Europa Universalis IV

Europa Universalis IV

Third Odyssey: Back to the Motherland
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Opdatering: 17. feb. 2023 kl. 15:58

Sadly too long to be posted here. Check it out on pastebin instead:
https://pastebin.com/BNnaAEsk

Opdatering: 17. feb. 2023 kl. 14:56

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Opdatering: 8. juli 2022 kl. 8:03

Fixed 1.20.20 icon

Opdatering: 5. juli 2022 kl. 12:10

1.20.20 Changelog:
IMPROVEMENTS AND BALANCE:
-Exarchs will now use Greek/Elysian dynamic province names (in ongoing games this will not affect the provinces they already own)
+Cahokia Monument Improvements
--Added a new artwork for the monument (So it isn't just an empty grasslands hill that Paradox produced)
--Added some tradepower and defensiveness to the bonuses
--Added a province triggered modifier for those without the Leviathan dlc, offering similar bonuses
--Fixed a bug where the game could crash when a colony was finished

BUGFIXES:
-Fixed a bug where War Chief was not properly deposed
-Fixed a bug on Linux where confederation ai acceptence was incorrectly evaluated (Fix provided by Atma)

Opdatering: 29. juni 2022 kl. 9:02

1.20.19 Changelog:
IMPROVEMENTS AND BALANCE:
-Mend the Schism reform can now also be completed if you have 50 opinion with the holder of Elysian Patriarch See
-Elysian Orthodox religious reform decision now highlight provinces
-If you share the dynasty with Spatania you will now get a PU cb instead of Restore Dynasty
-Added unique options for Lux Stella for new religions
-Spartan reform Lack of an Admiralty now also decreases colonial range

BUGFIXES:
-Population Boom now correctly adds 10% settler change instead of 1000%
-Colonial nations will no longer pick exile idea sets
-Fixed typos in A Hellenic Militia? event

Opdatering: 26. juni 2022 kl. 3:26

1.20.18 Changelog:
BUGFIXES:
-Fixed a bug where countries started with extra cash if you don't have Leviathan

Opdatering: 25. juni 2022 kl. 17:27

1.20.17 Changelog:
CONFEDERATION AND NATIVE BALANCE:
-Added more factors that control confederation formation and tweaked existing ones, which should result in federations much less likely to form, especially if the countries do not share a culture or are not under any threat. Some of the new factors include: Strong allies, relative strength, trust and diplomatic reputation
-Confederation will can now only centralize/integrate members that are connected to its capital
-Reworked Consensus Government and Law of Peace so they don't prevent declaring wars most of the time. Basically native nations will no longer be ruled by abstract native councils as this caused bugs.
-Halved initial government reform progress for natives. This will result in them colonising later, especially if they are isolated.
-Somewhat lowered the starting development of North American tribes
-Shawnee now start under a single tag, located in the Ohio proper
-Osage have migrated west to the Osage river and now start allied with Cahokia. The country and the culture has been renamed to Hoga, to reflect that the cultural split did not occur yet.
-Miami tag has been one province to the north, still within Miami lands

MONUMENTS:
-Added 5 new monuments for Hellenic religion around Mediterranean (Sadly due to how monuments work a new game will be needed to access them)
-Mesoamerican monuments now require the owner to be a Mesoamerican culture (Spartans can still bypass that requirement)
-Removed Stonehenge and Inukshuk monuments (Current owner will be fully recompensated)

EXILE UNIT BALANCE:
-Elysian now get new units at tech 5 (4 pips) / 9 (6 pips) / 12 (11 pips)
-Vikings now get new units at tech 4 (4 pips) / 9 (6 pips) / 12 (11 pips)
-Spartans now get new units at tech 4 (4 pips) / 9 (6/7 pips) / 12 (11 pips)

CHANGES TO ELYSIAN SILK:
-Skoros silk now has initial price of 4 instead of 3.5
-Skoros silk price is now only reduced by 25% if trading with Europeans
-Elysian silk now has a base price of 6 instead of 5
-Elysian silk will now also be produced in Konstantinople (once reconquered) and the province in Caribbean that was required to complete the mission if you took the silk
-Silk Quarter now has the following modifiers: +5 Local Goods produced, +25% Local Goods produced modifier, +1 Merchant
-Silk Quarter icon now uses current Elysian Silk icon

OTHER IMPROVEMENTS AND BALANCE:
-Colonial Nations can no longer colonise on their own
-Removed +15 Colonial Growth from Domination Ideas
-Population Boom temporary modifier that Vinland gains upon formation now gives +10% settler chance instead of a Colonist
-Removed AI bonus to colonial growth for exiles
-If an Exarch owns all provinces in their home region(s) their overlord will now get a Merchant
-Doubled the bonus income from Frontier Pronoia
-Exarchs will no longer get trade company provinces under most settings
-Restricting Albanian Colonisation now also applies to automatic province settling they get
-European colonial range penalty now scales with tech (And is generally much less severe, while still preventing reaching the Americas)
-European and Muslim tech group nations now cannot pick exploration ideas until Colonialism is enabled
-Portugal now starts with the ability to recruit Explorers and Conquistadors, colonial range bonus was moved to the first idea
-Our Place In the Sun now uses province as a wargoal instead of naval superiority (It might take one in-game month for the new cb to take place of the old one.)
-Natives will not auto colonise if they have negative income and are in debt
-Helping Spartans now only costs 5k manpower
-During the lead up to Elysian Religious Wars Hellenic Zealots will now spawn instead of Particularist Rebels. They will not be able to convert provinces prior to the disaster.
-Imperial Protectorates will now grant a merchant, global trade power and reduce trade company investment cost if they have at least 50 cities. (Credits to Malum Oculus for the idea)
-Improved subject modifier tooltips for Leviathan Colonial Designations
--Bonus: Interface for colonial designation now shows all modifiers the colony gets, not just an arbitrary selection (vanilla fix)
-Elysian Orthodox rebel flag now has a Chi Rho on it
-Renamed Annex Exarchate/Colony to Integrate Exarchate/Colony
-Intercontinental Trade now requires you to know an European country
-Global Army tier 4 army reform now makes hiring mercenaries not decrease army professionalism
-Historical friends and rivals will now be retained when forming Confederation tags (For some reason in Vanilla both are lost when changing tags so I have to add a manual workaround everywhere I want them retained)
-Elysian colonial governments will no longer be called a Republic of Cities
-Expanded the number of native governments that allow royal marriages and consorts
-Made Missionary events for converting native religions more consistently convert natives, especially if large parts of their nation are converted.
-Form Colonial Institution mission now specifies that you can still recruit explorers & conquistadors due to development ideas
-Killing Portuguese Explorers now gives some money and light ships
-Reduced the effect of Espionage + Domination Ideas
-Slightly normalized Cahokian idea set
-Asian Trade Age Objective has been renamed to Luxury Markets and now accepts Elysian Silk
-Albania and Spartakon will now start without any ideas no matter you adm tech
-Albania now only gets three free provinces as a subject (same as if they are not)
-Buffed some of the Hellenic deities
-Hellenic religion now gives +10 Clergy Loyalty
-Elysian Patriarchy government now gives -1 Heathen Tolerance
-Cahokia now starts with a lvl 2 CoT
-Tweaked generic colonial ideas: No Penalties for Heretics and Heathens replaced with +3 Heretic Tolerance. This will hopefully force the ai to actually convert provinces.
-Trade Deal with Vikings now adds historical friendship
-Assisting Spartans now adds 30 trust between both of you
-AI should now have somewhat easier time completing Elysian missions
-Elysian AI will now try to lock down NA east coast
-AI is not much less likely to Annex Kreta Minor
-Elysian AI will now focus Inwards
-Slight tweaks to Spartan starting modifiers
-Elysian and Vinlandic AI will now always attempt to colonise at least one neighbor province
-Many events that directly reduced unrest in a province now add a modifier
-Aghia Theotoke's modifier is now called Harrowing Sight
-Added a couple new dynamic province names for Greeks/Elysians and improved many existing ones
-Overhauled the area names in Rio Grande region
-Other pagan rebels will no longer be able to convert Hellenic/Aztlan countries

BUGFIXES:
-Fixed a bug where random countries could get Spartan Monarchy government
-If somehow Spartakon and Spartania exist at the same time, former will be integrated into the latter
-Fixed a bug where Cahokian government didn't have proper elections
-Heir of Justinian now correctly adds +5% discipline to your traditions
-Fixed a bug where Sparta didn't become your historical friend if you assisted them
-Fixed a bug where overlord wasn't called into war when their Imperial Protectorate was attacked
-Fixed a bug where most natives only got generic idea set
-Fixed a bug where Elysian and Vinlandic AI had low priority on Expansion ideas
-Fixed a bug where Base of Operations could sometimes be transferred to an Exarch
-Fixed a bug Byzantine cores could persist after flight in a rare case
-Rock of Gibraltar now only displays one tag in the trigger
-Fixed a bug where in some circumstances you couldn't grant additional regions to Konstantinia
-You cannot under any circumstances take the Mandate of Heaven as Elysia, Sparta or Vinland
-Elysian Patriarchy government now allows taking divine ideas
-Revolution will no longer spread into Varangian Guard
-Albanian integration trigger now takes into account all your subject provinces
-Eligibility for Vinlandic modifiers now lists correct provinces

Opdatering: 7. maj 2022 kl. 19:55

1.20.16 Changelog:
IMPROVEMENTS AND BALANCE:
-Monuments in exarch provinces now give bonuses to the overlord if the overlord also meets the requirements
-Replaced Spanish Tercios age ability with Intercontinental Trade
-Native reforms that integrate confederation members now also apply to future members
-Readded Support Spartan Expedition option. It now adds a modifier and will make them your historical friend.
-A True Nation now shows it triggers the Kretan Question event
-Spartakon starting ruler now has 2 siege pips
-Spartakon now starts with some additional Siege Ability
-Treaty of Lanthanopolis now removes all claims on the other continent
-Varangian Guard now gets -100% Native Uprising Chance if they are a subject
-Exarchs will now get your territorial cores
-Hero Amongst Men event can now only happen while you are at war
-Varangians Want to Return Home now reduces Army Tradition instead of Manpower
-Starting culture and religion of colonial nations will now always be of their overlord
-You can now enforce culture via a diplomatic interaction on any CN that is your religion, but not your culture
-You can now enforce religion on any non-tributary subject via a diplomatic interaction if you don't have Common Sense
-Trading with Portugal will now make them your historical friend
-Forming exarchs no longer requires you to own 6 provinces in Europe
-Jannisary opinion penalty now decays at a reasonable pace

BUGFIXES:
-Fixed a bug where Shqipëri didn't properly convert to Shqipproi (fix will also retroactively apply to ongoing games)
-Fixed a bug where Spartan cultural integration did not work (fix will also retroactively apply to ongoing games)
-Fixed a bug where Restore Great Temple decision was available when it shouldn't be
-Fixed a bug where upgrading certain Spartan monuments didn't convert the province
-Fixed a bug where Repair Tenochtitlan didn't allow you to upgrade the monument
-Fixed a bug where Aleppo was left undiscovered during Pytheas trips
-Fixed a bug where Portugal was unable to colonise SA if they were your subject and had the treaty
-Grant the Balkans/Anatolia to Konstantinia decisions now respect current land privileges
-Fixed a bug where Base of Operation didn't give the modifier if you already owned the province
-Raids on Our Colonies event will no longer mention natives attacking themselves in certain cases
-Patriarch can no longer spawn in South Elysian Coast
-Fixed a bug where Hussars and Cataphracts army doctrine immediately dissapeared (fix will also retroactively apply to ongoing games)

Opdatering: 1. maj 2022 kl. 18:14

1.20.15 Changelog:
IMPROVEMENTS AND BALANCE:
-Spartans will now avoid colonising Andronika and North and South Elysian coast regions as long as they have somewhere else to colonise
-Vikings will now avoid colonising Andronika and To Ba'aadi regions in addition to North and South Elysian coast as long as they have somewhere else to colonise
-Revolution will be removed from Elysian and Spartan provinces on game load
-If you play as Vikings other Viking nation will not get our ai buffs
-Seagate statues will now spawn every time the game is loaded (still no sure why they disappear)
-Change Army Doctrine now has a minimum cost of 20 mil power

BUGFIXES:
-Revolution will no longer spread to Elysia (instead of only spreading to Elysia, woops). Also revolution will be removed from Elysia on game load.
-World Empire CB now works on nations with Polynesian tech group as well
-Fixed a bug where Miskito culture didn't convert to Symmachoi
-Expanded Unite the Promised land CB now states that it applies to SA provinces
-Made Konstantinos skills consistent during the flight
-Noble Integration Policy will no longer be removed if you only have Imperial Associates
-Fixed the mil power in trigger for Change Army Doctrine decision
-A New Docrine will no longer show it gives the mil power back twice
-Both options of Europe Revealed now remove Constrained Resources from your subjects
-Bermuda will no longer end up with 0 development after Kreta changes to Kykladia
-Fixed unit positions in Tsinuk province
-Fixed a typo in Colonists at Our Gates
-Fixed Senator in Scandal modifier name
-Removed a bugged vanilla decision where a Native nations gave their allies shame poles
-Fixed Aulónas and Pései Aetos province names being broken
-Elysian Orthodox theocracies will no longer be called Exarchs

Opdatering: 28. apr. 2022 kl. 18:09

1.20.14 Changelog:
IMPROVEMENTS AND BALANCE:
-Added new cavalry related tier 4 army reform
-Reduced the base cost to switch army reform to 100 mil, lowered the cost decrease to 10 per 5 years
-Elysia and Sparta should no longer get the revolution in their provinces (Temporary solution until I have some time to implement the revolution, if only modifier pdx one to start with)
-Religious Reform: Consolidate Elysian Rites no longer requires the ownership of 2/3 of patriarch sees
-Back to the Motherland mission now gives permanent claim on Gibraltar (Will also retroactively apply to ongoing games)
-Reduced the mtth on Spartan event from 3 years to 3 months
-Your starting ruler and heir should now be immune to death during the flight
-Improved the tooltip for Albanian Integration
-Non-Unit Pack Elysian models no longer use shields (as they caused issues with certain graphic cards)
-The Completion of Borobudur can now only trigger for Sunda or Majapahit
-The Completion of Borobudur will now only trigger if you can use the monument

BUGFIXES:
-Retracting the offer to give Varangians land no longer gives money
-Subsidize Colonisation will no longer make Colonial Nations colonise outside their colonial region (unless they neighbor the province)
-A New Homeland will now correctly state it needs Great Temples to be build if you are Hellenic
-Fixed a bug where Cathedrals/Great Temples weren't always counter for A New Homeland mission