Space Engineers

Space Engineers

Kratos Program (Vanilla+ Warfare Weapon Pack)
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Update: Aug 15 @ 11:23pm

Patch 2.0.1

Hotfix:
- Fix crash when shooting the 30mm Rotary Turret

Update: Aug 15 @ 2:20pm

Patch 2.0.0

New Additions:
- Small grid weapons added:
- .50 Cal Machine Gun
- 20mm Fixed Rotary Gun
- 30mm Single Fixed Autocannon
- 45mm Single Fixed Autocannon
- 60mm Rotary Cannon
- 5 in. Fixed Cannon
- 100mm Fixed Cannon
- 152mm Fixed Cannon
- Fixed Coilgun
- Twin Infrared Missile Launcher
- Radar Guided Missile Launcher
- 100mm Hellfire Rocket Pod
- 40mm Frag. APS Turret (small-grid ver.)

Balance Changes:
- Complete overhaul to the 40mm Airburst APS Turret. Though it's cool to shoot a missile with another missile, the application itself was not giving reliable results even with proximity detonation. This makes the weapon easy to be overlooked and abandoned. Shooting function was redone and now shoots a spread of fragmentation rounds (similar to a shotgun) in rapid succession. Pellets firing over a wide spread area should increase the chances on intercepting incoming projectiles. Hopefully, this rework makes the weapon a reliable alternative PDC.
- APS max range adjusted from 600m to 500m (this may change in the future depending on its effectivity)
- Increased 20mm CIWS range from 900m to 950m

Adjustments/Fixes:
- 500mm torpedo launch audio redone
- 40mm APS ammo model replaced
- 40mm APS SubtypeID changed. For those using it before this patch turret may have disappeared on your grid. Will need to rebuild or readd. Will try to avoid this type of change in the future but my need to name thing properly will always try to consume me.
- Fixed 70mm RMD placement origin. Should now line up properly via conveyors and placed correctly when using mirror mode.

Update: Jul 25 @ 10:46pm

Patch 1.4.1

Hot Fix:
- Added missing recipes for 100x800mm Dart and 240x1500mm Dart to assemblers

Update: Jul 24 @ 6:46pm

Patch 1.4.0

New Additions:
- Added original ammo models and icons to all available weapons. No more vanilla stand-ins!

Balance Changes:
- Updated ammo size definition. All ammo calibers above and including 203mm can only pass through large conveyor ports
- Reverted 20mm CIWS Turret spread deviation from 0.1 deg to 0.05 deg
- Reduced 30mm Rotary Turret spread deviation from 1.5 deg to 0.5 deg
- Increased fire rate of 40mm APS from 70 RPM to 120 RPM
- Increased 70mm RMD max travel distance from 1500 m to 2000 m
- Increased 500mm torpedo max speed from 375 m/s to 400 m/s
- Increased initial turn speed of 500mm torpedo from 65 deg/s to 70 deg/s. Following turns are at a rate of 20 deg/s
- 500mm torpedo health pool decreased from 1000 HP to 250 HP with its armor reduced from 10 to 0.
- Added proximity detonation logic to EMP. Will detonate within 10 m of the enemy target

Adjustments:
- Adjusted size name for both coil ammo types: Changed 50x400mm Dart to 100x800mm Dart. Changed 120x750mm Dart to 240x1500mm Dart. If you were initially using either coil weapons before this update, the ammo most likely have disappeared. This is due to the change in the ammo's subtypeID thus requiring to reproduce or use admin tools to rearm the weapons in your survival play-through. Same goes for Isy's Inventory script; you will need to reteach the script to produce the ammo.

Update: Jul 12 @ 4:14pm

Patch 1.3.1

Adjustments:
- CIWS spread deviation was overdone. Readjusted from 0.5 deg to 0.1 deg.

Update: Jul 11 @ 5:04pm

Patch 1.3.0

Balance Changes:
- Increased CIWS Turret spread from 0.05 deg to 0.5 deg.
- Reduced 30mm Ammo damage from 420 to 90
- Increased 30mm Rotary Turret spread from 0.12 deg to 1.2 deg
- Reduced mag size of 40mm Airburst Round from 6 to 1

Adjustments:
- Reduced 20mm CIWS audio volume factor from 2.5 to 0.5. (Don't want to be liable for hearing loss)

Update: Jul 9 @ 9:28pm

Patch 1.2.0

Balance Update:
- Adjusted 70mm RMD rocket initial turn speed from 30 deg/s to 180 deg/s. Homing now begins at 0.5 seconds instead of 1.2 seconds after launch. Rockets should now begin homing onto targets sooner and have a higher chance of hitting targets in time before EndOfLife sequence.
- Adjusted 500mm Torpedo initial turn speed from 10 deg/s to 65 deg/s. Torpedo should be able to home onto closer targets a bit sooner. Still requires a a good amount of distance to hit targets to prevent torp-shotgunning.

Update: Jul 6 @ 3:28am

Patch 1.0.2

Hot Fix:
- Fixed issue where disassembling 45mm Autocannon Clip produces pistol magazines. Ammo should now disassemble properly. Should also fix crash issues when loading into world as the blueprint could not be found.
- Fixed issue where assembling 100mm P-HE shells produces 100mm HE shells.

IMPORTANT NOTE: If you are using Isy's Inventory Management script before this update, you will need to remove the 45mm and 100mm recipe in the PB's custom data and recompile Isy to properly produce the ammo.

Update: Jul 5 @ 4:48pm

Patch 1.0.1

Corrections:
- Corrected 70mm Rocket volume size to 25L. RMD launcher should now fit the proper amount of rockets in its current volume

Update: Jul 4 @ 2:25pm

Patch 1.0.0

Initial release Of Kratos Program!