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also plz add gov reform stuff aaaaa
I am creating a mod focused on Asia, Africa and Oceania, where I also want to add some colonial regions, but I am not sure how to do this. could I use yours for this reason? you would be mentioned in the credits.
Thanks a lot
@ Mnemonic Moth: Now.
@ God_hellraiser: HFS is mostly in the form of several events that can boost Chinese tech tier to slightly better than Eastern European, and events for Chinese colonial nations.
@ richard.erikssonhjelm17: I'll consider making some events for that in a later update.
i'm definitely gonna give it a try tomorrow, along Expanded Native Tribes II
@ Mnemonic Moth: I think I know what's causing the problem, but I want to make sure: is your government a Celestial Empire or a Chinese State? (Additionally, I saw your post in the suggestion thread– there's an event that will fire if china's divided that upgrades the tech group.)
@ PaleoTurtle: thanks for the suggestion! I'm ambivalent about modifying the base religions for this mod for a few reasons, but the primary one is that it would be difficult/impossible to do what you're suggesting using the mechanics available for modders. I'm hoping that when Paradox gives Confucianism its own special mechanics, it'll work like a mix of Tengri syncretism and Hindu patron deities. For the idea groups: I'm probably going to add one more for Shu and other Sichuanese states, but after that I'm not planning on adding any more.
@ richard.erikssonhjelm17: I repurposed the Mongolia tag to be the Cultural Union tag for the entire Mongol culture group. Any Mongolian culture can become Mongolia through a decision (and so get the cultural union bonuses), but since the Mongol Khanate exists in such a bad state in 1444, it also has to do some legwork to get that CU bonus. I hope this answers your question.
@981227636: I am not very fluent in Chinese so I apologize that I'm writing this response in English. The scenarios are not meant to be historical references and are more for having a different and/or interesting gameplay session.
@henofthery: I went through the code and managed to hopefully fix the errors. Sorry about that!
@Legacy: The changes to how region/area scopes work busted the mission scope triggers. This update should fix all of that. I added the Hidden Fun Stuff to trigger for allowing both Reformed Chinese and a late game republican coup event that I don't think anyone's ever seen, because some people didn't want Reformed Chinese tech to pop up.
如果不是 就不要乱加地图 直接去找当时的 日本韩国的名字 (不是 现代这个名字)而是古代名字
感觉作者历史是体育老师教的 好业余 。。。。
不知道 我说的对不对,建议一下。。。
@ Bodhisattva: There are missions that Manchus can get that help them to conquer the rest of China and forming the Qing dynasty now gives you the Chinese State government type, but aside from that there's not much special content accessible by the Manchus.
Sorry if I've missed this info.
@ riley.steer : I'm not too familiar with the history of Chinese colonization in Taiwan, and I want to leave it uncolonized for the benefit of players in mainland china. I may add something in at a later date if I can think of anything interesting to put there for either scenario.
@ NO WAIFU NO RAIFU : if you check /gfx/flags/ in my mod's directory, you may see an hint about that.
@Akai: Sure thing, I'll put a direct link in the description, but here's the link as well: http://www.mediafire.com/download/id34l88n8r5tha5/expandedChina1.11_Mod_Folder.zip
@ Krajzen, TheDanish: AS YOU COMMAND.
@ Polskers, Kaiser Fred: Thanks for commenting and letting me know!
@ Takt: the Zhen Dynasty's tag is CH1. I use numbered tags to make sure my mods don't mess with later tag additions by Paradox.