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Yes, it's caused by the Biotech DLC.
Here's why the slowdown happened. In the original RandomPlus there's a feature that becomes a bottleneck: the routine that assigns a pawn's name and backstories. If I change the logic to modify only the gender with the current setup, you can get mismatches—like a male pawn ending up with a female name. To prevent that, I made it call that routine every time the gender changes, which brought the slowdown back. I did add some optimizations, but they weren't sufficient.
I do have a solution in mind, but I haven't had time to implement it lately.
Also, I noticed on the GitHub you tried to fix the gender filter but you had to revert it. Any idea why the rerolling slowed down so much?
Ah… your suggestion is excellent. Unfortunately, adding additional UI is beyond my current ability.
For the same reason, I haven’t addressed a long-standing request either—the RandomPlus issue where the Reroll Count isn’t shown unless a specific DLC is enabled.
I’m sorry I can’t accommodate this feedback.
Changing the logic is possible, but I’m reluctant to do so because I prefer not to alter the functionality of the original logic.
Also, the current logic isn’t useless—it can be used when you want a pawn with any single skill at ≥ N, regardless of which skill it is.
Thank you for the report, and sorry for the late reply.
The 'Count Only Highest Attack' option—also in the original logic—means 'count only the single highest skill.'
So in the screenshot you provided, your filter is effectively 'pass if any single skill is 28 or higher.'
Because that condition is unattainable, the pawn will not pass the filter.
Sorry for the late reply. You’re right—with this mod, Normal and Fast use the same algorithm.
It’s possible, but I’d prefer not to. I sometimes make mistakes when coding, and after a patch the reroll speed can become extremely slow. In that case, anyone who sets the reroll count above 50,000 might have to wait tens of minutes for it to finish or force-quit. Either way, it would be a very unpleasant experience.
해당 옵션은 한글버전 기준으로 "필수"가 아닌 "허용" 옵션으로 설정한 특성의 최소 개수로 필터링하는 기능입니다.
혹시 성별 필터를 켜셨나요? 아니면 안켜도 느려지나요?
어제 성별 필터쪽을 조금 수정했는데, 제가 테스트할 땐 별 차이가 없었습니다.
자세히 말씀해주시면 감사드립니다. 문제가 심하면 내일 롤백하겠습니다.
필터를 빡세게해서 최대치까지 돌아간 상황에서도 목적한 림이 안나왔을때 그렇게 나오는 것 같습니다.
일단 제가 재현을 위해 구성해본 상황은
추락시나리오에 강제특성으로 모든캐릭터에 싸움꾼을 넣어줬구요.(확률은 별 상관 없는것 같습니다.)
필터는 강인함 난사광 신속 작업결격 없음이었습니다.
제가 시나리오 강제특성을 싸움꾼으로 설정하고 5만 회 리롤을 계속 돌렸지만 격투20림이 나오지 않았고, 1회 리롤을 돌리며 확인해봐도 격투 스킬 4레벨 짜리 림도 자주 나왔습니다. 제쪽에서는 재현이 안됩니다.
시나리오의 강제특성이 생성되는 플레이어 림의 기술레벨에 영향을 주는 특성이라면 해당 레벨이 중첩됩니다.
예를들어 격투+4를 주는 싸움꾼을 강제특성으로 삼으면 격투 20림이 툭툭 튀어나오는 식입니다.
확인해주실수 있나요?
근데 어제까지의 속도는 안나올 것 같습니다.. ㅠㅠ 오류를 해결하니까 지금은 이정도 속도가 한계인 것 같습니다..
@gygf, I didn’t include any code to fix that issue, but I’m glad it got resolved.
@nijumiK ^^