Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

[ASV] Indomitus
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Update: Jun 19 @ 12:03pm

Updated for 1.052.1

Update: Jun 18 @ 10:09pm

Indomitus v1.5 is now live!

BIg changes include a nerf to ATGMs reducing their effective range, big MP unit cost rebalance in that non-AT units have become cheaper and daemons much more expensive. Cultist sacrificing has been heavily nerfed as well, focused on mainly giving you HP buffs and not daemon spam. Daemons no longer one shot vehicles, was an unintentional bug. Added Rogal Dorns to IG MP and replaced BP minigun with a sweet new gun

-Changed smoke and krak grenades to use non-DLC assets for any users without DLC (shame)
-Fixed multimeltas using wrong ammo on all platforms
-ATGMs now have a max effective range of 230m. They will visually detonate after 250m and their "projectile" will continue on and inertly detonate against whatever it hits for no damage
-Psyker MP cost reduced from 200mp to 175mp
-Limited DP call-in of Bloodletter and Bloodcrusher to one each per match
-Bloodletter MP call-in increased from 500 to 550
-Bloodcrusher MP call-in increased from 600 to 800
-Marauder armor increased from 55mm to 70mm it will still be vulnerable to autocannons at close range however
-Hydra turret rotation increased from 25 degrees per second to 50 degrees per second
-Hydra firerate increased from 500 RPM to 850 RPM
-Experimental fixes to both sentinels and stalk tanks to fix potential crashes when destroyed
-Changed cultist sacrifice percentages from 50/30/10/10 to 40/5/5/50 for hp buff/bloodletter/elite bloodletter/explode
-Changed melee_ai trigger to only activate on alive units
-Slight changes to valkyrie despawn code to see if it reduces crashes
-Fixed melee attacks against vehicles triggering infinitely and one-shotting the vehicle. Should stop the bloodcrusher rampages
-Added two Rogal Dorn variants, one of which will be available for the Mechanized doctrine, the other for the armored doctrine
-MP unit cost rebalance centered around light skin non-AT vehicles
-Increased HP of cultist units by one tier
-Tweaked AI purchase logic
-Replaced Bloodpact minigun with a fantastic new model courtesy of Ebonhawk and imported by Fritz
-Added new tzch cultist humanskins for eventual 10k sons courtsey of Pahot
-Added battlesector props ripped by battletalon

Update: Jun 12 @ 6:29am

Indomitus v1.4 (Forgot to change update number so its remaining 1.4 lol)

-Fixed Elysian drop troopers not all spawning when called-in
-Fixed broken matrix on chimera tracks
-Fixed desync issues with airstrikes
-Added some missing synced calls on random scripts
-Disabled direct control of CAS valkyries due to buggyness
-Disabled amphibious movement of call-in spawners to prevent them getting stuck in rivers and canals
-Added Marauder bombers to Elysian Doctrine Call-Ins
-Fixed emplacements stuck in trenches
-Fixed sentinels tipping over
-Fixed AI Ogryn spawn bug
-Changed the 60mm valkyrie/tarantula rockets to use "reactive pattern" and not "bullet pattern" should hopefully fix some quant crashes
-Fixed body explosions causing quant crashes

Update: Jun 10 @ 8:12am

[ASV] Indomitus v1.4 is now live. Small hotfix to fix a couple bugs and a crash

-Fixed crash on using Traitor Guard Artillery Call-Ins (Missing icon)
-Fixed wrong Tauros dropping when using Flamer Tauros Airdrop
-Fixed wrong autogun used by veteran Blood Pact

Update: Jun 9 @ 3:18pm

Indomitus v1.35

-Increased damage of Punisher Minigun from 75 to 100 and muzzle velocity from 860m/s to 1000m/s
-Added melee tag to khornate melee cultists so they preset to move-at-will and the AI will never retreat them
-Re-enabled battlezones however bots occasionally will not spawn units in it for some reason.
-Slight changes to chainswords to encourage ai to use them more and not punch
-Enabled attacking on the move for bloodletters and increased movespeed by 10kph
-Increased damage of explosions to infantry by 10% and lowered energy threshold for highest damage packet by 20%
-Changed some unnessesary synced calls to normal calls to reduce server load
-Rewrote tarantula turrest again this time to be cannons and hopefully prevent further glitchy crashes
-Changed crew_emit scripts on all transport call-ins to use new custom synced function to maybe prevent crashing
-Rewrote valkyrie vehicles to use vanilla airborne scripts instead of the lazy way I did it before.
-Fixed chaos sorcerer not recieving correct tags and therefore not being able to use staff/forcefield properly.
-Added some script safeguards to the bloodcrusher in case he dies mid-ability
-Rewrote all animation scripts for sentinels, bloodletters, stalk tanks and bloodcrushers to simplify system and reduce unnessesary calls/tags
-Fixed broken melee hit regs for small stalk tank
-Increased top speed of both stalk tanks by 20kph and gave them ability to run
-Increase blast resistance of Baneblade vs HE and AT grenades
-Added Rogal Dorn to editor
-Replaced all Elysian skins with HD versions


**FRONTLINES IN MP IS BUGGED AND WILL PROBABLY CRASH** My custom MP scripts are not loading into it for some reason.

Update: Jun 7 @ 6:42am

Indomitus v1.3

-Fixed Trojan bugged trackbase
-Re-enabled repair script for trojans (deleted by accident lol)
-Added script guards to call-in scripts to prevent crashing
-Removed custom music while I rewrite music code, something was causing stack overflows
-Rewrote gibbing system to be less system intensive and glitchy. Hopefully prevents a lot of crashes when humans go bomb
-Fixed Commissar buff not overlapping
-Rewrote valkyrie destruction code
-Fixed sacrifice code to give you back CP from sacrificed units
-Fixed shooter bones on Leman Russ Annihilators so they fire 2x lascannon at same time with proper FX

Update: Jun 6 @ 3:08pm

Indomitus v1.25

Fixed Sentinel crash bug
Fixed bad IK limits on Bloodletters
Fixed bugged multiplayer buy scripts
Fixed Bloodcrushers inability to stand up or knock over trees
Fixed THE MOD APPLICATION BUG!!!!!

Update: Jun 6 @ 7:29am

Indomitus v1.2 Patch Notes:

*Major Changes*
-Added better firing params to rocketlaunchers so they target turrets if they cant see hulls
-Reduced spread of rocket launcher and rpg and time between AI shots
-Increased hp damage of heavybolter and multilas by +15
-Increased size of call-in smoke and increased size of minimap pings to make arty call-ins easier to see
-Complete rewrite of all valkyrie call-ins resulting in cleaner, less buggy code and calls. (Hopefully fixes a lot of the crashes with them)
-Complete rewrite of all daemon call-ins resulting in cleaner, less buggy code and calls. (Hopefully fixes a lot of the crashes with them)
-Added "Daemonfire" effect to psyker powers. They will do extra damage to daemons now, killing lesser bloodletters in 5-6 warp blasts and greater bloodletterrs in 8-10. You won't win a 1v1 vs a bloodcrusher though, don't try.
-Replaced m35 plasmaguns with a version from LV.
-Improved Lascannon tracer effect
-Added Trojan Maintenance Recovery Vehicle to both IG & TG. Comes equipped with an engineer resupply ability and a special repair ability located in the action panel. Once used the Trojan will be disabled for 60s and will fully repair any damaged vehicles located within the supply ring after 60s elaspes.
-Removed unit cap on marksmen

*Bug Fixes*
-Fixed Elysian Jetpack entities not being deleted on death, potentially fixing a crash
-Changed tag checking trigger from every 5s to every 1s to potentially fix a crash (this may affect network performance please monitor and let the dev know)
-Fixed shooter bones in tauros_lc_hkm
-Fixed griffon heavybolter fx not playing
-Fixed machineguns not showing up in position 2 of UI on vehicles
-Fixed _xx skeletons for valkyries missing them
-Corrected Tarantula Rocket turret to use 12 missile tubes, not 16
-Fixed incorrect ammo in the autopistol wielded by death brigade stormtroopers
-Fixed baneblade bolter turret shooter bonesg (doubles firerate of all HB turrets on baneblade)
-Disabled broken LODs for bloodpact guardsman
-Fixed LOD class for company banners
-Removed turret volume from tarantula turrets and replaced with body volumes
-Fixed doombolt not having proper stuff_small code
-Removed glow effect from kasrkin helmet due to pixel shader bug (sad)
-Fixed "no detect time" and "incorrect material" bug on psyker forcefields
-Fixed kinetic projectile not having collision or material ID
-Added missing Blood Pact Sgt Plasmagun breed
-Fixed Blood Pact Doctrine Horde call-in. Was using squad_with8types_doctrine but using 9 breeds.
-Fixed Blood Pact Vet lasgun squad to use correct breed amount. Was using squad_with6types_doc but only using 5 breeds.
-Fixed Elysian Assault droptroopers squad missing 6th breed.
-Removed glow effect from elysian elite helmet due to pixel shader bug (sad)
-Hopefully? fixed the crashes involved with all artillery call-ins
-Fixed stormtroopers not all disembarking all the time, they now all get out at once
-Added missing jetpack ability to Elysian Droptrooper Engineers
-Fixed Localization errors
-Increased Baneblade & Hellhammer inventory size (they didnt have spare ammo for demolisher cannon or autocannon)
-Changed Basilisk to assault gun and made the shield a strictly gun_shield so it can be pierced without destroying the tank
-Fixed a bunch of missing or incorrectly placed textures
-Fixed baneblade smoke launchers not working
-Improved pathfinding for call-ins
-Added missing icons for transport call-ins and localization for arty call-ins.
-Added a bunch of missing call_sync'd triggers for bodies exploding and burning
-Fixed forcefields not deleting when psykers explode
-Fixed techpriest turret deployment skill to prevent player from moving or cancelling it after the priest begins animation.
-Changed lascannon from heat to apcbc code, also corrected the slope modifiers as it was using no modifiers. It should now be the same as heat where it never bounces.
-Fixed broken vehicle view diagrams
-Hellhound inferno cannon changed to primary so ai can use coax at same time
-Psyker resists fixed
-Reduced reload of exitus rifle
-Tweaked specular maps of leman russ turrets (too dark)
-Changed Ogryn melee weapon to be the secondary to improve ai targeting priorities and algorithm
-Numerous script changes to improve bot purchases and reduce crashes
-Large amount of random crashes fixed
-Fixed score screen traitor guard icon
-Upscaled "Activate_Drop" icon to 66x66