Contagion

Contagion

Highschool of the Zed [Escape Map] v2.68
Näytetään 11–20 / 38
< 1  2  3  4 >
Päivitys: 25.12.2015 klo 10.19

- Fixed the KG-9 spawn position near the army radio
- Snow replacement textures/models issues fixed
- Added christmas props, effects and details

Päivitys: 5.12.2015 klo 16.11

- Constrained an ammo spawn located in the burning zombie event.
- Fixed rail suddenly having no collision in the secretary.
- Fixed two godspot (nav issues) in the first finale. (On/near the table with newspaper)
- Dev improved AI! Removed invisible brushes against zombie exploit.
- Improved the pathfinding system and added new navs.
- A lot of small clipped/forbidden areas for survivors are gone now.
- Improved transition with the windows areportal at the E.C. room.
- Removed surfing on rails feature.
- Added additional random events.
- Added and removed some details.
- Improved the zombie spawnsystem in the library.
- Decreased the outside riot zombie-spawn in extreme a bit.
- Added new ammo spawns and changed some old ammo spawn positions.
- Added a helper-icon to grab the ladders.
- Random weapon-set at spawn is fixed for singlerplayer now.

Päivitys: 28.11.2015 klo 1.48

Workshop is fixed now!

Updated every VPK file to the newest Version 2.20
Added CCL's content pack II VPK into the workshop (required in order to play H.O.T.Z.)

Päivitys: 17.4.2015 klo 4.59

Update: 09-10-2015

Changelog in v2.20 (Download will be on my Google Drive and on Gamemaps.com)
- Old RPD chair props having normal mapping problems fixed.
- Reverted replaced model with the old models.
- Fixed old models having texture issue since the new update.
- Corrected monitor that didn't highlight in the nurse room.
- Found more copyright content from Valve and replaced them.
- Changed the details a little and used some of the new models.
- Corrected description text on all of the VPKs.
- The bridge trap should be less noticeable.
- Optimized the map a bit.

Update: 08-22-2015

Changelog in v2.15 (Download will be on my Google Drive and on Gamemaps.com)
- Incorrect display of playernames from the phone messages fixed
- Fixed a glitched brush with windows texture
- Floating bricks near the broken bus fixed
- Corrected HOTZ version number in the addon file
- ATM model and the monitor in the Nurse's Office having texture issues fixed
- Lightswitches being hard to turn on fixed
- No more weird random crashes

Update: 08-07-2015

Changelog in v2.10 (Download will be on my Google Drive and on Gamemaps.com)
- Added a better hint system for the first second route main objective
- Created an extra path for the cockroach (Stuck on the pool fixed)
- Fixed some invisible func brush that blocks zombies from climbing up the fence
- Fixed broken bridge part. You can not jump through it now
- Dynamic weapon spawn system just got an overhaul
- Added more weapons/ammo spawns for the second route
- Fixed one ammo spawn that is not pickable (in the first toilet room)
- Constrained all the pickable objective items (Thanks to Speedmaniac for the report)
- Outside zombiespawn tweaked so survivors won't get overhelmed so fast
- Fixed some phone message that displays the wrong playername (Will fix the rest later)
- Improved the phone messages on the code searching objective
- Replaced crossbow starter kit with compound bow (You only get compound bow via starter set)
- Upgraded sound to Wwise v2014.1.4 build 5248
- Deleted some content to fix the new DLC issue (deleted: breakable stuff, barricades, dynamic models)
- Added DLC weapons

Update: 07-24-2015

Changelog in v2.00 (Download will be on my Google Drive and on Gamemaps.com)
- Added a second route! (Access to outside, more locations and details - 50% unlock chance)
- Added one more scary event
- Added 5 new objectives for the second route
- Expanded playerzombie route and a new spawnpoint for the second route
- Increased weapon/ammo spawn slightly
- Scripted a dynamic weapon/ammo spawn for each route
- Added temporary suprise content :3
- Fixed gore props (was not rendered in v1.80)
- Optimized map and converted more props to static props
- Replaced some dummy models and skin textures with my own ones
- Changed the map design at the mainhall a bit
- Added a little more details on the first route

Changelog in v1.80 (download is on my blog - read description!)
- Light switches are easier to turn on now
- Converted all the custom textures to v1.2 and rearranged the prefix names
- Removed firefighter set
- Fixed the mess from the DLC update
- Added a new content VPK file
- Reorganized the map in hammer editor (Visgroup)
- Optimized the map a little
- Replaced and adding some DLC props
- Reducing dynamic objects to save resources

Changelog in v1.70
- Added new custom content and more details
- Removed and replaced bookcases with my own models

Päivitys: 1.2.2015 klo 2.09

- Corrected some floating props
- Fixed the new game breaking bug which happens on the keycode objective

Päivitys: 23.1.2015 klo 14.44

- Deleted some stuff to stabilize the map

Päivitys: 23.1.2015 klo 8.43

- Radio won't lit up if someone throws a grenade.
- Decreased the health of spawned barricades a little.
- Fixed invisible ladder on "shutdown the pipe" obj.
- Fixed camping exploit in the care taker room
- Improved nav meshes on the round table in the library
- Update Vscript (Corrected some parameters, deleted playerspawn timelimit)
- Increased Colt and Revolver ammo to balance the SIG clip when the player spawns with one of those weapons.

Päivitys: 11.1.2015 klo 6.34

- Optimized the map for low end PC/notebook
- Increased brightness on light environment a little
- Fixed not pickable ammo shells
- Improved the army radio objective
- Improved the teddy event
- Increased the chance to encounter scary events to 40 % on each event. Teddy event get 44 %
- Changed and increased the weapon & ammo drops on easy difficulty
- Tweaked the difficulty on easy - There will be no riot zombies and less zombies in the finale
- Removed christmas props :(
- Added more details
- Updated Vscript
- Updated Readme.txt
- Removed HOTZ Beta tag

Päivitys: 28.12.2014 klo 2.38

- Updated Vscript

Päivitys: 27.12.2014 klo 15.11

- Fixed typo on Broadcastroom sign
- Locked Library is not accessible without keys now
- Fixed overlapping brushes outside the office
- Added missing soundzone
- Added dynamic clouds
- Increased scary events to 35 %
- Added one more scary events (A masterpiece!)

!!-Map reached the limit. I can only add details now-!!