Garry's Mod

Garry's Mod

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Darken217's SciFi Weapons
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Realism
File Size
Posted
Updated
593.099 MB
Apr 6, 2015 @ 4:52pm
Dec 9, 2024 @ 10:34am
64 Change Notes ( view )

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Darken217's SciFi Weapons

Description
PLEASE READ THE DESCRIPTION TO AVOID UNNECESSARY PROBLEMS

Introducing my latest creation: Darken217's SciFi Weapons.

This is my first gmod addon. Please keep that in mind...
I've updated it over the years to address issues and add more content.
It's a collection of multiple kinds of weapons with individual design and techniques, including several energy or plasma weapons as well as elemental tech.
Your feedback and constructive criticism is requested.
If you like this addon, please give me a thumbs up. :)

This addon features
  • 42 unique weapons
  • high detail particle effects and materials
  • dynamic light effects
  • elemental damage types
  • new sounds
  • customizable options
  • different mechanics and techniques
  • dynamic recoil
  • skill rewarding crit mechanics
  • Left 4 Dead style quick melee attacks and melee weapons/swords
  • tons of damage to your enemies

Additional information
Check out the options it the spawn menu.
All sfw_ console commands are related to this addon.

Most weapon share the same control schemes:
Primary Fire: "Attack" (def. "Mouse1")
Secondary Fire: "Use" (def. "E") + "Attack" (def. "Mouse1")
Aim Down Sights (if available): "Attack2" (def. "Mouse2")
Change Fire Modes (if available): "Use" (def. "E") + "Attack2" (def. "Mouse2")
Toggle Safety: "Use" (def. "E") + "Walk" (def. "left alt")
Quick Melee: Unbound by default. To map it to a key, type bind *your key* +grenade2 in the developer console.
Inspect Weapon: Unbound by default. Go to the weapon's settings in the spawn menu to bind it to a key.

FAQ
Q: Where do I find this weapons? They seem not to be listed in the weapons tab.
A: Restart gmod. If that doesn't work, re-subscribe the addon and restart gmod. The weapons should be located in Weapons > Darken217's SciFi Armory.

Q: Where can I find customization options and settings for this addon?
A: In the spawn menu under the utilities tab (see top-right), as shown in the very first screenshot in the showcase above.

Q: How can I change a weapon's firemode?
A: Some weapons feature different firemodes. Press "Use" (default: E) and right click to switch.

Q: I'd like to use these weapons on my server, but they're way too powerfull for my taste. Is there a way to nerf the damage?
A: Yes, there is. Try the options or the console command sfw_damageamp which acts as a multiplier to the damage done by my weapons.

Q: The custom does nothing but printing "No function set" into console. Why?
A: Obviously, because there was no function set. Check out the options related to this addon in the spawn menu.

Q: Where do I find ammo for these weapons?
A: The weapons included in this addon either use default ammo types (like ar2, smg1, etc.) or have infinite ammo.
The "ID-C 'Umbra'" is the only exception to this, see its purpose and instruction tabs for further information.

Q: Can you add NPC weapons or a NPC weapon version of this addon?
A: No, I'm not going to do that, since there already are several ways to equip any NPC with any weapon of your liking, i.e. the extended properties mod

Q: Can you add *random idea* to this addon? Would be really nice.
A: Feel free to post your ideas and concepts in the suggestions thread below.
However, I'm not going to add something, just because it has been suggested. It's my addon after all.

Q: What is that hud you're using?
A: The blue one is not available for download, the other one is.
Here you go

Q: Is this still being updated / looked at?
A: Yes. Even though I can't release new content updates every week or month, I'm always checking for new bug reports and keep up developing this.
Depending on how critical a bug is (determining that is up to me) I'll release a hotfix dedicated to that issue.
Keep in mind, that I most likely can't fix addon conflicts.

Q: Can I use some of your particles/materials/models/sounds for my own addon/mod/game?
A: Yes, if you name me in the credits and don't earn money with my work.

Q: Can I use your weapon's base for my workshop addon?
A: Yes, you can. There are some example weapons in this pack, but I should warn you: I'm primarely an artist, which you also can tell from my non-professional coding.
Also, updates may drastically change the base, keep that in mind.

Known bugs
- Generally speaking, the overwhelming majority of reported bugs are addon conflicts, which is something you can't always work around. If you have issues, please try and disable other addons to find out if one of them has been conflicting and maybe add it the "mods that conflict" discussion on this workshop page.
The more information I have, the easier it is for me to narrow down on the conflicting sections and find a solution.

- Weapons are stuck in inspection mode.
Go into the settings as shown in the very first screenshot above and map "inspect weapon" to a key. This occures to some users due to an unknown conflict. Binding the function to a key should fix the issue.

- Weapons show default weapon models or fail to render transparent textures.
Make sure you've updated your graphics drivers. See in your game's graphics settings or by typing mat_dxlevel in the console if your game is running on DirectX 9b or higher. (mat_dxlevel > 90)

- The engine reports dozens of "Attemped to precache unknown particle system" errors.
This is a source engine / gmod problem that I can't fix. Ignore this, as this has no effect on anything. The weapons will still work

- Weapon view models spazz around on the screen.
This is caused by an interpolation error at extremely low framerates (~7 or lower during testing).
If your game is running at 7FPS, you have more pressing issues, but generally speaking, disabling features like viewmodel bob/sway in the weapon's settings (see Spawn Menu > Utilities tab) will at least serve as a temporary fix.

Additional Credits
Valve Software
- Sound references, particle references and tutorials

Clavus
- SWEP Construction Kit

Father Vibimir ;
Alex ; Unlight369 ; Eybaro
- Testing
Popular Discussions View All (20)
1,591
Mar 25 @ 5:01am
PINNED: Bug reports
Hedron
1,558
Jan 15 @ 10:01am
PINNED: Ideas and suggestions
Hedron
71
Jan 29, 2024 @ 8:55pm
Upcoming / Cut(?) Weapons
ShinyBaubles
3,833 Comments
EthicalObligation Apr 16 @ 11:16am 
Not a problem. Most likely a fluke.
Hedron  [author] Apr 16 @ 10:57am 
@EthicalObligation :
Couldn't replicate the issue in default, dev or x64 branch across 2 different machines, with and without addons installed.
Feel free to post further details in the bug reports discussion thread linked above if you have more info.
Kiaigiel Ryxfsfasq Apr 15 @ 1:06pm 
aw man ::/
EthicalObligation Apr 15 @ 11:44am 
Might be upstream. Also a very odd link to VJBase causing CTD when used in conjunction.
EthicalObligation Apr 15 @ 11:44am 
Seems like this is causing CTD with no dump files in gmod 2026.04.14 (dev)
(very strange... Model related maybe?)
Hedron  [author] Apr 14 @ 6:01pm 
@ Kiaigiel Ryxfsfasq :
You are indeed correct, the Corruptor's functionality is one of a few missing from the custom weapon.
There are no plans to add it to the roster at this time.
I'm sorry for the inconvenience.
Kiaigiel Ryxfsfasq Apr 14 @ 3:39pm 
not all of the weapon projectiles seem to be available in the custom weapon settings
i'm trying to make a weapon that uses the rk56 corruptor projectile but its not there?
Hedron  [author] Apr 12 @ 3:39am 
@ The Nanuqsaurus God :
Are the default weapons invisible permanently or is it fixed by switching back and forth between one of my weapons and default ones?
The Nanuqsaurus God Apr 11 @ 12:44pm 
Why is this causing the default weapons to go invisible? the only reason I have this is for Warhammer 40k weapons
yuvra109 Mar 28 @ 6:46am 
if I am correct I remember a weapon pack just like this used by Redhatter in the ANIMATRONICS FIGHT OFF MINECRAFT ZOMBIE ARMY! (Gmod FNAF Sandbox Funny Moments) Video so if the creator sees this message and knows who made the weapon pack please reply :medicon: