Barotrauma

Barotrauma

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Nosophobia [Alpha]
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Apr 14 @ 12:00am
May 3 @ 6:30pm
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Nosophobia [Alpha]

Description
Official Discord Server:
[discord.gg]

Currently in its first alpha iteration. Expect many bugs.
The goal of this mod ultimately aims to eventually add semi-realistic diseases into Barotrauma.

The most feature-complete part of the mod right now is the fully-fledged husk-infection overhaul, which reworks the infection entirely to have more of a zombie-like aspect while still maintaining balance and the vanilla feel. Keep scrolling to learn more.

All of the husk/zombie related content from Demonic Creatures has been moved into this mod, with a bit of a makeover.

Diagnosis Procedure:
  • Blood Extractor: A handheld device that extracts blood from a patient.

  • Blood Analyzer: Accurately diagnoses a patient from a blood sample.

  • Blood Centrifuge: Takes scanned blood samples from an analyzer, and outputs a raw viral sample, further used to craft cures and vaccines etc.
  • A fully functional Lobotomy procedure that must be performed by the patient and a doctor; and is a crude but perhaps necessary 'cure' for Schizophrenia. (side effects may include nausea, seizures, dizziness, partial blindness, full blindness, catastrophic brain damage, permanent sleep, and hallucinations.)



Diseases:

Rabies Lyssavirus:
  • No recovery if left unvaccinated.
  • Rabies is initially contracted by neglecting an infected bite wound from a Tiger Thresher for too long, with a very low chance.
  • The incubation phase for Rabies is 20 minutes, and lasts between rounds, giving the patient enough time for a doctor to detect the virus and vaccinate them before its too late.
  • Causes periodic seizures, hydrophobia, and eventually death.

Ebola Filovirus:
  • Very low recovery rate if left untreated.
  • Causes rapid internal bleeding during late stages, and spreads through direct blood-contact & vomit.
  • Filovirus Antibodies can be made in a medical fabricator using an infected sample taken from a patient to slow the virus's progression and greatly increase chance of recovery.

Flu Influenzavirus:
  • Very high recovery rate.
  • The most 'common disease', which rarely causes death and spreads through coughing.
  • Flu Medicine prevents the virus from spreading via coughing entirely for a while and speeds up patient recovery.

Leukemia
  • No recovery rate if left untreated.
  • A deadly type of cancer that causes mutations within a patients blood cells.
  • There is a very low chance of contracting Leukemia if your body is subjected to extreme amounts of ionizing radiation for a long period of time.
  • Since leukemia is not a virus, there is no vaccine, so the only viable treatment is to administer rounds of chemotherapy, which may or may not be successful.

Diseases that are planned but not fully implemented:
Schizophrenia
  • Currently, there's a 1% chance every 30-120 seconds for someone with Psychosis to get Schizophrenia.
  • Schizophrenia does nothing right now, and is a placeholder affliction until I start working on it.



Husk Infection
A touch-up to the husk infection as a whole; introducing more horror-like aspects with new sounds and mechanics, while also increasing the overall difficulty.

Notable changes to the Husk Infection:
  • The incubation phase begins at 25%, and the patient will not exhibit any symptoms other than local sound cues.
  • The transformation threshold happens earlier at 25%, meaning if you are to die beyond this point in the infection, you will always turn into a husk.
  • At 60%, it finally becomes visually apparent that the patient is infected, and a husk appendage appears in the mouth.
  • The patient begins periodically vomiting at 65%, with a chance to infect nearby players. However, wearing a diving suit prevents vomit from reaching other players entirely, rendering this symptom non-infectious.


Zombie Types
Humanhusk: (no image yet)
  • Regular husks now have two different attacks; biting and punching. A bite from an ordinary husk has a 40% chance to infect, while a punch attack only has a 10% chance.
    Humanhusksprinter: (no image yet)
  • Sprinters have lower health, and their main attack is running into you at high speeds, knocking you down and infecting you with a 70% chance.
    Humanhuskbrute:
  • Brutes are incredibly dangerous, and should be dealt with as quickly as possible.
  • Can break into submarines quite easily.
  • Their main objective isn't necessarily to infect you, but to instead cause as much damage as possible.

    Humanhusklurker: (no image yet)
  • Lurkers lack mobility and strength, but make up for it with their high infection rate.
  • They only use bite attacks and have a 50% chance to infect.


    Things to note relating to compatibility:
  • Improved Husks is technically compatible. If you want to maintain most of the function in Improved Husks, then I recommend to put Improved Husks above Nosophobia in your mod load order. Doing this gives Improved Husks priority over the Husk Infection, while allowing you to keep the diseases in Nosophobia.

  • Enhanced Husks: Same process as above.

  • Enhanced Armaments (Fully compatible, but there will eventually be a patch that adds more functionality between these two mods.)

  • Neurotrauma: NT + Nosophobia Patch (ThousandFields)

    Credits:
    Laserman:
  • Created Husk Brute sprite, and helped with some other sprites.
    ThousandFields:
  • Created a Neurotrauma compatibility patch.
    OddBase:
  • Helped with some spritework, and whispers to me in my head whenever I do something wrong
  • Popular Discussions View All (2)
    0
    Apr 26 @ 12:23am
    PINNED: Bugs
    Oddbase
    0
    Apr 26 @ 12:22am
    PINNED: Suggestions
    Oddbase
    69 Comments
    CrawL™ May 17 @ 12:24pm 
    Are there any incompatibilities for leukemia with the enhanced reactor mod? Because there has never been a leukemia disease, although someone got radiation sickness.
    myru  [author] May 6 @ 2:30pm 
    that's not good.. I'll look into that.
    - found the problem, leukemia was on a 10 second interval timer with a 7.5% chance to give you it each time with no threshold, which is not balanced considering radiation can linger for minutes on end at a low intensity. I will be fixing this asap
    KOMPUDAKTOR May 6 @ 6:51am 
    Hi, I played with your mod and realized that playing as a medic, it is VERY VERY EASY to earn leukemia, 3 body scans are enough to earn leukemia. (I play with the neurotrauma patch)
    LCB⁧⁧⁧GrimmClawVT May 5 @ 4:40am 
    @myru @CrawL™ to add to it, maybe with low medicine, you have a chance of "dirtying" a blood extractor on use, causing a chance of sepsis if reused before cleaning?
    D1M0S1Kz May 3 @ 10:20am 
    добавьте возможность образцы превращать в биологическов оружие, пожалуйста.
    D1M0S1Kz May 2 @ 8:56am 
    можно подробнее гайд как получить болезни? заранее спасибо
    CoDaOm May 1 @ 1:55pm 
    - rep dont like the guy below me
    Spokobruk Apr 30 @ 7:14am 
    thi..s..is awsome.... +Rep!
    Oddbase  [author] Apr 28 @ 5:18pm 
    @smittyl8 Nope
    smittyl8 Apr 27 @ 11:27am 
    Am I able to shoot a blood extractor in a syringe gun?