Space Engineers

Space Engineers

AI Enemies - Waves of NPCs
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Update: 2 feb 2016 om 13:01

Fixed the thumbnail by changing/converting the thumb.png to thumb.jpg

Update: 2 feb 2016 om 12:15

-Fixed a bug with the new addition to the config file (a value was not being parsed correctly)
-Fixed issue where the client would report that a config file failed to load when in reality it loaded correctly
-added 'ai config reload' command
-Broke the mod thumbail image (the mod refused to upload with it)

Update: 2 feb 2016 om 11:15

-Added better error reporting when the config file contains errors
-Added more flags (allowing ships to spawn in proximity to a random player instead of a set GPS position)
-Deprecated the "Remote Control Block" way of giving a ship to AI control

Update: 16 jan 2016 om 6:06

Bug fixes and optimisations to Config file

Update: 9 dec 2015 om 14:48

Fixed AI targeting bug: Debris will no longer be fired upon by allies
Removed a prefab which was not working with the mod
Added config file to allow pre-configured behaviour on launch (useful for dedicated server)
Fixed performance bug with allied AI

Update: 24 okt 2015 om 14:55

Fixed crash-bug created by last game update

Update: 12 sep 2015 om 15:30

Now able to use both /ai and ai command.

Update: 27 aug 2015 om 1:21

Implemented the following safeguards:

  • Manually deleting an AI ship will no longer cause any side effects
  • If the mod crashes, it will not bring down the whole game.

Update: 26 aug 2015 om 8:58

'Remote Control Block' method for dedicated servers bugfix

Update: 26 aug 2015 om 8:43

Committed for Dedicated server debugging.