RimWorld

RimWorld

Blood Crystal Technology
Showing 1-6 of 6 entries
Update: Jul 28 @ 3:42am

[Auto-generated text]: Update on 7/28/2025 6:42:45 PM.

Update: Jul 8 @ 1:27am

[Auto-generated text]: Update on 7/8/2025 4:27:41 PM.

Update: Jun 23 @ 7:29am

[Auto-generated text]: Update on 6/23/2025 10:29:26 PM.

Update: Jun 23 @ 6:50am

June 23 Update

This mod is now officially compatible with version 1.6.
If you encounter any issues during gameplay, please contact me and I will address them as soon as possible.

A new test weapon, “Blooddrinker” Grenade Launcher, has been added.
It can be crafted using the “Blooddrinker” Shotgun as material and is considered a same-tier derivative of the tier I weapon “Blooddrinker” Shotgun • Executioner I.
Its key feature is the ability to switch between different grenade types.
This weapon mainly serves to test the newly developed ammo switching component, so its stats have not been finely balanced—please use with caution.

Upcoming Plans

Add upgrade tiers and variant models for all weapons (e.g., grenade launchers)

Add a series of short-duration combat stimulants

Add several non-combat abilities

Explore integration with Hemogen-based genes to enrich the mod's worldbuilding (no promises though!)

Have fun!

Update: Jun 17 @ 5:26am

June 17 Update

Fixed several abstract issues that were not detected during testing.

Blood Crystal Dust has been reclassified as a drug; it can now be consumed directly to increase Erosion Charge.

Adjusted the skill set of the Hunter to better reflect their cunning and ambush-oriented nature.

Added new skill [Paralysis Trap]: Throw a compact pulse device that immobilizes nearby enemies.

Added new skill [Crystal Cannon]: Fire a slow-moving but highly destructive explosive projectile.

Added new weapon "Blooddrinker" Longknife • Reaper II (Prototype): Upgraded from Reaper I, with enhanced damage and improved skills.

Enjoy the game!

Update: Jun 12 @ 5:46am

[Auto-generated text]: Initial upload.