Garry's Mod

Garry's Mod

Darken217's SciFi Weapons
Showing 11-20 of 64 entries
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Update: Oct 14, 2020 @ 11:27am

Hotfix 30
Version 18.4.6

Fixes
  • Added workaround for addon conflict with CPT-Base redux.
  • Fixed sfw_helios' elemental damage type having potential addon conflicts due to outdated references.

Update: Oct 3, 2020 @ 11:00am

Hotfix 29
Version 18.4.6

Fixes
  • Fixed sfw_meteor's projectiles adjusting angles incorrectly, causing it to take odd turns, often colliding with the player firing it or nearby terrain.
  • Fixed sfw_meteor's projectiles being able to inflict damage multiple times.
  • Fixed sfw_fallingstar's projectiles not colliding when experimental collision model is disabled.

Update: Oct 1, 2020 @ 4:44am

Update 28
Version 18.4.5

Changes
  • Slightly adjusted sfw_hwave's recoil pattern and view punch.
  • Adjusted sfw_prisma's viewmodel position while aiming down sights, so you hopefully won't need sunglasses or a welding shield to deal with the muzzleflash.

Fixes
  • Verification will no longer try to check files on server that aren't loaded server-side, inevitably resulting in content warnings.
  • Fixed issues and unintended behavior with various projectiles or derived entities when experimental collision model is enabled.
  • Potentially fixed addon conflicts by removing outdated references.
  • Fixed missing particle precache for sfw_vapor's altfire or the NPC aquamrine charge effect.

Update: Aug 16, 2020 @ 8:58am

Hotfix 27 (will it ever stop..?)
Version 18.4.4

Fixes
  • Fixed script error with projectiles while experimental collision mode is enabled.

Update: Aug 14, 2020 @ 3:17pm

Hotfix 26 (too many...)
Version 18.4.3

Fixes
  • Fixed incorrect update hash, resulting in verification error, despite everything being up to date.
  • Fixed accidental global variable, possibly breaking weapon worldmodel rendering and causing performance decrease.

Update: Aug 14, 2020 @ 6:46am

Hotfix 25
Version 18.4.2

Additions
  • Added "sfw_rp_disownondrop" and "sfw_rp_forceworlmodelsentitybound" console variables to potentially fix DarkRP related worlmodel issues.

Fixes
  • Fixed faulty cvar reference, resulting in a script error (for real this time).

Update: Aug 13, 2020 @ 6:22pm

Hotfix 24 (yeah, i know...)
Version 18.4.1

Fixes
  • Fixed cancelled dissolve events (i.e. by objects not matching the maximum mass criteria) having their collision group changed to "dissolving" regardless.

Update: Aug 13, 2020 @ 3:05pm

Hotfix 23
Version 18.4

Additions
  • None... Yep, that's all, folks.
  • give sfw_episodicsniper

Changes
  • Slightly adjusted sprinting animations.
  • Increased sfw_zeala's damage against helicopters.
  • All Celestial weapons will now once again spawn with fully charged cores (full magazines) instead of having to recharge initially.
  • Minor adjustments to sfw_corruptor's visuals.

Fixes
  • Fixed DirectX warning on non-windows operating systems, because duh...
  • Fixed faulty reference to sandbox convars in non-sandbox gamemodes resulting in a script error.
  • Fixed weapons throwing DirectX warning on server-side sckInit() call.
  • Fixed script error with reload models on non-traditional / faulty player models.
  • Fixed some typos and spelling errors.
  • Fixed script error when killing a NPC that using sfw_jotunn.
  • Fixed sfw_vk21's reticle glitching out or drawing artifacts.
  • Fixed sfw_umbra's "resting" sound playing way louder than intended when returning to idle state after attacking.

Update: Jun 16, 2020 @ 9:28am

Hotfix 22 (Yay, another one...)
Version 18.3.1

Additions
  • Added particle effect for sfw_vk21's punch through mechanic. (it's like ... really subtle)

Changes
  • Changed sfw_vk21's spread pattern to have some initial spread instead of perfect accuracy while at 0 recoil level.

Fixes
  • Added compatibility fix for View Model Bump addon.
  • Added safety measure to sfw_helios' unique elemental effect to prevent unintentional explosion chaining, potentially leading to infinite explosion chains.

Base Changes
  • Verification is now seperated from init. process.

Update: Jun 3, 2020 @ 7:21am

Hotfix 21 (who's counting, really...)
Version 18.3

Additions
  • Added sandbox hints. Yay, hints. Everybody loves themselves some tool tips, am I right? ... Right?
  • Added missing world-model for sfw_helios.
  • Added compatibility fix for VJ NPCs not being effected by on-death dissolve effects.
    Note, DrVrej will update the VJ Base for improved compatibility in the future. At that point, this fix will be removed to prevent issues.

Changes
  • Changed muzzle flash lights fading out instead of cutting off harsh.
  • sfw_vapor and sfw_fallingstar will now play a sound when attempting to use altfire while out of altfire ammo.
  • Updated sfw_phasma's idle particle effects.
  • Drastically reduced the effects of recoil on sfw_fallingstar's primary fire.

Fixes
  • Fixed the convar "sfw_allow_dissolve" not effecting prop dissolves.
  • Fixed weapon state effecting recoil values when advanced animations are disabled.
  • Fixed numerical indicator for sfw_vk21's damage buff clipping into the viewmodel.
  • Fixed sfw_corruptor dealing only half of its intended damage to players and potentially creating impure spectrum drops prematurely.