Space Engineers

Space Engineers

AI Enemies - Waves of NPCs
Se afișează 11-20 din 45 intrări
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Actualizare: 2 febr. 2016 @ 13:01

Fixed the thumbnail by changing/converting the thumb.png to thumb.jpg

Actualizare: 2 febr. 2016 @ 12:15

-Fixed a bug with the new addition to the config file (a value was not being parsed correctly)
-Fixed issue where the client would report that a config file failed to load when in reality it loaded correctly
-added 'ai config reload' command
-Broke the mod thumbail image (the mod refused to upload with it)

Actualizare: 2 febr. 2016 @ 11:15

-Added better error reporting when the config file contains errors
-Added more flags (allowing ships to spawn in proximity to a random player instead of a set GPS position)
-Deprecated the "Remote Control Block" way of giving a ship to AI control

Actualizare: 16 ian. 2016 @ 6:06

Bug fixes and optimisations to Config file

Actualizare: 9 dec. 2015 @ 14:48

Fixed AI targeting bug: Debris will no longer be fired upon by allies
Removed a prefab which was not working with the mod
Added config file to allow pre-configured behaviour on launch (useful for dedicated server)
Fixed performance bug with allied AI

Actualizare: 24 oct. 2015 @ 14:55

Fixed crash-bug created by last game update

Actualizare: 12 sept. 2015 @ 15:30

Now able to use both /ai and ai command.

Actualizare: 27 aug. 2015 @ 1:21

Implemented the following safeguards:

  • Manually deleting an AI ship will no longer cause any side effects
  • If the mod crashes, it will not bring down the whole game.

Actualizare: 26 aug. 2015 @ 8:58

'Remote Control Block' method for dedicated servers bugfix

Actualizare: 26 aug. 2015 @ 8:43

Committed for Dedicated server debugging.