RimWorld

RimWorld

55 ratings
Blood Crystal Technology
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
17.593 MB
Jun 12 @ 5:46am
Jul 28 @ 3:42am
6 Change Notes ( view )
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Blood Crystal Technology

Description

Blood Crystal Technology

"Mortals once consumed the flesh of gods—thus, within their blood flows the unnoticed power of divinity."

"That blood congealed into blood crystal, emitting an unsettling crimson glow. It is the crystallization of divine power... and a beacon on the path to madness."

This mod revolves around the theme of Erosion. It introduces more than a dozen new weapons and over twenty unique combat abilities designed to expand your tactical arsenal.

Equip weapons to gain abilities, use weapons to accumulate a unique skill resource called "Erosion Charge," and consume "Erosion Charge" to unleash skills with various effects, altering the course of battle.

Mechanism Introduction"

The Erosion mechanism in this mod consists of two health states: Erosion Charge and Erosion Scars. When using the "Blooddrinker" series weapons provided by this mod, different levels of Erosion Charge are accumulated depending on the weapon type. The character can then use the Erosion Charge to release abilities. The types of abilities available depend on the weapon held. After using an ability, the character will gain corresponding Erosion Scars as a penalty, based on the amount of Erosion Charge consumed.

Try to balance the rewards and penalties to find the optimal solution for combat.









Language

Simplified Chinese

English

Credits

Weapon Textures: Kuriboh

XML: Kuriboh

DLL: DeepSeek, ChatGPT

Chinese Copywriting: Kuriboh

English Translation: ChatGPT

Disclaimer

Due to my poor English skills, I have entrusted all the English translations of this mod to ChatGPT. If any part of the English translation feels uncomfortable to you, So the responsibility lies entirely with chatGPTplease contact me, and I will address it promptly(This passage was translated by DeepSeek).

As I am not a CE (Combat Extended) player, I have not adapted this mod for CE. If anyone is kind enough to make a patch, I would be deeply grateful.

All content in this mod is fully open for anyone to use in creating mods for the RIMWORLD game.

I hope you enjoy it.
20 Comments
XCD 4 hours ago 
作者,敌方机械族造成的伤害能让单位挂上猩红狂乱debuff,特别是速射电冲蜈蚣,没护盾冲机群里直接被射成狂暴,对敌方自己的魔王女皇这些中了跳弹的也适用,还有被闪毁大雷炸了也会进入猩红狂乱状态,我的机械蚁狮一度因陷阱诡雷炸成狂暴
Varulv16 Sep 18 @ 12:31am 
How to make the resources for the weapons?
Stray Aug 27 @ 7:44am 
I have conceived an idea most ingenious.
ccynq Aug 10 @ 2:10pm 
is this safe to remove during a save? i loved it in my vampire run but i forgot to remove for my current techno one
oldnewone Aug 6 @ 12:50pm 
I am getting this:
[MeleeAnim] Failed to patch BloodCrystalTechnology.Verb_BloodCrystalMelee's ApplyMeleeDamageToTarget:
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch4(System.String)
[Melee Animation, zAnimationMod.dll] AM.Core.Error(System.String msg, System.Exception e)
[Melee Animation, zAnimationMod.dll] AM.Patches.Patch_Verb_MeleeAttack_ApplyMeleeDamageToTarget.PatchAll()
[Melee Animation, zAnimationMod.dll] AM.Core.<AddLateLoadEvents>b__28_1()
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.UpdateCurrentSynchronousEvent(System.Boolean& sceneChanged)
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.LongEventsUpdate(System.Boolean& sceneChanged)
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Root.Update_Patch2(Verse.Root)
[Core, Assembly-CSharp.dll] Verse.Root_Entry.Update()
Kuriboh  [author] Aug 6 @ 6:37am 
@oldnewone Yes, the module supports melee animations. If it's not working, please let me know, and I will fix it as soon as possible
oldnewone Aug 5 @ 12:50pm 
Hi, any chance for melee animation patch?
Kuriboh  [author] Jul 29 @ 3:21am 
@Suunset Sorry for including some unfinished content in the last update. These errors shouldn't affect normal gameplay, and I'll fix them once the new content is complete.
Suunset Jul 28 @ 12:47pm 
Hi, the last update give me 3 red logs related to:
Kuriboh_FillResourceContainer
Kuriboh_ClearResourceContainer
Kuriboh_ClearResourceContainer_WorkGiver

https://gist.github.com/HugsLibRecordKeeper/ce20443609ca603d0d98a313ec062f52
Kuriboh  [author] Jul 28 @ 3:59am 
@XCD 感谢建议,已经修改。