Europa Universalis IV

Europa Universalis IV

Third Odyssey: Back to the Motherland
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Opdatering: 15. mar. 2019 kl. 4:16

0.17.8 Changelog (checksum: 166f):
-Elysians no longer start with orthodox rulers if they chose Hellenic religion during the flight
-Added a tooltip hinting to revolution to "Restrict the Power of the Senate" decision as well
-Added a tooltip showing Kreta gets a colonist to "The Kretan Question" event

Opdatering: 14. mar. 2019 kl. 16:46

0.17.7 Changelog (checksum: d9fe):
-Overseas Expansion cb and Establish Protectorate can no longer be used against great powers
-Overseas Expansion no longer refers to Primitives
-"World Empire" mission now also gives reduced envoy travel time
-Fixed Elysia starting rulers becoming Elysian
-Fixed First Elysian Orthodox reform triggers
-Special Panama canal decision no longer spawns Suez canal
-Council of Lakadaemon event no longer fires twice
-Event that lets you change your culture to your ruler's can no longer trigger for Elysia

Opdatering: 13. mar. 2019 kl. 16:46

0.17.6 Changelog (checksum: 0aeb):
-Added about 240 capital city names to Elysian provinces
-Added new dynamic province names for Elysia
-Added new dynamic province names for Vikings
-Added Greek or Norse names to many seas and areas in North America
-Added Norse Mead trade good and the event to get it (written by @Abi)
-Added new trade good icons for Norse Mead and Elysian Silk
-"An Offer They Can't Refuse" decision now requires Vinland to have less then 25% of Elysia's development instead of less than 200
-Changed Persian Exarch color to golden (might now show in ongoing games)
-First Elysian revolution can now trigger in Age of Absolutism as well
-Census modifier now increases global unrest by 0.5
-Aqueducts no longer scale linearly with number of provinces picked
-Added Seat of High Priesthood and Conquest of Athens triggered province modifier for Hellenic religion
-If Old Gods mission is complete "Conquest of Rome" modifier will apply to Hellenics as well
-(Religious) conquest modifiers will now apply to overlord if province is owned by Exarch
-Added 20 colonial growth to Vinlandic side of trade deal
-Added a colonist to Vinlandic organised expansion modifier
-Native chiefdoms can no longer take nepotism reform
-Increased Yearly Absolutism gain from Elysian Autocracy reform
-Added a tooltip hinting to revolution to "Restrict the Power of the Senate" reform.
-Natives will now be more likely to take expansion ideas
-Natives no longer get tech debuffs if they grow to 10 provinces
-Fixed Grant Area Varangian diplomatic action
-Changed Parliament to Senate in events and bribes
-Changed "Claim Elysian Throne" conditions to match their tooltip
-AI Sparta will now more likely claim the Elysian throne
-Cretan culture will now always change to Kykladian when it appears
-Sacking Alexandrian Library no longer gives you 300 years of income, but rather much more sane 300 ducats
-Fixed "Orthodox Sect becomes Majority" event
-Supply lines event now gives permanent claims
-Fixed New Elysian Orthodox Patriarch event referring to wrong province in text
-Atma now gains proper culture and religion when she arrives
-Albanian provinces now start with religion zeal
-Fixed a bug where only one option in second revolutionary victory event would provide you with proper government
-Norsified some Eriks
-Added new starting heir for Elysia
-A vast number of spelling corrections and clarifications
-Elysian bay now counts as inland sea
-Fixed Spartan Patriarch government reform appearing for all countries

Opdatering: 12. feb. 2019 kl. 14:16

0.17.5 Changelog (checksum: de7a):
-Mod now hopefully works with 1.28.3
-Native Estate now uses new mechanic:
--The Estate has 3 stances: Discontent, Content, Grateful
--Those stances reflect how many provinces they hold, proportional to your holdings in Elysium (provinces they can't be granted excluded)...
--... and better their opinion, better interactions become
--Revoking their privileges now puts them in a static state, their interactions are a bit worse then when they were content, but they no longer want provinces
-European Exarchs will now gain scaling malus to their forcelimit depending on their size, and impose a minor forcelimit malus on Elysia
-Enclaves can no longer spawn in colonies
-Added custom enclave icons
-Replaced vanilla 2000 ducats mission with a mission to build at least one Elysian "wonder"
-Modernizing decision is a bit cheaper, moved Elysian decision to mission tree
-Modernizing no longer requires vision of Europe if one has built Great Library
-Great Library becomes cheaper once Printing Press is embraced
-Printing Press decision now has a cost
-Elysian silk no longer gives 10% Trade Efficiency twice
-Removed second colonist from Domination ideas
-Of Noble Bearing Reform is now visible
-You can now integrate/annex Personal unions and Imperial Associates of different religion
-Elyshi will no longer appear near Great Lakes
-Free Trade now reduces mercantilism, which Isolationism increases it
-Deccan and Burmese charters are no longer required for At Every Continent missions
-Fixed disappearing trade centers in South and West Africa
-Fixed weird instance of Konstantinia not being properly vassalized
-Exarchs now use more Greek like names
-Recolored Persian Exarch and Kykladia
-Removed 2 rogue provinces which shouldn't exist
-Emperor can no longer demand unlawful territory from an exarch
-Renamed Creta Minor to Kreta Mikra
-Annexing Kreta Mikra via decision should no longer show Europe
-Spartan ai should be more inclined to pass its reforms now
-Spartan reforms dlc and non-dlc versions are now consistent
-Powhatan Mil Tech is now set to 3 if you choose a diplomatic option
-(Early) Natives should now be less prone to building big ships and will in general build less of them
-Reworked greek patriarch reaction province modifiers into province triggered modifiers
-Varangians will no longer spawn without proper government and religion if you choose to expel them
-Only possible to restrict colonization if subject has a colonist
-Elysia will now retain senatorial seats when switching to Theocracy
-Fixed assign senate seats to heartlands tooltip
-I could make this longer, but it would be a miracle if anyone read the whole thing as it is now...
-...So lets just say tons of other fixes and minor changes

Opdatering: 21. jan. 2019 kl. 13:13

0.17.4 Changelog (checksum: 0bfd):
-You can no longer conduct many of the diplomatic relations with European powers until properly rediscovering Europe
-Sending Missionaries/Preachers/Heralds now requires at least 0 opinion
-Reworked Vinlandic modifiers in a similar fashion to Elysian ones last patch
-Buffed Irminsuls now they provinde 0.5 own tolerance and 5% morale to any norse nation controlling them each
-Added -15% unjustified demands to Elysian Autocracy
-Diplomats Spartan reform now only requires mesoamerican natives with capitals in Mesoamerica to be conquered
-Development finisher now gives +3 States
-Added some new Elysian province names and reworked many of existing ones, curtesy of @Arakhor
-Changed some Vinlandic area names to feel more norse
-Added Greenland region
-Laconya -> Lakonya
-Marble Emperors event now correctly refers to Konstantinos XI as a brother
-Colonise Greenland mission no longer requires Iceland to be discovered
-Corrected highlighted provinces in Unite Home Region mission for Elysia
-Fixed a bug where war penalty would be applied to Spartania even when they aren't reforming
-Fixed a bug with Spartania always getting mismatching religion with Elysia penalty
-AI Sparta will now declare wars during reforms and without penalty
-Many grammatic corrections to localisation

Opdatering: 13. jan. 2019 kl. 7:50

0.17.3 Changelog (checksum: 145d):
-Added new mechanic for Spartan slaves-Tlacotin
--Tlacotin will now provide the province with trade goods produced bonus and cheaper local contruction cost, but also generate additional unrest
--Additionally slave provinces occupied by enemies (or rebels) might see slaves liberated and joining the enemy
--Tlacotin provinces will now convert to their original culture if conquered from Spartania (only works for provinces enslaved after this update)
-Reworked elysian great buildings
--They can now be maintained by other cultures if they meet requirenments shown on them
--Increased their cost to build them across the board
--Added new icons for the Toll and Silk Quarter
--Added new icons for unmaintained versions of the modifiers
-Nerfed first stage Fire Doctrine
-Viking Organised Expansion now increases colonial range
-Fixed Diplomats reform becoming available after reforming navy
-Added better tooltips for triggers in some Spartan reforms
-Added tooltips to some triggered modifiers, showing how to remove them
-Removed second c in Chcytirores
-Vague tooltip saying Sparta will become indebted to Elysia removed, additional costs added instead
-Construct Grand Cothon now starts as event, similar to some other improvements
-Elysian Orthodoxy has now adopted white color paint, while norse adopted grey from ck2
-Increased chance for natives to accept missionaries

Opdatering: 5. jan. 2019 kl. 17:43

0.17.2 Changelog (checksum: efd8):
-Completely reworked Spartan Final Reform, added new localisation and many new benefits and penalties
-Flashed out the Estate Rivalry mechanic between Spartan Noble estates, check your Estate Status interaction
-Fixed ship icon bug
-Added new provinces to trade nodes and colonial regions
-Fixed Spartan Patriarch reform, fix also applied to ongoing games
-Fixed Spartan estate rivalty counters, fix also applied to ongoing games
-Fixed Elysian marches missing government, fix also applied to ongoing games
-Spartan starting modifiers are now no longer considered triggered modifiers, thus ai should hopefully fare a bit better
-Fixed bug where native governments would start with wrong reform
-Fixed localisation and unit sprite bugs related to Markland
-Fixed Northern War not ending bug
-Spartan building decision and events now have a fixed cost
-Fixed advisor description

Opdatering: 31. dec. 2018 kl. 9:46

0.17.1 Changelog (checksum: TO DO):
-Updated the mod for 1.28
-Aztlan religion now also has an ability to send missionaries
-Fixed a bug with armies going to space
-Fixed couple bugs with Spartan reforms
-Fixed several other minor bugs that either were or were not reported

Opdatering: 9. dec. 2018 kl. 7:53

0.17.0 Changelog (checksum: 5ca6):
-Updated the mod for 1.27
-Spartan dual nobility estates will now complain if other estate has more provinces until you crush them
-Removed triggered modifiers for tribute advisors and added a new one: Atma Refrdottir (Thanks for Dharma)
-Added 2 new exarch, far Arabian and Persian regions
-Varangian guard rulers are now more inclined
-Added a new culture: Cretan, in effort to prevent Elyshi separtists defecting to it
-Updated estates for new rules (diasters at 100% influence etc.)
-Added new government reforms for Elysian Empire (for those with Dharma):
-Exiled, Senatorial and Absolute empire are now represented by first tier reforms
-Native Cadre in The Administrative Cadre
-Expanded Senate of Cities is now a tier 6 reform
-Added an Alternative to Expand Senate of Cities, Consolidate Senate of Cities Reform in the same tier
-Restrict the Senate of Cities is now possible via tier 7 reform
-Elysian republics can now nominally restore senate via reform or decision (for those without Dharma) enabling parliament mechanic
-Elysian Noble Republic can now restore the monarchy in 2 ways via reforms or decisions (for those without Dharma)
-Diversified Albanian province icons for better visibility
-Added new government for Creta Minor (More details in dev. diary: Governments and Government reforms part 2)
-Added new government for Varangian Guard (More details in dev. diary: Governments and Government reforms part 2)
-Added new government for Reformed Natives (More details in dev. diary: Governments and Government reforms part 2)
-Spartan government reforms and now proper government reforms for those with Dharma
-Second spartan idea now no longer reduced army attrition, but gives reduced build cost, description updated accordingly
-Reduced Yearly Legitimacy from Spartan Idea Elysian Ties from 1 to 0.5
-Added a new diplomatic interaction to grand all provinces in Carribean to Kykladia
-Integrating Albanian culture now requires all Albanian Majority provinces
-Neo Londino renamed to Neo Londinion
-Improved tooltips for province modifiers granted by Inwards focus
-Drafting the militia penatly now lasts twice as long and does not spawn cavalry anymore
-Added Center of Trade improvements to many of the Elysian missions
-Spartan landing now properly creates units up to its forcelimit and declares war
-Reworked Elysian subculture territories and added a few new events
-Hyperborealians are now called Thuleans
-Rio Grande trade node renamed to To Ba'aadi
-Mississipi region renamed to Andronika
-Added Far North region
-Added many new provinces to Rocky Mountains and South America
-Renamed other Trade nodes and Colonial regions according to new region names
-and many more minor balance changes & bug fixes

Opdatering: 26. aug. 2018 kl. 5:25

0.16.16 Changelog (checksum: 87ab):
-Fixed a bug where Elysia would start without a mission tree
-Replaced Build to Forcelimit mission with Establish Militia mission
-Increased forcelimit bonus for taking supplies instead of secrets