Hearts of Iron IV

Hearts of Iron IV

OWB: Air Rework
Showing 1-8 of 8 entries
Update: Jun 30 @ 3:30pm

Changes,

-Rebalanced resource costs for various modules, electronics are STILL the most expensive though

Update: Jun 29 @ 10:12pm

Changes,

-Made EACH sub-tech progressive to prevent players jumping ahead
-Rebalanced more modules

Fixes,

-Fixed players getting Lvl 3 Cannons for the Jetfighters instead of the Xian FIghters
-Fixed the Thermal Vision Module not being unlocked in the Infantry Tab

Update: Jun 24 @ 11:13pm

Fixes,

-Fixed Scavenging Code
-Fixed Technologies
-Fixed Air Units File

Update: Jun 23 @ 7:32pm

Changes,

-Removed additional Modules from the Spotter Airframes

Update: Jun 23 @ 7:16pm

Changes,

Second Round of Rebalancing,

-Rebalanced ALL CAS Modules
-Rebalanced ALL SAC Modules
-Rebalanced Special Modules again, Stealth Tech is more expensive and R2D2 Tech is more useful for ERX Players
-Rebalanced ALL Missile Techs to be less agile and terrible at first but then slowly get better to reflect the passage of history, this makes conventional machine guns and aircraft cannons better at Air Attack if paired with at least 1 Missile Module
-Rebalanced Turrets for future Turret Additions
-Rebalanced Electronic Modules to be more expensive to balance their high stat additions

Update: Jun 23 @ 3:08pm

Changes,

First Round of Rebalancing,

-Rebalanced ALL Fighter Weapons
-Rebalanced ALL Special Module Types
-Rebalanced Ammunition

Fixes,

-Fixed Air VATS not being unlocked in Engineering

Update: Jun 21 @ 12:48pm

Fixes,

-Fixed CAS Lv 1 not being unlocked or CAS Carrier Lv 1 not being unlocked

Update: Jun 21 @ 12:27pm

Initial Upload