Barotrauma

Barotrauma

Nosophobia [Alpha]
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Update: Apr 19 @ 3:19pm

fixed bio grenade errors

Update: Apr 18 @ 9:38pm

renamed event identifiers to work with demonic creatures
renamed the blood analyzer identifier to work with Neurotrauma

LET ME KNOW IF NATURAL SPAWNING IN CAMPAIGN IS BROKEN

Update: Apr 18 @ 7:24pm

Husk sprinters. lurkers, and brutes can now spawn in wrecks with a low chance.

For balancing purposes, and taking into account the fact that brutes are very destructive, they have even less of a chance to spawn in a wreck.

Update: Apr 16 @ 10:52pm

small balancing changes, pushing this update for a test run

Update: Apr 16 @ 7:47pm

  • many significant fixes to the husk infection, accounting for vomiting with and without a diving suit on.
  • fixed some husk variants requiring clothes from EHA. That will come in a later patch.
  • de-bloated mod size, removing unused assets

Update: Apr 16 @ 12:37am

some small changes to make infection via coughing more consistent.

Update: Apr 14 @ 12:00am

public testing version