DayZ
RaG_Core
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Update: Oct 30 @ 7:30am

added ifdef for fridge scripts

Update: Oct 30 @ 7:00am

fixed: Some items inheriting 'RaG_PlaceableBase' such as Baseitems crates could not be taken into cargo.
reworked: Edible_Base:: Function 'ProcessDecay' will take edibles in Fridges into account and slow down decay process

Update: Oct 29 @ 3:10pm

fixed: m_SoundWaveVolumeMax setting to 0

Update: Oct 27 @ 12:23pm

fixed Code Lock Mod compatibility

Update: Oct 25 @ 6:20am

Close/Open Sync fix for RaG_ContainerBase

Update: Oct 17 @ 4:26am

Added checks for Error logging

Update: Oct 16 @ 5:15am

added CFTools logging

Update: Oct 16 @ 2:24am

added a missing #ifdef for RaG Baseitems

Update: Sep 10 @ 1:04pm

Update: Sep 3 @ 1:46pm

added #ifdef RaG_BaseBuilding