Project Zomboid

Project Zomboid

More Car Features + Spawn Zones Expansion
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Update: Aug 15 @ 2:18pm

Tweaked corpse spawning, increased it for ambulance "trunks".

Update: Aug 14 @ 11:18am

Added the ability to disable corpses and car and fixed the sub mods again, I keep overwriting them somehow.

Update: Aug 13 @ 8:11am

Remove some excess spawning from the West Point Bridge to LV, very minor change.

Update: Aug 12 @ 2:05pm

Rebalanced KI5 vehicles that I thought needed it.

Update: Aug 12 @ 10:17am

Finished editing the entire B42 map except for LV (do not recommend suburban garages).

That's 409 zone changes, 1055 zone additions, for a total of 1464 vehicle zone adjustments!

Update: Aug 10 @ 10:18am

Minor update to fix ranger spawns.

Small changes in mod description and removed the requirement for the military spawns mod.

Update: Aug 9 @ 10:01am

Made the sub mods incompatible with each other.

Update: Aug 8 @ 10:54pm

I accidentally deleted some sandbox settings from the sub mods at some point in the last few updates, they're back now.

Added some more zones, again, of course.

Readjusted some zones.

Update: Aug 8 @ 9:57am

Reordered files and removed an unnecessary file from the previous update.

Updated title from "Way More Cars" to "Way More Cars + Spawn Zones Expansion"

Update: Aug 7 @ 5:12pm

Removed duplicate zoning caused by my own stupidity for nearly every zone.

Finished all zoning in every town except for Brandenburg and Irvington, if I have missed any (ignoring Louisville) lmk. Once I've finished those last 2 towns, I'll add farm zones to all the farms around the entire map, then... I guess the mod is done! (Muldraugh is a bit special though, I'm not done with that town just yet either)

Currently at 769 total zone additions/changes.