (#1031) Dystopian
FIXED: visionMode player event broken while operating UAV's (#1004, #1005) Tommo-S commy2
FIXED: A duplicate stringtable entry for JAM (#1008) Katalam
FIXED: AI mounts locked static weapons when given taskDefend (#1013, #1016) Neciota Cuel
FIXED: UI bug when confirming changes in the settings menu (#1027, #1028) taro8 commy2
FIXED: CBA_fnc_getConfigEntry doesn't recognize NUMBER type expressions (#1039) commy2
FIXED: Joint Ammo Magzines component missing pboprefix (#1040) PabstMirror
FIXED: CBA_fnc_compatibleMagazines falsely reporting inherited magazines (#1042) commy2

KNOWN ISSUES:

Invisible Targets are visible on the map and have nametags when those settings are enabled in the difficulty options.
Invisible Targets are not engaged by AI when they're placed inside another object's geometry. They have to be placed on an object's surface.

Opdatering: 11. okt. 2018 kl. 23:05

CBA_A3 v3.9.0.181012

CBA v3.9 adds the first pass of Joint Ammo and Magazines, including CBA_fnc_compatibleMagazines, a high performance, magazine well compatible function that reports the loadable magazines of a weapon.
Server passwords will be remembered by the game and automatically entered when revisiting a server (there is a setting to disable this). The mission browser now has a search bar. The update adds French, Polish, German and Turkish translations. There are also some QOL changes for the settings and keybinding menus.

CHANGE LOG SUMMARY:

ADDED: Joint Ammo and Magazines (#108, #928, #990, #991, #994, #995, #997) robalo dedmen Drofseh
ADDED: French translations (#968, #970, #1001) NorXAengell alganthe
ADDED: Polish translations (#983, #987) veteran29
ADDED: German translations (#979, #980, #981, #988) commy2
ADDED: Turkish translations (#1002) 654wak654
ADDED: Some tooltips for settings menu (#960, #961) commy2
ADDED: Subcategories for keybinding menu (#962, #966, #971, #972) GuzzenVonLidl commy2 mharis001
ADDED: Automatically localize subcategories in setting menu (#1003) mharis001
ADDED: CBA_fnc_compatibleMagazines that supports mag wells (#965) PabstMirror
ADDED: Time setting type (#967) mharis001
ADDED: Server browser will remember entered passwords for every server (#973) commy2
ADDED: Search bar in mission browser (#974) commy2
ADDED: Optional component to remove stock missions (#975) commy2
ADDED: Addon Options button in main menu (#976) commy2
ADDED: Camera player event handler ported from ACE3 (#982) jonpas
IMPROVED: Increased Layout Editor control limit from 22 to 100 (#958) mharis001
IMPROVED: Increased string length limit of edit box type settings (#959) jokoho48
IMPROVED: Slider speeds in settings menu (#963) mharis001
IMPROVED: Projectile Tracking optimzed by not tracking stationary objects (#985) PabstMirror
FIXED: Changed settings won't save when using whitelist (#977, #978) neilzar
FIXED: CBA_fnc_getVolume not calculating volume correctly (#984) Wakbub
REMOVED: Rogue BOM characters from stringtables (#1000) veteran29

Change log for CBA v3.9.0