RimWorld

RimWorld

[AB] Xenotype: Yautja
Showing 31-40 of 41 entries
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Update: Aug 4 @ 4:53am

[Auto-generated text]: Update on 8/4/2025 4:53:20 AM.
- Removed HAR apparel restrictions. I was too focused on the yautja lore and not on the fun/playability. Apologies.

Update: Aug 4 @ 4:34am

[Auto-generated text]: Update on 8/4/2025 4:34:25 AM.
- Slimmed Predalien Head down to match Starbeast Heads
- Added Parka and Vacsuit Helmet to allowed apparel.
- Added patches for Vanilla Expanded Apparel series to be included in allowed Apparel

Update: Aug 3 @ 3:35pm

[Auto-generated text]: Update on 8/3/2025 3:35:19 PM.
- Any yautja size frame is now 15% resistant to acid damage. Includes acid from Vanilla expanded framework, and alpha genes.
- Fixed Long Half-up Gold Ringed hair south mask layer
- Fixed Short Gold Half-up Albino east sprite to not be long. (no more white hair tips)
- Removed the duplicate surface layer from Unblooded Yautja Hunters and Blooded Yautja Hunters. This means the scenarios are now editable! (oops)
- Yautja factions can no longer generate with only half a name.
- Yautja Scenario Hunting Scouts will now let you select pawns in the starting screen. (WOW, BIG OOPS.)
- Switched the hairstyle gene requirement to be added without HAR not removed with HAR.
- Yautja Background "Black Smith" renamed to "Blacksmith"
- All yautja scenarios will now provide the correct amount of yautja when loading without HAR.
- Restricted some of HAR yautja's clothing to things that aren't fully covering and can fit on their heads.

Update: Jul 31 @ 2:50am

[Auto-generated text]: Update on 7/31/2025 2:50:00 AM.
- HAR Scout Yautja will no longer have upper mandibles, as it should be.
- Fixed seasonal breeding to be 10% fertility during winter, spring, and fall instead of 90%
- Fixed yautja custom endogene background not showing up on yautja genes
- Leathery skin is now fire resistant by 40% instead of fire vulnerable 20%
- Yautja can now tolerate ~60-~200 degrees farenheit
- HAR yautja fertility by age factor adjusted to match their long lifespans

Update: Jul 30 @ 7:23pm

[Auto-generated text]: Update on 7/30/2025 7:23:24 PM.
- with HAR enabled the baseliner xenotype is no longer exclusive to yautja (oops!)
- Readded Standard Yautja xenotype to HAR version
- Adjusted Mandible visual layer
- Made HAR yautja reference core pawns. This fixes the gene tab not opening bug!

Update: Jul 30 @ 11:24am

[Auto-generated text]: Update on 7/30/2025 11:24:41 AM.
- HAR Yautja have Tendril hair and Bald gene once more.
- HAR version no longer required Gene Tools - Forked

Next on to-do list...
- Armor
- Weapons
- Facial Animation Support

Update: Jul 30 @ 8:39am

[Auto-generated text]: Update on 7/30/2025 8:39:04 AM.
- HAR hotfix: bald hairstyle no longer exclusive to yautja

Update: Jul 29 @ 10:08pm

[Auto-generated text]: Update on 7/29/2025 10:08:36 PM.
- Made Lone Exile scenario start sterilized
- Enhanced lore accuracy by restricting allowed precepts
- HAR support. Yautja xenotypes only allowed on yautja race.
- Removed genes from Super, Shield, Scout, and Grendel Yautja: Psychically deaf, Fast healing, Quick. Unintentionally included.
- Removed genes from Sword Yautja: Psychically deaf, Fast healing. Unintentionally included.
- Ensured Vanilla Expanded Skills patch didn't throw errors when the mod is not enabled.
- Yautja now have an ability that lets them leap towards foes

Thank you to Sick6Nightmare for cleaning up the Armor XML for me!

Update: Jul 28 @ 8:52pm

[Auto-generated text]: Update on 7/28/2025 8:52:35 PM.
- New starting scenario: Lone Exile
- Fixed size genes to *increase* speed rather than decrease it
- Made faction leader pawns
- Attached faction leaders to factions
- Made sure that possible generated names are valid
- Added credits to description

Update: Jul 28 @ 1:06pm

[Auto-generated text]: Update on 7/28/2025 1:06:00 PM.

- Added description to about