Arma 3
A3 - Antistasi Altis
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Update: Jan 23, 2015 @ 4:35am

- Bugfix on MP issue on taking the flag. Thaks nuker
- Improved compatibility between AI Command System, BTC Revive and respawn system.
- Added nice FPS Monitor, if FPS get lower than 20, civilians stop spawning, and maybe delete spawned ones. In a to do list, a menu to disable this option.
- Now Airports can be busy, so if they attacked you, it will take time to them to recover for a new attack (bases were doing the same)
- Deleted powerplant in southern peninsula as it had no strategical vlue. Now it is an outpost.
- Fixed marker deletion on Conquest Roadblock missions.

Update: Jan 22, 2015 @ 1:49pm

- Added: Now garrison size in cities depend also on the support of each side.

- Added: When you conquer a zone, HQ will send reinforcements automatically, it no longer depends on despawning/spawning.

- BTC Quick Revive: Nice revive system needed to play, as normal respawn was messing with the AI Control System. Needs a few tweaks in short term, but nothing weird should happen.

Update: Jan 22, 2015 @ 4:02am

- Added % chance of spawning AI with or without NVGoogles, depending on resources of each side. Nights more interesting and less difficult on the begining. Only for AI manned squads.

- Added Sell Vehicle System: Stavros will be able to sell any vehicle. Just leeave it very close to the flag, with no units inside and select the option.

- Nicer Tax Income report.

Update: Jan 21, 2015 @ 3:24pm

- Bugfix: SP now can save the game :)
- In Assasination missions bodies did delete too early

Update: Jan 21, 2015 @ 3:01pm

Update: Jan 21, 2015 @ 2:21pm

Update: Jan 21, 2015 @ 7:55am