Contagion

Contagion

Highschool of the Zed [Escape Map] v2.68
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Update: Dec 26, 2014 @ 4:15pm

- Slowed down the spawn rate to 65 sec per wave and reduced 2 waves
- Fixed scary events encounter to 25 % (It was 4 % before)
- Improved a scary event.
- Fixed typo on the keycode objective

Update: Dec 26, 2014 @ 4:04pm

- Failed to upload the hotfix

Update: Dec 24, 2014 @ 5:58am

- Added 3 Scary Events (25 4 % change to encounter scary events)
- Added more details
- Improved nav meshes
- Added more weapon/ammo spawnpoints
- Increased weapon/ammo drop on normal difficulty
- Increased arsenal in weapon locker
- Increased environment brightness
- Changed the zombiespawn-system in grand finale
- Slowed down the spawn rate to 50 sec per wave
- Fixed the last objective
- Fixed possible interruptions due other players on some objectives
- Reduced the time to shutdown the pipesystem
- Ladder is much easier to grab now. (No more jumping, just climb up and grab it)
- Player zombie can open certain classroom-doors now
- Foodbar glitch should be finally fixed now

Update: Dec 24, 2014 @ 5:48am

- Failed to upload the update

Update: Dec 19, 2014 @ 11:48am

- Added christmas theme at the beginning
- Increased the environment brightness a little. (Still WIP)
- Optimized the map
- Updated Vscript
- Foodbar bug should be fixed now on all servers.
- Fixed the breakable layer of the blow up wall objective.
- Fixed brushes for NPC Zombies
- Fixed an unsealed brush.
- Zombies won't try to break the barricaded door near the laboratory now.
- Fixed glitch when two players go through the gate on the roof at the same time, only one can get the obj items.

Update: Dec 15, 2014 @ 4:49am

- Fixed the vent problem that happens on the Contagion Xtreme Squad Server
- Survivor bots that are spawned via sb_add will follow you now
- Added a new route and one additional protection layer at the beginning
- Corrected and fixed some missing nav meshes
- Fixed missing info_overlay textures that should have been on the map release.
- Corrected some typos.
- Fixed train painting in the cafeteria.
- Added some glowstick in the vent system to guide the survivors.
- If you get the objective to disable the lockdown, the power box will glow now.
- Player Zombies have access to the student council.
- Fixed one ammo spawn that was sometimes not pickable.
- Reduced the fall damage on the duck jump challenge.
- The overlay issue that happens on some dedicated servers should be fixed now.
- Added new content
- Upgraded NPC survivor behaviour
- Slowed down the zombie spawn rate a little in the finale
- Increased ammo/weapon drops a little on every difficulty
- Optimized the map (Thanks to Tabajara)

Update: Dec 12, 2014 @ 8:44am

- Fixed overlay bug which happens on dedicated servers.
@edit: It solved only my dedicated test server but not all of them

Update: Dec 12, 2014 @ 6:12am

- Fixed a invisible prop

Update: Dec 12, 2014 @ 4:45am

- Fixed a weird sound bug that only happens on dedicated servers.

Update: Dec 12, 2014 @ 2:37am

- Added additional protection at the beginning against griefers
- Added additional protection against the camping exploit on stairs
- Fixed a random weapon spawn
- Limited some zombie areas
- Updated Vscript
- Changed some details