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absolute golden mod tho, can't wait to try the new weapons once rimworld lets me :)
How to spawn a shifter...
step 1. After enabling devmode click the third button at the top middle of the screen.
Step 2. Either find or search spawn thing.
Step 3. Locate "ABYautja_CloakingDevice" And spawn as many as you have cloaking belts!
@TheRedPriest the way rimworld code detects % adding is odd. Numbers under 1 detract from the skill, while numbers over 1 (like 1.35) add to the skill. This is intentional. Also do not correct me on the method of how i'm adding skills, merely the amount that is occurring. The mandibles are supposed to add 3% efficiency not 3.
45 % is too low =(
The jaws are both called upper, and are multiplying by 3% instead of by 3
I'll look into grendel frame causing upper mandibles.
I'll look into the piloting gene giving the propper amount of skill increase.
I don't know if I can do anything about the noise frequency, that may be base-game, but I'll glance at the xml.
pphhyy for Marine-oriented stuff.
Nighzmarquls for Xeno stuff (still unreleased)
and now this. I appreciate it.
Silly question but any plans for Predator-oriented objects, defensive placements, etc? And... CE compatibility?