Arma 3
(DEV) AI Pathfinder Improvement
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更新:11月3日 @ 11時02分
更新者:ImmortalTheOwl

Adjustments made to the initSmartPathing so friendlies should no longer be treated as hard obstacles as reported by playtesters. Once a unit picks a detour, it will stick with it for a few moments instead of bouncing back when their sqaudmate moves.

更新:11月1日 @ 8時17分
更新者:ImmortalTheOwl

One last thing I forgot to do was finally binarize the addon finally and fix the undfeined variable in one of the scripts.

更新:11月1日 @ 7時49分
更新者:ImmortalTheOwl

One final test build before pushing this to main branch later:
- The mod will become infantry only from here on out.
- Previous versions of the mod had trouble tracking units especially vehicles.
- The mod now uses more eventHandlers to track units and give them live obstacle avoidance for zeus/eden placed objects.
- I even gave them a form of vertivle navigation for when they're near cliffs or are in high elevated areas, and of course it has the usual stall detection and should reroute our beloved infantry.

Please let me know of any issues you find before I push this to the main branch tomorrow. Thanks.

更新:10月31日 @ 15時31分
更新者:ImmortalTheOwl

One last update till I push this to the main branch

更新:10月29日 @ 7時57分
更新者:ImmortalTheOwl

Previously units weren't getting tracked properly, but now they should be,
And I have made the decision to make this mod only track infantry due to vehicle complications.

Thanks, and continue to provide feedback.

更新:10月28日 @ 9時35分
更新者:ImmortalTheOwl

更新:10月27日 @ 18時48分
更新者:ImmortalTheOwl

更新:10月27日 @ 18時44分
更新者:ImmortalTheOwl

更新:10月27日 @ 6時23分
更新者:ImmortalTheOwl

更新:10月27日 @ 6時12分
更新者:ImmortalTheOwl