Space Engineers

Space Engineers

MWI - Main Battleship Cannon Mk3 (DX11)
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Update: Mar 17, 2016 @ 4:16pm

Update: Jun 28, 2015 @ 2:13am

Update: May 31, 2015 @ 2:14am

Update: Apr 19, 2015 @ 1:47am

-Update-
Fix: Camera location, was inside model..

Update: Apr 15, 2015 @ 9:24am

-Update-
Now with darkness -> Fixed "glowing" textures :)

Update: Apr 14, 2015 @ 10:42pm

Reupload and minor model change to see if server problem is solved

Update: Apr 9, 2015 @ 2:07pm

Update
Added: New sound (Better?)
Tweak: Slightly better rpm and accuracy

Update: Apr 8, 2015 @ 1:02pm

Update: Apr 5, 2015 @ 5:17pm

-Update-
- Major rework on ammo types. AP changed from projectile to missile type due to sound problems.
- Damage rework and balancing to give the AP ammo (missile) high but not overpowered armor damage/pentration compared to HE ammo.

-Added: HE trace (orange) compared to AP trace (yellow)

-Added: AP only turrets for those playing around in creative since the multi ammo type version uses HE as standard in creative.

Update: Apr 5, 2015 @ 2:32pm

-Update-
- Added: New turret sound

-Notes-
Wrong sound from AI turret if "idle movement" = ON