Europa Universalis IV

Europa Universalis IV

Third Odyssey: Back to the Motherland
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Update: Nov 27, 2017 @ 5:50am

0.15.0 changelog:
-Updated for 1.23
-Gave Spartan subcultures mixed ethnicities so the advisers should be more varied
-Fixed a bug where Gilded Keep event would fire after selecting delay option
-Fixed another instance of Elysian Exarch grant provinces option being buggy

Update: Nov 13, 2017 @ 7:46am

0.14.24 changelog:
-Fixed Varangians conquered bug
-Fixed Spartan Zeus bug
-Added missing tooltips for hellenic festival events

Update: Nov 6, 2017 @ 6:28am

0.14.23 changelog:
-Added 2 new Spartan governments, for before and after reforms
-Fixed Age Abilities glitch

Update: Oct 30, 2017 @ 8:12am

0.14.22 changelog:
-Fixed deity choice events

By RedInc:
-Can no longer deify/glorify Leonidas while he’s still alive (new games only)
-Added text saying reforms are not instantaneous
-Fixed bug with land reform and 1480 bookmark
-Fixed various other bugs
-Added some flavor-based additional triggers to reforms
-Land Reform requires more base tax in capital
-Gold Mines reform requires 3 gold-producing provinces
-All navy-based reforms require 10 ports
-All Christian reforms require Elysian Orthodoxy
-Leonidas and Ketsalon reforms require Aztlan reformation to start
-Court reforms require 25 provinces
-Diplomatic reforms requires a finished conquest
-Added discipline/morale debuff for if a reform is going on during an offensive war
-AI will not declare war during a reform, nor pass a reform during a war
-Added additional events for final reform (works best for new games)
-Your decisions during the reforms matter
-Added events for if reforms are finished before Aztlan reformation

Update: Oct 23, 2017 @ 5:44am

0.14.21 changelog:
-Fixed spartan reform bug

Update: Oct 22, 2017 @ 12:16pm

0.14.20 changelog:
-Reworked some of the code behind Elysian Marches, should make them less buggy
-You can now core provinces that you decide to keep during the Invasion
-Added events for deity choice for those without "Wealth of Nations" dlc
-Two provinces no longer share "Maidu" name
-Fixed 'Colonial Capital' creating native colonies
-Fixed Viking governments
-Made temporary settler removal event visible

+SPARTAN REFORMS by RedInc
-Added Spartan reforms system
-After the culture split, Sparta can pass 10 reforms by decision
-3 categories of reforms (religious, economic, and government) with 3 reforms in each
-Religious reforms change depending on which religion Sparta follows
-Reforms remove debuffs in Sparta
-Added 32 new events, 16 new decisions, and 3 new patron deities related to Spartan reforms

Update: Oct 16, 2017 @ 8:08am

0.14.19 changelog:
-Switched Montserrat and Byzantine ruler dynasties (new games only)
-Added few missing modifiers
-Fixed a bug with portugese enclaves
-"Unite orthodox churches" now allows for subjects to hold old pentarchy sites
-Numerous localisation fixes

Update: Oct 9, 2017 @ 4:28am

0.14.18 changelog:
-Fixed Trier getting Spartan culture
-Elysia is no longer able to move their capital from Elysia
-Fixed wrong province name in Greece

Update: Oct 8, 2017 @ 3:55am

0.14.17 changelog:
-Fixed Transfer Varangian provinces event
-Relocating Varangians to Malta no longer sets them free
-Fixed Icon event
-Fixed Constantinia being set free via event
-You are no longer able to settle Varangians in your capital area

Update: Oct 7, 2017 @ 2:00am

0.14.16 changelog:
-Fixed Grant Capital Area diplomatic action
-Grant Capital Area can no longer be used once Varangians have been relocated to Malta
-Relocating Varangians to Malta no longer sets them free
-Fixed "Choose an Icon" decision
-Fixed Constantinia being set free via event