Arma 3
A3 - Antistasi Altis
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Opdatering: 23. jan. 2015 kl. 4:35

- Bugfix on MP issue on taking the flag. Thaks nuker
- Improved compatibility between AI Command System, BTC Revive and respawn system.
- Added nice FPS Monitor, if FPS get lower than 20, civilians stop spawning, and maybe delete spawned ones. In a to do list, a menu to disable this option.
- Now Airports can be busy, so if they attacked you, it will take time to them to recover for a new attack (bases were doing the same)
- Deleted powerplant in southern peninsula as it had no strategical vlue. Now it is an outpost.
- Fixed marker deletion on Conquest Roadblock missions.

Opdatering: 22. jan. 2015 kl. 13:49

- Added: Now garrison size in cities depend also on the support of each side.

- Added: When you conquer a zone, HQ will send reinforcements automatically, it no longer depends on despawning/spawning.

- BTC Quick Revive: Nice revive system needed to play, as normal respawn was messing with the AI Control System. Needs a few tweaks in short term, but nothing weird should happen.

Opdatering: 22. jan. 2015 kl. 4:02

- Added % chance of spawning AI with or without NVGoogles, depending on resources of each side. Nights more interesting and less difficult on the begining. Only for AI manned squads.

- Added Sell Vehicle System: Stavros will be able to sell any vehicle. Just leeave it very close to the flag, with no units inside and select the option.

- Nicer Tax Income report.

Opdatering: 21. jan. 2015 kl. 15:24

- Bugfix: SP now can save the game :)
- In Assasination missions bodies did delete too early

Opdatering: 21. jan. 2015 kl. 15:01

Opdatering: 21. jan. 2015 kl. 14:21

Opdatering: 21. jan. 2015 kl. 7:55