Europa Universalis IV

Europa Universalis IV

Veritas et Fortitudo
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Update: Feb 8, 2019 @ 10:40am

Update: Jan 25, 2019 @ 8:15am

Version 3.8.6

==== General Changes and Fixes ====
* Adjusted colonial growth downward across the board.
* Fixed Government Reform bonuses (Dharma) to not grant additional states (which aren't useful in this design) and rebalanced a few modifiers
* Adjusted base cost of Government reforms up
* Fixed the Papacy interface not properly updating when bonuses are selected
* Fixed the Western Schism not being properly cleaned up if it went all the way to Council of Constance

==== Events/Missions/Decisions ====
* Mission branch for Irish minors (4 missions)
* Mission tree for Ireland (16 missions)
* Mission branch for Brabant (4 missions)
* Mission branch for Holland (5 missions)
* Mission tree for Netherlands rearranged and added 8 new missions
* Mission tree for Mali (16 missions)
* Fixed an exploit that could result in England's territorial cores in Scotland never being removed.
* Removed a required Turkish mission that doesn't exist

==== Dynasty ====
* Iqta governments now use consort mechanics and get heirs like everyone else (as there seems to be no good reason not to)
* Daimyos now follow a semi-salic succession to encourage male inheritance
* Fixed an issue where the inheritance of a great-grandchild would cause problems when new characters were generated
* Fix an issue where newly released nations wouldn't get the variables set properly for royal family ages

==== Setup & Map ====
* Redrew and added some areas in West Africa
* Fixed an issue where two provinces were missing from south Indian trade company
* Fix an issue where some nations in Indonesia couldn't see their neighbours at start
* Fix an issue where ships in a Yemen provnce were parking inside a mountain

Update: Jan 11, 2019 @ 9:14am

Version 3.8.5

==== General Changes and Fixes ====
* Fantasia submod updated for 1.28 and new core system
* Age of Discovery objective for non-Europeans now requires 5 subjects generally not 5 vassal-stage subjects
* Western Schism restored to working order

==== Events/Missions/Decisions ====
* Fixed an issue where Medici bank events would never fire
* Adjusted transition from Turkish minor missions to major Turkish missions
* Overhauled major Turkish missions; added missions for trade (4 missions)
* Overhauled Portuguese missions; added a number of new colonial missions (12 missions)
* Unique Granada mission tree (22 missions)
* Overhauled English missions; added a number of new colonial missions (16 missions)
* Fixed a wrong province in the Denmark mission for duchy of Rugen

==== Dynasty ====
* Hordes now use the dynasty system
* System now calculates the total stat value of all stored heirs for comparison

==== Setup & Map ====
* Divided south Spain areas of Lower Andalusia and Andalusia into Sevilla, Granada, and Cordoba areas
* Fix unit position in the Crimea
* Fix the text position for Awal (Bahrain)
* Divided Philippenes areas (added Visayas and South Luzon)
* Split New Guinea into two areas
* Fixed an issue where a ruler of Achaea was born 100 years too early
* England and Portugal no longer historical friends at start (linked to Portuguese missions)

Update: Dec 28, 2018 @ 10:29am

Version 3.8.4

==== General Changes and Fixes ====
* Reduced the dev requirement for the Age of Discovery objective for large city from 30 to 25
* Fixed an issue introduced in the last patch where native policies weren't working properly
* Assaults now do more damage to the actual garrison numbers
* Can now take primacy when a nation you've had a personal union with for at least 40 years has a nation in union under them (transferring that subject to you)
* Siblings inheriting the throne now transfers their children
* Pregnancy flags now transfer when characters move around after the heir inherits
* Colours defined for cultural estates (makes the mapmode easier to read)
* Can no longer enforce religion on the Bohemian union
* Fix shipbuilding interface


==== Events/Missions/Decisions ====
* Mission tree for Brittany (20 missions)
* Mission branches for Luxemburg (12 missions)
* Mission branch for French Fealties (5 missions)
* Mission branch for Flanders (4 missions)
* Mission branch for Swiss minors (2 missions)
* Fix an issue where Florentine construction missions tried to add a province modifier to the country

==== Setup ====
* Empire rank governments now receive an extra colonist
* Fixed some port locations and travel paths in N. Africa (Tripolitania)
* Fixed some army locations in Ethiopia

Update: Dec 14, 2018 @ 7:44am

Version 3.8.3

==== General Changes and Fixes ====
* Integrated changes for compatibility with vanilla 1.28
* New tooltip for the Vassal Integration display when a vassal is rebellious
* Fix several national ideas that were looking for old government types
* All papal interactions now actually cost their papal influence requirement
* Age of Discovery objective now checks for the new type of centres of trade
* Can no longer be excommunicated while Papal Controller
* Fixed an issue where a random nation could get locked in to always winning papal elections (HOTFIXED)
* Fixed core system to properly note when a nation is the cultural union (HOTFIXED)

==== Estates ====
* Events for generic estates from vanilla added

=== Dynastic ===
* Dynastic system now defines characters so you can see their stats
* Fixed the definition of consorts when marrying a local nobles so numbers are not always 6/4/5
* Fix some issues where a male heir might be defined as female

==== Events/Missions/Decisions ====
* Mission tree for Brandenburg (16 missions)
* Mission tree for Denmark (12 missions)
* Mission tree for Mecklenburg (14 missions)
* Mission tree for Norway (16 missions)
* Mission tree for Pomerania (16 missions)
* Extra mission for Austria (Total now 20)
* Italian mission tree now applies to Roman Empire & Republic
* Trebizond can no longer form Byzantium by decision (only mission) if Byzantium exists
* Yuan now releases her tributaries when the Ming rebellion breaks out (Tributaries never seemed to figure out that Yuan was weak now)
* Fix the event related to Portuguese mission in Goa that was giving the wrong province
* Fix an issue where a nation that conquered the Knights too quickly might get some of their benefits

==== Setup ====
* Most profitability of a province shifted to the province being in a state (since all provinces can now be states)

Update: Nov 30, 2018 @ 9:52am

Version 3.8.2

==== General Changes and Fixes ====
* Reworked culture groups in Asia
* Decision to designate a "Staple Port" for nations that have no coastal provinces of their culture.

==== Estates ====
* Added cultural estates to the remainder of Asia
* Added cultural estates to the rest of Africa
* Added cultural estates to Malaysia

==== Events/Missions/Decisions ====
* Mission tree for Scotland (20 missions)
* Mission tree for Majahapit (17 missions)
* Mission tree for Austria (19 missions)
* Mission branches for Teutons (8 missions)
* Mission branch for Livonia (5 misisons)
* Mission branches for Tlemcen (8 missions)

Update: Nov 16, 2018 @ 10:57am

Version 3.8.1

==== General Changes and Fixes ====
* Nahuatl reforms now require 3 subjects instead of 5 vassals
* Fix an issue from the Halych tag change that took away their ideas
* Fix an issue where Golden Horde had no fog of war

==== Estates ====
* Culture estates expanded to include Tatar and Altaic cultures
* Unique Scottish Highland clan estates for Scotland

==== Events/Missions/Decisions ====
* Denmark can now take a decision to enforce the Sound Toll
* Added a mission for Genoa to take Famagusta
* Georgian mission tree (14 missions) (For both Georgia and Imereti)
* Hanseatic Cities mission branches (9 missions) (Lubeck, Bremen, Hamburg)
* United Hansa mission tree (21 missions)
* Unique Korea mission branch (5 missions)
* Unique Hormuz mission branch (5 missions)
* Ruthenian mission branches (6 missions)
* Kieven Rus mission tree (18 misisons)
* Wallachia mission branch (5 missions)
* Fixed the Daimyo/Shogun missions
* Fixed Venetian festival events
* Event to swap missions manually

==== Setup ====
* Fixed the Malacca area not being in any region
* Added Illini, Huron, Shawnee, Chinook, and Pima to the Natives submod
* Redrew areas around Moldavia, Silistria, and Dobrogea more in line with natural barriers (rivers)
* Fix Map Positons in Lithuania
* Fixed a French province that was listed in two map areas

Update: Nov 2, 2018 @ 9:43am

Version 3.8

==== General Changes and Fixes ====
* Papacy now uses the vanilla UI once again; new system for influence and votes
* No longer get horde enforcer benefits if you don't pay tribute (have to keep trust above 50 with the Horde)
* Adjusted siege times across the board
* Adjusted peace UI so you can see the accept/reject symbol while change gold demand
* Fantasia submod works again

==== Map Changes ====
* Split Vilna into four provinces
* Split some larger provinces in N. Africa including Marrakech, Algiers, and Tripoli
* Province of Tripoli (in Lebanon) now actually covers where the city of Tripoli is
* Split off Safed/Jaffa/Acre province from Jerusalem Province
* Split up the Balearic Ilsands
* Additional provinces in Yemen (in line with vanilla)
* Ethiopia redrawn to accomodate southern kingdoms
* Split up Yorkshire; rearranged the Highlands to follow borders of some of the major clans
* Third province for Gallo and Poitevan cultures in France

==== Estates ====
* Realm Management interactions for any province owned by a culture estate is now accessed through estate interactions
* Culture estates expanded to include German, Arabic and Persian cultures

==== Events/Missions/Decisions ====
* Can form the Hanseatic Union tag again (was looking for the wrong government trigger)
* Added a mission to Lithuania for moving the capital to Vilna
* Unique mission tree for Ethiopia (10 missions)
* Unique mission tree for Morocco (15 missions)
* Unique mission branch for Rassids (4 missions)
* Unique mission branch for Yemen (4 missions)
* Unique mission tree for Bulgaria (10 missions)
* Unique mission branches for Tunis (6 missions)
* Trebizond missions now properly change defeated Byzantium to Morea not Morocco


==== Setup ====
* Lithuania's capital now starts in Kernave and can be moved to Vilna with missions
* Replaced the tag for Halych to avoid unit DLC conflicts with vanilla
* 1579 bookmark now avialable
* Added Ethiopia tradenode
* Adjusted areas in Norway not to be split around the wasteland
* Granada is now properly at war with Morocco, Castille, and Aragon in 1309.
* New tags for Antioch, Tripoli, and Edessa can be released through decisions

Update: Oct 19, 2018 @ 8:27am

==== General Changes and Fixes ====
* Added in some missing custom localisation from PDX
* Black Death now only gives you the country modifier once it hits a core province, not just any province
* Black Death Resurgence no longer displays a 50/50 chance of nothing or nothing
* Heirs less likely to die between ages 5 and 12
* Forcible culture conversion now also changes the religion of the province
* Fixed an issue where Daimyo could not properly take over as Shogun
* Fixed an issue where Global Trade Institution might not fire
* Fixed an issue where a horde would never get the decision to reform
* Fixed some bad triggers for the Venetian government

==== Estates ====
* Unique estates and disasters for Florence under the republic and Medici governments
* Unique estates and disasters for Papal States
* Unique estate for Milan for conflict over ruling dynasty from 1302-1312
* Unique estate for Vicenza from 1309-1312 uprising

==== Events/Missions/Decisions ====
* Generic Mission tree for Italian minors (9 missions)
* Unique mission tree for Florence (12 missions; 21 total with generic tree)
* Unique mission tree for Papal State (8 missions; 17 total with generic tree)
* Unique mission tree for Milan (11 missions; 19 total with generic tree)
* Unique mission tree for Montferrat (7 missions; 16 total with generic tree)
* Unique mission branch for Verona (4 missions; 13 with generic tree)
* Unique mission branch for Pisa (5 missions; 14 with generic tree)
* Unique mission branch for Naples (4 missions; 10 with generic tree ) with additional for the titular claim to Jerusalem (3 missions)
* Unique mission branch for Trinacria (4 missions; 10 with generic tree)
* Unique mission branch for Two Sicilies (4 missions; 10 with generic tree)
* Unique mission tree for Italy (13 missions)
* Formation of Two Sicilies and Italian Nation moved from decisions to missions
* Kingdom of God decision moved to Papal States mission
* Missions to form Russia now give the right government
* Missing localisation from Papal estate disaster
* Fixed overlapping Delhi missions between VeF and vanilla
* Fixed an issue where Delhi mission was checking for warscore against the wrong nation
* Fixed an issue where the Parliamentary reform could cause the constant firing of an event
* Fixed an issue where the Portuguese missions would not trigger the Goa event
* Fixed Milanese missions and Milan start

=== States, Territories, and Cores ===
* Can now always make a territory a state
* Cores are only possible in your "homeland" (similar limits to the way states used to be limited)
* Non-core provinces no longer automatically drift up to 60% autonomy
* Over-extension no longer happens
* Territorial cores are temporary to allow states to be made; then they disappear

=== Graphics ===
* New symbols for suzerainties, dependencies, dominions, French fealties, Russian princes, Russian enforcer, and Papal states.

==== Setup ====
* No longer give basic forts at startup once you are already past the military tech to remove them (resulted in them being removed at first event pulse in a new game with later start dates)
* Divided the Tuscany area into inner and outer Tuscany
* Added Velletri tag; Velletri is now a Papal State subject from 1309-1589
* Added Arezzo as a releasable tag
* Added Padua and Treviso as starting tags; fixed the province ownership in Northern Italy to be correct
* Trinacria is no longer a vassal of Aragon in the early game; Malta now owned by them until they are inherited by Aragon
* All provinces in Australia are now actually in Australia colonial region.
* Cyprus now properly starts as a kingdom

Update: Oct 1, 2018 @ 11:43am

==== General Changes and Fixes ====
* Fixed a calculation issue for cultural estates that could result in a CTD (HOTFIXED)
* Knights now properly get to raid coasts in their idea group (HOTFIXED)
* Fixed issues related to legacy governments for those without Dharma (HOTFIXED)
* Fixed an issue where integrating a vassal could give the provinces separatism
* Abdication is now less costly (20 prestige and 10 legitimacy)
* Support Heir in Elective monarchies is now 5 prestige for 4 support
* Lowered the base size of revolts making them less catastrophic for smaller nations

==== Colonisation ====
* New Creole cultures
* Significant changes to colony growth values
* Changes to native policies (and the event for non-DLC players) to choose between Displacement, Trade, and Forced Labour.
** The above policies have a significant impact on how your colonies grow, their religion and culture, and the condition of the provinces in them
* Large Colonial Nations now cost a colonist
* Colonial national ideas now provide a colonist in place of development cost reduction in their tradition
* All colonial nations are limited to colonising in their own region; period.
* Native Fortified House now gives only 3 forcelimit instead of a whopping 10
* "New" protectorate subject type
* Slowed the speed of exploration
* Fixed an issue where England and France would not take exploration ideas until far too late
* Treasure fleets now give real inflation again

=== Subjects ===
* Fixed an issue where Daimyo and Shogun didn't get their stability refund for liberty desire (HOTFIXED)

==== Events/Missions/Decisions ====
* Generic mission tree for Crusader States (13 missions)
** Unique mission branches for the Knights (7 missions) and Cyprus (6 missions) to go with that generic tree
* Unique mission branch for Ilkhanate Successors (4 missions) Muzaffarids, Injuids, Chobanids, Jalyirids
* Unique mission tree for Serbia (15 missions)
* Unique mission branch for Navarre (3 missions)
* Unique mission tree for Trebizond (12 missions)
* Unique mission tree for Russia (21 missions)
* Expanded unique Mamluk mission tree (11 new missions; now 18 total)
* Byzantine mission tree now changes some coastal provinces to Greek or Pontian culture