Hearts of Iron IV

Hearts of Iron IV

OWB: Air Rework
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Update: Aug 2 @ 7:03pm

Changes,

-Rebalanced Fighters to have Higher Defense

Update: Jul 21 @ 5:17pm

Changes,

-Completely gutted OWB's "If You Research This To Trick The AI..." thing as it ONLY affected Cargo Planes from what I saw which is just...why?! In the future, I'll add a proper check for if you are trying to trick the AI.

Update: Jul 20 @ 11:29am

Changes,

-Added Transport Aircraft as customizable aircraft
-Added 3-4 new modules for Main Armnants/Special Features

Fixes,

-Fixed Air Localization not working, needed to do a replace loc in OWB to get it to work
-Fixed Localization Errors
-Fixed Bombardment Gliders being biplanes and being unproducable
-Fixed Carrier Bombardment Gliders being unproducable
-Fixed the player being able to jump from Lvl 1 Gunships straight to Lvl 4s without researching previous variants
-Fixed Recon Planes being SUPER PLANES
-Fixed Localization for Vertibirds that I added being broke

Update: Jul 15 @ 3:53pm

Fixes,

-Fixed Vertibirds
-Fixed Seabird
-Fixed Bombardment Glider

Update: Jun 30 @ 3:30pm

Changes,

-Rebalanced resource costs for various modules, electronics are STILL the most expensive though

Update: Jun 29 @ 10:12pm

Changes,

-Made EACH sub-tech progressive to prevent players jumping ahead
-Rebalanced more modules

Fixes,

-Fixed players getting Lvl 3 Cannons for the Jetfighters instead of the Xian FIghters
-Fixed the Thermal Vision Module not being unlocked in the Infantry Tab

Update: Jun 24 @ 11:13pm

Fixes,

-Fixed Scavenging Code
-Fixed Technologies
-Fixed Air Units File

Update: Jun 23 @ 7:32pm

Changes,

-Removed additional Modules from the Spotter Airframes

Update: Jun 23 @ 7:16pm

Changes,

Second Round of Rebalancing,

-Rebalanced ALL CAS Modules
-Rebalanced ALL SAC Modules
-Rebalanced Special Modules again, Stealth Tech is more expensive and R2D2 Tech is more useful for ERX Players
-Rebalanced ALL Missile Techs to be less agile and terrible at first but then slowly get better to reflect the passage of history, this makes conventional machine guns and aircraft cannons better at Air Attack if paired with at least 1 Missile Module
-Rebalanced Turrets for future Turret Additions
-Rebalanced Electronic Modules to be more expensive to balance their high stat additions

Update: Jun 23 @ 3:08pm

Changes,

First Round of Rebalancing,

-Rebalanced ALL Fighter Weapons
-Rebalanced ALL Special Module Types
-Rebalanced Ammunition

Fixes,

-Fixed Air VATS not being unlocked in Engineering