Barotrauma
PolyCorp Content Expansion
Mostrando 11-20 de 42 aportaciones
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Actualización: 30 SEP a las 6:36 a. m.

PCHBA-30 added. A 30KG breaching axe primarily meant for exosuits. Basically a direct upgrade over boarding axe with the "downside" of having to use an exosuit.

Actualización: 29 SEP a las 9:09 a. m.

AI can now reload all weapons.

Actualización: 29 SEP a las 4:10 a. m.

Buffed 18mm harpoon with 60mm shaped charge damage to doors/armored.
Buffed PCHMG-7 damage Laceration 12->20
Buffed PCBD-40 damage to structures/items/doors
Nerfed PCBD-40 armor penetration.

Actualización: 24 SEP a las 2:10 p. m.

Changed PCRRP activation range and sprite.

Actualización: 23 SEP a las 12:55 p. m.

RU description for PCRRP.

Actualización: 23 SEP a las 12:47 p. m.

New rocket powered railgun shell. RU description WIP.

Actualización: 23 SEP a las 6:03 a. m.

Sadly had to lower firerate of PCHMG-7 due to Barotrauma's limited sound channel amount of only 31.

Actualización: 19 SEP a las 10:39 a. m.

Redone PCHMG-7 sounds.
Adjusted PCHMG-7 muzzleflash.
Rebalanced PCHMG-7 stats and removed penetration as it was buggy.

Actualización: 18 SEP a las 11:16 a. m.

Adjusted prices and availability of items in stores.
Added weak thermal goggles effect to PCEAV and increased light visibnility.

Actualización: 17 SEP a las 8:51 p. m.

Blueprints for PCAGL-26A3, PCHMG-7 and PCHG-18.
Bullet penetration for PCHMG-7.
Better shaped charge effects/function for PCHG-18, PCAGL-26A3 and PCBD-40.