Contagion

Contagion

Highschool of the Zed [Escape Map] v2.68
Showing 11-20 of 38 entries
< 1  2  3  4 >
Update: Dec 25, 2015 @ 10:19am

- Fixed the KG-9 spawn position near the army radio
- Snow replacement textures/models issues fixed
- Added christmas props, effects and details

Update: Dec 5, 2015 @ 4:11pm

- Constrained an ammo spawn located in the burning zombie event.
- Fixed rail suddenly having no collision in the secretary.
- Fixed two godspot (nav issues) in the first finale. (On/near the table with newspaper)
- Dev improved AI! Removed invisible brushes against zombie exploit.
- Improved the pathfinding system and added new navs.
- A lot of small clipped/forbidden areas for survivors are gone now.
- Improved transition with the windows areportal at the E.C. room.
- Removed surfing on rails feature.
- Added additional random events.
- Added and removed some details.
- Improved the zombie spawnsystem in the library.
- Decreased the outside riot zombie-spawn in extreme a bit.
- Added new ammo spawns and changed some old ammo spawn positions.
- Added a helper-icon to grab the ladders.
- Random weapon-set at spawn is fixed for singlerplayer now.

Update: Nov 28, 2015 @ 1:48am

Workshop is fixed now!

Updated every VPK file to the newest Version 2.20
Added CCL's content pack II VPK into the workshop (required in order to play H.O.T.Z.)

Update: Apr 17, 2015 @ 4:59am

Update: 09-10-2015

Changelog in v2.20 (Download will be on my Google Drive and on Gamemaps.com)
- Old RPD chair props having normal mapping problems fixed.
- Reverted replaced model with the old models.
- Fixed old models having texture issue since the new update.
- Corrected monitor that didn't highlight in the nurse room.
- Found more copyright content from Valve and replaced them.
- Changed the details a little and used some of the new models.
- Corrected description text on all of the VPKs.
- The bridge trap should be less noticeable.
- Optimized the map a bit.

Update: 08-22-2015

Changelog in v2.15 (Download will be on my Google Drive and on Gamemaps.com)
- Incorrect display of playernames from the phone messages fixed
- Fixed a glitched brush with windows texture
- Floating bricks near the broken bus fixed
- Corrected HOTZ version number in the addon file
- ATM model and the monitor in the Nurse's Office having texture issues fixed
- Lightswitches being hard to turn on fixed
- No more weird random crashes

Update: 08-07-2015

Changelog in v2.10 (Download will be on my Google Drive and on Gamemaps.com)
- Added a better hint system for the first second route main objective
- Created an extra path for the cockroach (Stuck on the pool fixed)
- Fixed some invisible func brush that blocks zombies from climbing up the fence
- Fixed broken bridge part. You can not jump through it now
- Dynamic weapon spawn system just got an overhaul
- Added more weapons/ammo spawns for the second route
- Fixed one ammo spawn that is not pickable (in the first toilet room)
- Constrained all the pickable objective items (Thanks to Speedmaniac for the report)
- Outside zombiespawn tweaked so survivors won't get overhelmed so fast
- Fixed some phone message that displays the wrong playername (Will fix the rest later)
- Improved the phone messages on the code searching objective
- Replaced crossbow starter kit with compound bow (You only get compound bow via starter set)
- Upgraded sound to Wwise v2014.1.4 build 5248
- Deleted some content to fix the new DLC issue (deleted: breakable stuff, barricades, dynamic models)
- Added DLC weapons

Update: 07-24-2015

Changelog in v2.00 (Download will be on my Google Drive and on Gamemaps.com)
- Added a second route! (Access to outside, more locations and details - 50% unlock chance)
- Added one more scary event
- Added 5 new objectives for the second route
- Expanded playerzombie route and a new spawnpoint for the second route
- Increased weapon/ammo spawn slightly
- Scripted a dynamic weapon/ammo spawn for each route
- Added temporary suprise content :3
- Fixed gore props (was not rendered in v1.80)
- Optimized map and converted more props to static props
- Replaced some dummy models and skin textures with my own ones
- Changed the map design at the mainhall a bit
- Added a little more details on the first route

Changelog in v1.80 (download is on my blog - read description!)
- Light switches are easier to turn on now
- Converted all the custom textures to v1.2 and rearranged the prefix names
- Removed firefighter set
- Fixed the mess from the DLC update
- Added a new content VPK file
- Reorganized the map in hammer editor (Visgroup)
- Optimized the map a little
- Replaced and adding some DLC props
- Reducing dynamic objects to save resources

Changelog in v1.70
- Added new custom content and more details
- Removed and replaced bookcases with my own models

Update: Feb 1, 2015 @ 2:09am

- Corrected some floating props
- Fixed the new game breaking bug which happens on the keycode objective

Update: Jan 23, 2015 @ 2:44pm

- Deleted some stuff to stabilize the map

Update: Jan 23, 2015 @ 8:43am

- Radio won't lit up if someone throws a grenade.
- Decreased the health of spawned barricades a little.
- Fixed invisible ladder on "shutdown the pipe" obj.
- Fixed camping exploit in the care taker room
- Improved nav meshes on the round table in the library
- Update Vscript (Corrected some parameters, deleted playerspawn timelimit)
- Increased Colt and Revolver ammo to balance the SIG clip when the player spawns with one of those weapons.

Update: Jan 11, 2015 @ 6:34am

- Optimized the map for low end PC/notebook
- Increased brightness on light environment a little
- Fixed not pickable ammo shells
- Improved the army radio objective
- Improved the teddy event
- Increased the chance to encounter scary events to 40 % on each event. Teddy event get 44 %
- Changed and increased the weapon & ammo drops on easy difficulty
- Tweaked the difficulty on easy - There will be no riot zombies and less zombies in the finale
- Removed christmas props :(
- Added more details
- Updated Vscript
- Updated Readme.txt
- Removed HOTZ Beta tag

Update: Dec 28, 2014 @ 2:38am

- Updated Vscript

Update: Dec 27, 2014 @ 3:11pm

- Fixed typo on Broadcastroom sign
- Locked Library is not accessible without keys now
- Fixed overlapping brushes outside the office
- Added missing soundzone
- Added dynamic clouds
- Increased scary events to 35 %
- Added one more scary events (A masterpiece!)

!!-Map reached the limit. I can only add details now-!!