Garry's Mod

Garry's Mod

Darken217's SciFi Weapons
3,782 Comments
FailNaughtArcher Jun 16 @ 4:22am 
I've been testing out the mod again a couple of times and apart from addon conflicts (which don't affect the mod that much), the couple dozen problems I was experiencing with most weapons in the mod are no longer appearing, it just works again now... If the same problem pops up again I'll try to see what that's about
Mememan97A Jun 15 @ 8:05pm 
understand though, you made a nice mod and its honestly surprising how long its been updated for
Mememan97A Jun 15 @ 8:04pm 
@Hedron got that, just thought maybe you could have time for a near finished weapon to be added.
keifergibson25 Jun 15 @ 7:47pm 
If you have the time to add this to the Q and A section in the description then please do that, I want to know what are the maps in the screenshots (other than gm_construct).
Hedron  [author] Jun 14 @ 3:47pm 
@ FailNaughtArcher :
I tested it and it works fine for me. Can you please test if your issue is caused by an addon conflict by temporarily disabling all addons except the sci fi weapons and testing again?

Further, does the issue occur with weapons other than the Draco's projectiles?

Finally, the error basically says that the game can't find a variable which should by defined by the sci-fi weapon base by default.
It not being present indicates that something else has overwritten it, likely someone else copy-pasting outdated versions of my base into their own addon.

@ SpartaGuy ; Mememan97A ; Gordon Duckman:
There are no plans for further content updates at this time. My free-time is not as ubiquitous as it used to be and to be honest, I just find other projects more interesting.

I know that even the visibility toggle for hidden weapons isn't a perfect solution (i.e. it's host-dependent in multiplayer), but it's as close as it'll get for the foreseeable future.
FailNaughtArcher Jun 14 @ 3:31pm 
I'm getting a ton of errors like this:
[Darken217's SciFi Weapons] lua/entities/drac_pfire/shared.lua:10: bad argument #1 to 'bor' (number expected, got nil)
1. bor - [C]:-1
2. unknown - lua/entities/drac_pfire/shared.lua:10
SpartaGuy Jun 5 @ 11:11am 
Can you make Sci-fi weapons part 2?
Mememan97A Jun 5 @ 9:53am 
i know your probably stopped working on this mod, but will the ASA-6 ever be officially added into the mod rather than sitting as one of the unused weapons. (basicially what the guy said below but for weapons good enough to be added.)
Greg Jun 4 @ 3:00pm 
Is there any intention to add the weapons in the betas tab as full functional items? They've always interested me and I want to know if they will be finished.
Hedron  [author] May 23 @ 3:18pm 
@ Idiot123 :
Make sure everything is disabled, restart the game if need be and make sure you didn't have anything in your local addons folder either.

But like I said, if you aren't subscribed to my addon and it somehow appears for you anyway - broken or otherwise - it's out of my hands.
Idiot123 May 23 @ 3:07pm 
i disabled on my addons and ITS STILL CREATING ERRORS
Hedron  [author] May 19 @ 3:02am 
@ Idiot123 :
Because some other addon or collection included it (and then likely broke it). I have nor interest in nor am I able to force people to download my stuff.
Idiot123 May 18 @ 6:34pm 
why is this addon creating errors when i dont even have it installed?
Jonnyhawkeye May 13 @ 5:56pm 
and i mean more models that what are in the spawn menu
Jonnyhawkeye May 13 @ 5:52pm 
wish there were models for posing ragdolls
SCP-1048 May 13 @ 6:57am 
If using this addon with Gredwitches Base, it may break all explosion effects so be careful!
Hedron  [author] Apr 18 @ 6:21am 
@ ubertrollz :
Just tested it on two different PCs, using the normal branch, pre-release and x64 with both the workshop version and my dev version of my addon, i have not encountered the issue you have described, neither was there a recent influx of people reporting anything similar.

What your error says is that you spawned a Zeala using the toolgun and then the Zeala failed to find a function called GetCharge(). That function is part of the scifi base and there is no way it can be absent unless the base has been modified or overwritten by another addon.

Now, you said that you already disabled other addons, I suggest you ensure that gmod properly registered that. I can test further myself, but I doubt that doing will reveal anything new at this time.
ubertrollz Apr 18 @ 5:58am 
I think your mod is broken because even when I disable all other mods, it is still causing errors

ex 1:
" 1. SubInit - lua/weapons/sfw_zeala.lua:195
2. unknown - lua/base/scifi_base.lua:446
3. Spawn - [C]:-1
4. Spawn_Weapon - gamemodes/sandbox/gamemode/commands.lua:987
5. LeftClick - gamemodes/sandbox/entities/weapons/gmod_tool/stools/creator.lua:31
6. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/shared.lua:235 (x5)"
ex 2:
[Darken217's SciFi Weapons] lua/weapons/sfw_zeala.lua:203: attempt to call method 'GetCharge' (a nil value)
1. unknown - lua/weapons/sfw_zeala.lua:203 (x2)


[Darken217's SciFi Weapons] lua/weapons/sfw_zeala.lua:203: attempt to call method 'GetCharge' (a nil value)
1. unknown - lua/weapons/sfw_zeala.lua:203
Supido Apr 15 @ 7:57am 
I used this weapon addon since I was kid, I'm so happy this addon keep evolving until now
†GOTSR♰ Apr 15 @ 4:50am 
got the same bug but it only does that when I use the custom loadouts mod and I spawn the loadout (https://steamcommunity.com/sharedfiles/filedetails/?id=2675972006&searchtext=custom+loadoout) but when I deleted the mod it was back to normal
Hedron  [author] Apr 13 @ 7:19am 
@ l1bb :
That's a bug caused by weapon models not being properly reset before the weapon is removed upon player death. Unfortunately, there is no easy workaround at this time.
You can try subscribing to this addon here, which may provide a fix: https://steamcommunity.com/sharedfiles/filedetails/?id=3385119632

I'm sorry for the inconvenience.
l1bb Apr 13 @ 7:08am 
when i spawn (or respawn by dying) my weapon models are gone, and when i equip a gun from this addon, everything is fine (untill i die), how do i fix ts
OG Zeus Apr 12 @ 4:33pm 
nevermind my good sir it was someone elses's buggy code
Hedron  [author] Apr 12 @ 4:07pm 
@ OG Zeus :
Can you please elaborate what you mean by "base spawns"?
Generally speaking, the sfw_basetest should be hidden anyway. There shouldn't be any default functionality causing that to happen.

Try and check the console for errors and warnings.
Please try to temporarily disable other addons and see if the issue persist.
OG Zeus Apr 12 @ 3:52pm 
hello Hadron

The sfw_basetest is replacing base spawns on singleplayer, would you know something about it?
The Gunslinger Apr 6 @ 9:57pm 
Finally... I have found this legend..
cherry Mar 18 @ 4:33pm 
completely fine!! addon is still fire as hell
Hedron  [author] Mar 18 @ 3:27am 
@ shark :
No plans for major content updates any time soon, sorry.
cherry Mar 17 @ 6:43pm 
do you ever plan on making more weapons? this is STILL the best gmod weapon pack imo
Cluna Feb 23 @ 11:19am 
i mean the design, the gravity gun with energy orb looking thing, reminds me of another game that wasnt half life series
Hedron  [author] Feb 23 @ 10:55am 
@ Cluna :
It's not really based on anything, but the idea of sticky explosives (energy-based or otherwise) isn't exactly new.
I figured it'd be a spicier version of the strider-buster from HL2:EP2, you know, throw it against the target, then shoot it to detonate, but I think most people just use the alt-fire to remote detonate it anyway.
Cluna Feb 23 @ 9:57am 
does anyone know what was the stinger launcher based on, because i swear i remember it from somewhere else
ZorritoSes Feb 17 @ 3:19pm 
Ok, thanks for respond me Hedron!
Hedron  [author] Feb 17 @ 4:36am 
@ ZorritoSes :
There indeed is a hack I use to adjust projectile flight speed, which is otherwise limited by a hard cap to physical velocity. I could imagine that Gredwitch uses a similar method, hence the potential for conflict.

I'll see if I can mitigate this, but since there are other issues to work around as well and since this is no longer my main project, I can't give a timeline on potential updates.

I'm sorry for the inconvenience.
ZorritoSes Feb 16 @ 8:54pm 
Hi!, Is there something in the code that affects velocity of the projectiles? or gravity? When i use Gredwitch´s addons with this addon the projectiles of gredwitch´s guns become slower. This happens in multiplayer
Hedron  [author] Jan 25 @ 1:30am 
@ Alfa Boots :
Dissolve effects (i.e. from the Vapor or the Seraphim) should happen on every kill, unless the target is too heavy or doesn't turn into a ragdoll upon kill.
Non-lethal elemental effects / status effects however, have a chance to apply and this chance cannot be adjusted without code changes, sorry.
Alfa Boots Jan 24 @ 6:27pm 
is there a way to make sure that the special effects- freezing, disintegrating, ect- happen 100% of the time?
Lordship of Uncreation Jan 9 @ 6:57am 
Got it thanks
Hedron  [author] Jan 9 @ 6:56am 
@ The Unknown Writer :
You would unfortunately have to spawn the gun as a whole.
You can use sfw_debug_preventautoequip console command to disable picking up weapons unless you hold E. Make sure to disable it when you no longer need it.
Lordship of Uncreation Jan 8 @ 11:44pm 
Are they bonemerge~able or do I have to spawn the gun as a whole?
Hedron  [author] Jan 6 @ 12:24pm 
@ The Unkown Writer :
Unfortunately, due to how the weapon models are assembled, you can't really spawn them for convenient posing.
You can spawn the weapon in its dropped state, but that obviously bears the risk of picking it up by accident. You may also find the weapon's parts in the addon's models category.
But the complete models, with one exception, aren't spawnable.
Lordship of Uncreation Jan 6 @ 12:00pm 
Can I spawn these as props/effects?
God's Drunkest Driver Jan 2 @ 10:22pm 
ah I see, it must just be my bigger monitor making the icons seem smaller then!
Hedron  [author] Jan 2 @ 8:10pm 
@ God's drunkest driver :
No weapons have been outright removed. Hidden weapons have, as implied, always been hidden. The only thing that's changed drastically in a while are the spawn icons.
God's Drunkest Driver Jan 2 @ 10:40am 
wasn't there a lot more weapons at some point? Its been so long since I have used this mod so it might just be me but I feel like the weapon options got a lot smaller
circumference Dec 31, 2024 @ 11:19pm 
I think it was because of realism gun sway, sorry for the disturbance its fixed now
circumference Dec 31, 2024 @ 11:13pm 
1. No, there are no Lua Errors are present.
2. It only happens when I fire certain weapons in the scifi mod exclusively
3. I think there's an addon conflict since it doesn't persist with it being the only one active but it's weird since I don't have any viewmodel addons. I will check my addon list to find the addon causing the issue
Hedron  [author] Dec 31, 2024 @ 12:30pm 
@ Sillyish Doctor :
1st, do you get any lua errors or warnings? Check the developer console as well.
2nd, can you verify if my addon is to blame by disabling it and testing if the issue persists?
3rd, can you confirm a potential addon conflict by running *only* my weapon pack enabled?

The more info you can provide the better. Unfortunately, all I can say right now is that the version I uploaded works on my test machines and that you're the first in years to report missing viewmodels which suggests that it's something on your end.
Generally speaking, addon conflicts make up the overwhelming majority of bug reports. That doesn't need to be caused by overly careless coding, just that it's hard to account for the implementations of almost half a million mods and the things they do, not to mention addons that just copy-paste outdated code from this pack.
Please test as described above, otherwise I likely won't be able to help you.
circumference Dec 31, 2024 @ 9:51am 
all of my viewmodels are gone :( (Including non-scifi weapons)
Drputtyboss Dec 27, 2024 @ 3:37am 
ight, thx gng