Starbound

Starbound

Universal Wardrobe (0.1.2)
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Update: Aug 23 @ 8:34pm

>0.1.2.3 HOTFIX

--Modified shroommerchant patch for better mod compatibility.

Update: Aug 14 @ 9:05pm

>0.1.2.2 HOTFIX

--Added costume box for the Prison Antiriot set.

--Tweaked drop rates for costume boxes so they drop less.

--Fixed Haggard Blue Dye having a completely different color palette (why...).

--Fixed Tinted Hylotl Neo-glasses not being dyable (again, WHY).

--Fixed the default color palettes for the tinted versions of the Stylish Glasses and the Nightvision Headsets.

--Fixed icons for all of the Hylotl cultist visors variants.

--Added regular Explorer items to the Bandit Plunder box.

--Added regular Cultist set to the Cultist Spoils box.

Update: Aug 4 @ 8:23pm

>0.1.2.1 Version - CHANGELOG

-GENERAL
--Image optimization!


-FIXES/CHANGES

--Fixed tooltip image for the EVC costume box.

--Fixed mask for the trapperheada item.

--Removed the palette changes for the Scouter and Scavenger items.

--Refined patch for the Corporate Marine npc from Project Redemption.

--Fixed some improper test operations in the n4novaboss npc from Galactic Dungeons.

Update: Jul 20 @ 4:09pm

>0.1.2 Version - CHANGELOG

-GENERAL
--Refined item descriptions' writing (by Armok).

--Added recipes for the open and closed versions of the Starglasses.

--Added 4 new custom dyes.

--Added mod compatibility with:
>Rogues Out Camping
>Novakid Artifact Quest
>More Ship NPCs
>Belter Dungeons
>Less Dead Moons
>Galactic Dungeons
>Customizable Shuttlecraft
>Project Redemption
>Tenant Pack
>Betabound!
>Extra Dungeons
>Extra Elithian Events

-CLOTHES

--Added 16 new Costume Boxes:
>Added costume boxes for all scientist variants.
>Cultist and Bandit Chest Loot boxes are now disabled items, their treasurepools had been combined with the headwear Cultist and Bandit Loot boxes.

--New Clothes and sets:
+Added Mk7 Outrider set.
+Added Space Station set (+ Space Scientist variant).
+Added 7 Novakid masks inspired by noble gases.
+Added Tinted versions of the bandit visors, cultist visors and its hylotl variants.
+Bandit visors, cultist visors and hylotl visor variants are now dyable.
+Reworked sprite for the Navigator helmet.
+Added open versions of the Flagon helmets.
+Added Antiriot set.
+Added Mutineer set (+ 2 head variants).
+Added Defector set.
+Added Runaway set.
+Added Stalwart set.
+Added 6 USCM themed variants of bandit helmets.
+Added 10 USCM themed variants of USCM sets.

--Clothes added by Tea-Loving Lad:
+Trapper set (+ 2 head variants).
+Prospector set.
+Jailbird set.
+Dealer hat (+ 1 variant).
+Gentlegunner hat (+ 1 variant).
+Lookout hat (+ 1 variant).
+Rancher hat (+ 1 variant).
+Sharpshooter hat (+ 1 variant).
+Slugger hat (+ 1 variant).
+Snake Oil hat (+ 1 variant).
+Strangler hat (+ 1 variant).
+Miner Backpacks (2 variants).
+Belt Copper Lantern.
+Dusty Poncho.

-FIXES/CHANGES
--Fixed merchantpool patch file (by Armok).

--Fixed an error in the gang config file, by which it would try to spawn enemies with a non-existant "bandithead4", instead of the "bandithead4a" item.

--Tweaked "Olive" color palette in the Scouter chest and in the Scanvenger helmet and chest.

--Removed some non-existant item IDs in the prisongunman and prisonberserker patches.

--Adjusted treasurepool for Miniknog general npcs, now they can drop either Colonel or General costume boxes.

--Adjusted itemdescription file for Costume Boxes.

--Removed MNKG OWL Helmet adding recipes for a parka hood variant and for the hylotl ski goggles.

--Fixed an error in the common.treasurepool file, where "iwunidrobe_uniquecustomeboxes" was refered to as an item instead of a pool.

Update: Jun 28 @ 2:35pm

>0.1.1.2 PATCH

--Fixed a color palette mismatch of the Technomancer Box tooltip and icon.

--Fixed a color palette mismatch of the Neo-explorer Box icon.

--Reworked the patches for next npcs:
>spacevillager
>prisonberserker
>prisongunman

Update: Jun 15 @ 5:15pm

>0.1.1.1 HOTFIX

-Fixed frame for the bsleeve image in the Stylish Scientist Chest.

Update: Jun 10 @ 1:01pm

>0.1.1 VERSION - CHANGELOG

-GENERAL
--Updated codexes and descriptions, credits to Armok for helping me improving the writing of the mod.

--Peacekeeper missions can now generate gangs with some of the new helmets.

--Added a dedicated tab for Open/Closed helmets in the Customization Desk.

--Fixed a misplaced texture when you select the Dye tab in the Customization Desk.

--Upgraded compatibility with Green's Dye Suit.

-CLOTHES
--The Starpilot boxes you receive after upgrading your ship are now purchasable. NOTE: depending of how you upgraded your ship they'll be available either at the Penguin Bay (if you purchased the fake licenses) or with Penguin Pete (if you updgraded your ship with crew members).

--Fixed a typo on the Repurposed Respirator items.

--Style Scientist set names changed to Stylish Scientist.

--Cybernetist set names changed to Cyberneticist.

Update: Jun 3 @ 8:07am

>0.1.0.2 HOTFIX

-Changed the treasure pool for the Acolyte Box, now it should properly spawn a full Acolyte Set.
-Renamed the title of the Acolyte Full-Helm to Acolyte Plate (how did I miss this?).

Update: Jun 2 @ 9:56pm

>0.1.0.1 HOTFIX

-Whoops! Forgot creating the recipes for the hylotl variants of some of the new head items. Fixed.

Update: Jun 2 @ 8:25pm

-Removed Miniknog Rearmed from the "includes" section of the metadata file.