Europa Universalis IV

Europa Universalis IV

Expanded China Mechanics [Pre-1.18]
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Update: May 26, 2016 @ 6:22pm

Version 1.10

MAJOR CHANGES
– New historical bookmark added: “The Imjin War” (23 May 1592) Suggested nations: JAP KOR MNG MJZ.
– New historical bookmark added: “The Fall of the Ming” (1 Apr 1644). Suggested nations: MCH CSH CXI MNG.
– Dongning (Tag: CH9) is now a core with Min culture whose cores will appear on Taiwan through various events. “Dongning” is the modern romanization of “東寧,” a kingdom that was established by Ming loyalists in southern Taiwan, but is also called Tungning in historical sources. Dongning uses the 1895 Republic of Formosa flag, because it isn’t just a Chinese character with some flourishes like all the other flags.
– Added random province events for Chinese States with the Confucian state religion that may cause the spread of Mahayana buddhism / re-conversion back inside Confucian provinces. A similar set of random province events exists for Chinese States with the Mahayana state religion.
– Removed the Hidden Fun Stuff decisions: all games that start in the alternate history scenarios will eventually see a boost in Chinese tech speed. To re-enable the ability to toggle Hidden Fun Stuff, go to mod/ExpandedChina/funStuff_decisions.txt and follow the directions there.
– Japan is now the cultural union tag for the Japanese culture group.

SCENARIO CHANGES
– Adapted the history for China to replace Taiwanese Ming with a Jianghuai-culture Dongning from 1661-1683. Dongning gains core provinces in the Yangzte delta regions to allow for a reestablishment of the Ming dynasty, if they manage to reclaim the mainland.
– In the “Reign of 10,000 Princes” scenario Ning and Tang now start as Mahayana countries.
– Japan now starts with a default national focus in Diplomacy.
– Japan has Toyotomi Hideyoshi, Konishi Yukinaga, and Kato Kiyomasa as available generals in the Imjin War bookmark.

MINOR CHANGES
– Added a color for Chinese States in the Governments mapmode.
– The Nanbu tag now uses Japanese unit graphics.
– The Kham tag now uses Tibetan unit graphics, if the correct DLC is present.
– The Cang tag now uses Tibetan unit graphics, if the correct DLC is present.
– Sakhalin should now be animist.

Update: Apr 9, 2016 @ 10:23pm

Version 1.9.1

– Updated to patch 1.16.*.*
– The High Chinese tech group is now available in the Nation Designer, and uses Chinese units.
– Guangxi’s state religion is now Animist.
– Guangxi’s government type is now a Despotic Monarchy.
– Zhuang-culture provinces now are Animist.
– The Miao culture has been moved to the Thai group.
– Removed the Chinese Minor idea group.
– Added Zhuang Ideas for Guangxi.
– Zhuang, Yi, Miao, and Dai Li (Bai) ideas will now also trigger for any country with the culture.
– The South Chinese idea group now gives +25% sailors as its National Ambition, and the “Grand Chinese Fleet” idea in the group now gives +15% naval forcelimits and -10% ship build cost.

Update: Feb 12, 2016 @ 10:17am

Version 1.8.7

– Updated for compatibility with patch 1.15.1.

Update: Jan 8, 2016 @ 7:33pm

Version 1.8.6

– Fixed area scripting error on the regional conquest missions.

Update: Dec 23, 2015 @ 2:01pm

Version 1.8.5

– Fixed issue with location scripting for several events and "The Chinese Anarchy" triggered modifier.
– The decisions to create foreign dynasties (Ben, Li, Cang) only show up if the tag in question has territory in China.
– Fixed issues with the Ben Dynasty creation event
– Bo now uses Ming unit models.
– Ben now uses Japan unit models.

Update: Dec 5, 2015 @ 10:12am

Version 1.8.4

– Updated to work with EUIV version 1.14 ("The Cossacks" expansion/update)
– Adjusted several decisions, events, and missions to work with the new region and permanent claim mechanics.

Update: Oct 17, 2015 @ 11:30am

Version 1.8.3

– Fixed event scripting bug that caused the Aoguoer culture spawn event to keep firing for literally any country. Sorry about all that.

Update: Sep 30, 2015 @ 7:58pm

Version 1.8.2

– Fixed a bug with Korean and Japanese ideas refusing to show up.
– The Chinese Unification missions now give a very nice coring cost reduction and unrest reduction for 2 years if completed.
– The event for High Chinese technology will fire on average earlier than it used to.

Update: Sep 11, 2015 @ 8:01pm

Version 1.8.1

FIXES:
– Fixed a bug in the scripting for new decisions re. calling up the global dynasty announcement events, along with the "The Nature of the Ben Dynasty" event."

Update: Sep 10, 2015 @ 5:24pm

Version 1.8

– Added new tags: CH6 (Ben), CH7 (Li), CH8 (Cang), AC7 (Mei), and OC3 (Ao)
– Added Meiguoer and Aoguoer cultures.
– Added new decisions for Japan, Korea and Tibet to form foreign Chinese dynasties (Ben, Li, and Cang), along with subsequent decisions to turn back into the original tag if they lose all their Chinese provinces. Japan has the option to form the Ben Dynasty as a vassal, or union, or to become the Ben outright.
– Added a Dynamic Historical Event that spawns the Lanfang Republic in northern Indonesia after either 1650 or 1750 depending on tech group. The event choices allow a Chinese country to gain money, vassalize LFA, or vassalize LFA AND cede all colonies to them.
– Added dynamic events for Chinese colonies in North America and Australia for the formation spread, and adoption of Meiguoer and Aoguoer cultures, respectively.
– Added decisions for former colonial nations that are in the Chinese culture group to become Mei, Ao, or Lanfang.
– Added "The Philippines" to regions for scripting purposes.
– Changed the "Repair the Great Wall" and "Construct the Forbidden City" decisions so that any dynastic tag or chinese unifer can take them.