Arma 3
A3 - Antistasi Altis
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Update: Feb 14, 2015 @ 2:19pm

Update: Feb 14, 2015 @ 12:11pm

Update: Feb 14, 2015 @ 8:33am

14/02/15
- Less artillery rounds on CSAT CA/NATO attack.
- Vehicle Persistent Save now saves when you have some unit in it.
- NEW FEATURE: MP player ranks system. The highest rank player may become commander (Stavros). Players gain rank on killing enemies and accomplishing missions, commanders too. You loose rank dying or failing missions. This gives an interesting social component in MP.
- NEW FEATURE: Stavros no longer needed. Any player may be stavros. On server init, first slot will take it. On advanced game, rank system may change Stavros to another player.
- Now player weapons go to the ammobox upon disconnect. AI Squadmates get deleted but money and HR recovers.
- "Hard Coded" statistics. Now if you loose the info, just call the radio trigger (until I find a finer solution)
- Now all the sidemissions except HQ Defend and Refugees Evac have a timeout, in case AI gets stuck eternally or you rest in campfire.
- Sidemissions will be also assigned automatically from time to time.
- Solved spawning problem on persistant load.
- Stolen vehicles wont despawn near HQ (Petros now count in the spawning system, close conquest will never spawn garrisons as FIA reinforcements act as garrison)
- On Persistent Save now only player weapons are stored in the box. AI squadmates weapons not.
- Now you can persistent load only once per session.
- Added a small delay when you loose undercover to avoid "Assasins Creed" situations.

Update: Feb 12, 2015 @ 5:15pm

13/02/15
- Bit rework on statistics on top of the screen, under test...
- Now you cannot rest in campfire while a CA or HQ attack is on course...
- No more extra 1 hr and 50 € each Tax Income
- Bugfix on preserve tyres script
- Bugfix on fast travel fia zones.
- Bugfix on resources check and CAs (very sorry, simple typo crashes mission)
- Body Removal on disconnected III and last one.

Update: Feb 11, 2015 @ 5:23pm

12/02/15
- Raised a bit the radius for success on Supplies Missions.
- Resource income on pause while there are no players on the server
- Implemented a "save your tyres" script. No more tyres broken because of dumb AI driving skills.
- Convoys now have a marker on map when they depart.
- Counterattacks: now have timeout (if happens, player win) and improved despawning.
- Fixed some issues on persistent save in Dedicated Server environment, thanks to LanCommi!!!
- Second try on body deletion for disconnected players.
- Fixed fast travel in big outposts.
- Raised a bit distance detection for Undercover.
- Now Stavros cannot rest in campfire if one of the units is near enemies.

Update: Feb 10, 2015 @ 3:56pm

11/02/15
- Body deletion on player disconnected
- Recover money and HR on player disconnected
- Now HQ assets dissapear globally on move HQ options.

Update: Feb 10, 2015 @ 7:51am

10/02/15
- Corrected Persistent Save on static weapons.
- Reorganised server init to avoid LOTS of JIP issues.
- Reowrked statistics inf so does not bother depending on players screen config and darkened a bit.
- When players disconnect, unit will get deleted.
- Fixed issues with undercover on player respawn.
- City Info is only available from HQ Map, proper action, to avoid open the map to all players.
- Same thing with Fast Travel. Now only from flags.
- Retaken flags no longer show optons except Take the Flag.
- Petros no longer goes on hiking when spots an enemy, but looks a bit uglier now.
- Added feature: via action menu you can join other players group to create an only players group (no AI). Only for players not using Stavros.
- Added punishment to trolls who shot at Petros.
- Added feature: Stavros can order roadblocks and Watchposts in order to bother the enemy or spot convoys and counterattacks.

Update: Feb 8, 2015 @ 4:36pm

08/02/2015
- Improved the AI control script to make it more secure with respawns etc..
- Now AI on zones will use the static weapons you bought and placed in their zone.
- Deleted support bonus on cities when you kill AAF soldiers. Players were able to conquer cities quickly with no other thing than killing AAF.
- Dismounted static weapons dont get persistent saved.
- Added fancy info on top of the screen. Mean old radio statistics dissapeared.
- Minefields and Minefield markers now integrated on Persistent Save.
- Corrected premature mission failed on minefield mission.

Update: Feb 6, 2015 @ 5:59pm

06/02/15
- Flags on zones who suffered a CA and AAF won are no longer deleted. You may retake the zone without awaiting to despawn/spawn.
- Change weather conditions to set them more similar to what a greek island has in June.

Update: Feb 6, 2015 @ 1:41pm

06/02/15
- Persistent Save was saving any static, and not the player-placed ones, static-ception each Load! Fixed.

Players that may have been using Save the last days may find a ton of MG/Mortars etc.. around, wont affect hard on performance, but better delete them, or they will stay.

To delete them, in the server hit ESC an type:

{if ((_x isKindOf "StaticWeapon") and (count crew _x == 0)) then {deleteVehicle _x}} forEach vehicles;

And hit execute.

It will delete all empty statics in the map, including the ones you payed for.

Sorry.