Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

[ASV] Indomitus
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Update: Jul 25 @ 2:00pm

Indomitus v1.73 has been released

-Fixed Banewolf not having Plague_thrower fuel
-Fixed wrong turret names for Plaguecrawler and missing fuel
-Improved Plagueburst Crawler firing animation
-Replaced Bayonet-Lasgun with SM2 model
-Fixed floating cadian humanskins
-Added two new face variations to Cadians
-Added platform to AA Mgun on rogal dorn

This is the last update for awhile as I am going on vacation and not returning until early August. Please leave feedback about the bot behavior if its improved or gotten worse with the infantry priority changes as well as add balance suggestions to ⁠MP Balancing.

Hope to read lots of good & bad things about the mod upon my return!

Update: Jul 24 @ 9:38pm

v1.72
-Added missing FX for fireball + plasmacannon
-Small buff to multilas damage and fall-off

Update: Jul 24 @ 12:47pm

-Fixed Dg_Cultist portrait
-Fixed inventory ammo for Blight Drone
-Fixed Nurgle Chimera LC foresight not functioning
-Fixed missing vehicle status panel for Plagueburst Crawler
-Fixed wrong firing and ambient fx on chaos/nurgle plasma pistol
-Fixed bad terrain interaction with plaguethrower ammo
-Fixed wrong health tier for Moebian Brute Breed
-Increased price of gas barrage by 60mp
-Increased price of melee cultists by 1mp
-Increased price of DG grenadiers by 15mp
-Changed Heavybolter damage from 100 to 135
-Changed Heavybolter fall-off to:
{curve "bullet_bolter" ;// heavy bolters, damage 135
{0.07 1.50} ;// 10m 202d
{0.183 1.00} ;// 25m 135d
{0.5 0.75} ;// 65m 101d
{1.0 0.65} ;// 130m 87d
{2.0 0.25} ;// 260m 33d
}
-EXPERIMENTAL - Modified AI buy parameters to include more infantry

Update: Jul 24 @ 12:30pm

Update: Jul 23 @ 11:39pm

This update took a lot longer than expected due to my real life schedule being very busy. There has been a lot of backend work done on this update to create the plague/toxic effects as well as further groundwork for more advanced systems to come. As always, please report any bugs & suggestions to the discord/steam forums and hope you enjoy the Moebians :)

-Added Moebian 6th doctrine to Traitor Guard
-Added (3) new Cadian helmets to units
-Improved Cadian humanskins with SM2 assets
-Added chance for smoke grenades to spawn in the inventories of all lasgunners and autogunners
-Added assistant machinegunner breed to bloodpact & moebians
-Fixed Stalk tank no move animation bug, also reverted previous changes since it didnt fix crash. Found some typos in the roster for the stalk tank that mightve been causing the crash this entire time.
-Fixed sentinels not taking damage from melee
-Took gas nades away from everyone not supposed to have them
-Added airburst basilisk call-in to BP vox teams
-Fixed longstanding localization and icon bugs with units that have no crewmen (arty call-ins, crewless tanks with ???$name$)
-Improved weapon fx for psyker blast ammo
-Added Gore Mage & Plague Casters to Blood Pact & Moebian doctrines respectively
-Added Fireball spell to Goremages and Nurgle Miasma Cloud to Pox Shaman
-Increased AOE of Lightning Spell
-Increased Heavybolter firing sound volume
-Added a more intuative visual indication to damage being dealt to heavy infantry (bloodletters, bloodcrushers, ogryns) where the amount of gore/blood generated by a projectile indicates how much damage is being dealt to the unit
-Fixed gas blocking infantry from shooting
-Increased range of melee for daemons and modified pathfinding
-Fixed incorrect lascannon hit effects on flesh,steel,concrete and other surfaces
-Fixed incorrect plasmacannon hit effects on flesh,steel,concrete and other surfaces
-Improved fidelity and damage of kinetic penetrator call in
-Replaced old ASV ATGMs and RPGs with new Indomitus versions by Ebonhawke
-Added tabletop accurate loadouts to all Imperial Guard Sgts
-Changed Elysian & Cadian Command Squads to be tabletop accurate (Banner,Vox,Medic,Officer,Marksman,Plasma)
-Decreased cost of Marauder Bomber Call-Ins by 20 DP each
-Other misc bug fixes

Update: Jul 15 @ 11:55pm

Quick hotfix to patch death brigade icon crash and slight 10% damage buff to handheld plasmaguns

Update: Jul 15 @ 7:19pm

Indomitus v1.6

-Fixed atgm krak missile resupply
-Fixed missing fuel ammo for flamethrower troops
-Added tow capabilities to Hydra, Wyvern, BP Command Chimera
-Changed spawning behavior of stalk tanks to see if it fixes rare spawn crash
-Fixed track fx on all leman russes and chimeras
-Fixed melee ai trigger trying to fire on dead units
-Added melee ai triggers to death brigade melee units
-Improved all around performance of plasma cannons especially armor
-Fixed commissar inflicting damage with aura
-Lasguns now penetrate their targets and continue onwards
-Improved non-direct controlled chainsword attack animations
-Increased heavybolter damage by 20% and lasgun damage by 25%
-Increased damage dealt by explosions by 15%
-Removed ability to select valkyries when they are dropping off units
-Fixed sentinel turning animation bugs

Update: Jul 6 @ 10:42am

-Fixed crash on startup
-Fixed Psyker forcefields respawning after Psyker death

Update: Jul 5 @ 9:45pm

Indomitus v1.55 has been released.

-Rogal Dorn Twin BC Armor inconsistancy fixed
-New fixes pushed for sentinels and scorpian tanks death crashes
-Added flamethrower damage inflicted to forcefields
-Added new plague and chemical warfare mechanics
-Added flamethrower and plague damage to heavy infantry (Ogryns, Daemons)
-Fixed sentinels & stalk tanks getting stuck in trenches
-Fixed Ogryn portraits
-Removed amphibeous behavior and improved pathfinding for all chimera chassis
-Fixed wrong selection graphics on BP vehicles
-Fixed bad foresight and missing firing animation for BP command chimera
-Updated Bloodpact & Imperial Guard ammo crates
-Fixed lascannons not originating from proper foresights
-Fixed BP baneblade weapons not being selectable
-Bunch of other bug fixes and inconsistances I forgot to write down
-Fixed frontlines "invisible wall" bug


The Moebian 6th should be dropping within the next two weeks. The following update will be focused on polishing up and releasing the three maps made by community members as well as fixing the existing 2v2 indomitus maps.

Update: Jul 5 @ 9:42pm

Ignore