RimWorld

RimWorld

FasterRandomPlus
Showing 11-20 of 29 entries
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Update: Jul 17 @ 10:29pm

[Auto-generated text]: Update on 7/18/2025 2:29:52 PM.

Update: Jul 15 @ 5:08am

[Auto-generated text]: Update on 7/15/2025 9:08:49 PM.

Update: Jul 15 @ 5:04am

Fixed an issue where selecting a specific xenotype after using “Any” would still yield a random xenotype; now the chosen xenotype is correctly applied on the single reroll.

Update: Jul 15 @ 4:20am

Xenotype selection now triggers only a single vanilla-style reroll, regardless of any RandomPlus filter settings.

Update: Jul 15 @ 3:08am

- When using HAR, selecting Xenotype as “Any (non-archite)” now yields a random xenotype. (May exhibit unintended behavior)

Update: Jul 13 @ 9:23am

Fixed an issue where skill level adjustments from backstories were not applied during character generation.

Update: Jul 13 @ 8:26am

Fixed an issue where backstories weren’t being applied to skill level filters (hopefully…).

Update: Jul 9 @ 7:08am

Fixed an issue where the “Incapable” filter did not work correctly when enabled.

Update: Jul 1 @ 9:44pm

Fixed an issue where generated pawns weren’t having their relationships assigned.

Slightly optimized the reroll logic.

Update: Jun 30 @ 4:27am

Fixed an intermittent mismatch between character backstories and skill information.

Fixed an issue where pawns with fewer passions than the filter’s configured threshold would still pass the filter.