Arma 3
A3 - Antistasi Altis
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Update: Feb 24, 2015 @ 8:04am

24/02/15 0.8.1 Alpha
- Improved performance on spawn system.
- Added a button on Game Options to reactivate the Y Key upon traditional Save-Load.
- Added new NATO option: Request Ammodrop: For 500 € and 5 NATO points NATO will send us an ammobox. Crate content will depend on current NATO points.

Update: Feb 23, 2015 @ 5:21pm

24/02/15
- Fixed wrong option in new WiP Nato functions menu.
- Now you cannot control AI while you control an AI squad.

Update: Feb 22, 2015 @ 2:58pm

22/02/15 0.8.0 Alpha
- Added an init menu on server start to enable or disable the switchable commander option. This will allow "clan playing" on which the commander will stay the same until disconnect.
- NEW FEATURE: BATTLE MENU. Hit Y and you will be able to choose lots of in game features, some of them already existing, some of them new, some of them tweaked, and definiteley all less buggy than Radio Commands.
- NATO units integrated in spawn system, so, if they come from a far airport and find enemy zones in their way, they will be under attack. Departure zone will be detailed on it's task.
- NATO Attack now cost 20 NATO points.
- NATO Transports marked on map.

Update: Feb 20, 2015 @ 1:40pm

20/02/15 0.7.8 Alpha
- Now player only looses primary weapon + ammo upon respawn.
- Fixed weird marker appearing in some resources.
- Corrected bug on automission request which made no tax income and other comsecuences.

Update: Feb 19, 2015 @ 1:22pm

19/02/15 0.7.7 Alpha
- Coorected marker update and FIA block/post spawn on persitent Load.
- Updated to UPSMon 6.0.9.5
- Civilians now spawn in one group and use the relaxed mode of UPSMon.Better looking and better performance.
- Players preserve Rank on respawn now.
- Petros will be inmune for a short time while Persistent Load to preserve game continuity in some rare cases.
- Brute Forced 0-0-8 Statistics restart. If this does not work, I'll commit suicide.

Update: Feb 17, 2015 @ 2:07pm

17/02/15 0.7.6 Alpha
- Found the bug at convoy missions and corrected.
- Drastically lowered the money income from population, big amounts of money from population makes Resources, Factories etc.. less strategic.
- Statistics, for the love of god, work now (third or fourth try?).
- Now convoys dont show on map all the vehicles. It just shows the objective. Escorts and leaders wont be marked for players until really spotted.

Update: Feb 16, 2015 @ 5:33pm

17/02/15 v 0.7.5 Alpha
- Made minefield & post dialog Dedicated Server compatible.
- Disabled the enemy check on remote controlled AI!!!
- Persistent load still created some conquered AAF small outposts on AAF side. Fixed.
- Player group AI could mount on NATO vehicles and any plane. Solved.
- Reworked the Rank System and the Commander Assignation System to be more stable. In future a dialog will ask the commander if he wants to rund the mission without this feature.
- Some POWs were spawning in dangerous areas in some bases. Recoded to make spawning a bit safer...
- Added an ugly box with info everytime you 008 on Radio, at least you will have the info.

Update: Feb 16, 2015 @ 5:01am

16/02/15 V 0.7.4 Alpha
- Removed the blackscreen on init for JIP players, as they should have everything initialised and is giving trouble.
- Small AAF Outposts tweak: AI wont stay in near bruildings and stick to the zone instead.

Update: Feb 15, 2015 @ 4:39pm

15/02/15 v 0.7.3 Alpha
- Fixed some spawning mines in other positions than the selected one.
- Small AAF outposts markers dont get deleted upon persistent load.
- Solving the persistent load marker update made the vehicles in hq not spawning again. Fixed, again.
- Some sidemissions could appear on places were the player already is, spawning enemies in front of him. Solved.
- Other fixes on some sidemissions.
- Now Stavros build options (minefields, roadblocks, observation posts) are available on a menu opened from Radio 0-0-2.
- Now player will be asked to Load on the begining of the mission.
- Some dialog buttons obsolete and free (until I find a use for them)

Update: Feb 14, 2015 @ 6:50pm

15/02/15
- Added small delay on persistent load so zones have time to update side.
- Hotfix on rank assigning script.
- Convoy missions prematurely ended.
- Error on Watchpost Roadblock build
- Small bugfixes on CA CSAT vehicle marker assignment.
- Workaround on the 0-0-8 Radio call statistics.
- Hotfix on roadblock / watchpost deployment (not 100% perfect, as radio commands in MP may bring issues)