Total War: WARHAMMER III

Total War: WARHAMMER III

Miracle Balance Patch
Showing 71-80 of 128 entries
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Update: Apr 24 @ 12:30pm

*Settra's Skill: "Conqueror of the Past" recruit rank to +2

*Settra's Skill: "Restless Minions level 2" melee attack for tomb guard and chariots to +10

*Unit: Khemrian Warsphinx: defence to 43, speed to 72, bonus vs infantry to 30

*Settra on Khemrian Warsphinx: speed to 72, bonus vs infantry to 30

*Tomb King on Khemrian Warsphinx: defence to 43, speed to 72, bonus vs infantry to 30

*Unit: Khemrian Warsphinx: range to 150, missile AP dmg to 40

*Unit: Hierotitan: attack to 66, AP dmg to 560, add perfect vigour, add immune to flanking

*Unit: Necrosphinx: speed to 70, AP dmg to 600, add perfect vigour

*Unit: The Sphinx of Usekph: speed to 70, AP dmg to 600, add perfect vigour

*Unit: "Ushabti" leadership +5, AP dmg to 75, bonus vs infantry to 18

*Unit: "Ushabti (Great Bows)" leadership +10, AP dmg to 60

*Unit: "Chosen of the Gods (Great Bows)": leadership +10, AP dmg to 60

*Unit: "Carrion" leadership to 40, attack to 28

*Unit: "Flock of Djaf" hp to 600 (6000 total), attack 42, added +20% phys resist

*Unit: "Venom Knights of Asaph" mass to 1500, added perfect vigour

*Unit: "Storm Riders of Khsar" speed to 100, attack to 50, AP dmg to 22

*Unit: "Usirian's Legion of the Netherworld" entites to 160, hp to 80 (total 12,800), speed 40, leadership to 60

*Trait: "Proficient Caster" added spell intensity +10%

*Trait: "Cavalry Master" recruit rank to +2, make attack +15 and defence +15

*Trait: "Chariot Master" recruit rank to +2, make attack +10 and defence +10

*Trait: "Imbuer" recruit rank to +3, add 10% ward for himself (character)

*Trait: "Serpent Carver" capacity to +4

*Trait: "Scorpion Carver" capacity to +3

*Greenskins building "Raidin' Stashes" values for post battle loot to +4%, raiding to +3% and sacking and looting to +3%

*Greenskins building "Raidin' Hideout" values for post battle loot to +6%, raiding to +5% and sacking and looting to +5% add 2 orc bigguns garrison

*Greenskins building "Da Hoard" added 2 orc big uns garrison

*Greenskins landmark "Big Fort" added 2 black orcs, 2 black orcs (great weapons) garrison

*Trait: "Infernal Dominance" added melee attack: +10

*Goblin Big Boss skill, Stalker line of sight to 30%

*Goblin Big Boss skill, Low Blow added hero success chance +5%

*Unit: "Dragon Ogre Shaggoth" AP dmg to 540, bonus vs large to 40

*Kholek: AP dmg to 540, bonus vs large to 40

*Khatep's skill "The Grand Hierophant" added spell intensity: +20%

*Khatep's skill "Arcane Knowledge" added +5 winds of magic per turn

*Khatep's skill "Mortuary Cult Scholar" jars from 1 to 10 per turn

*Khatep's skill "Liche Lord" added 10% ward save

*Khatep's skill "Tomb Protector" Tomb Guard capacity from +2 to +5

*Khatep's skill "Steed Reanimation" attack to +10, added speed: +10% lords army

*Khatep's skill "Reanimator" aura size to +150%, leadership to +8

*Khatep's skill "Witness to the Golden Age* research rate to +10, change constuction cost factionwide.

*Khatep's skill "Soul Binding" phys resist to 20%

*Khatep on mount casket of souls missile resist to 30%



*Khatep "The Liche Staff" Passive ability: "The Liche Staff" added Reserves Per Second: +0.20 for himself, its currently a hex, can you try to add augment for him as well while its active? So when its active it has augement for him and hex for enemies similar to elspeth ability for example



*Trait: "Prepared" missile strength from +5% to +10%

*Trait: "Ushabti Carver" just regular Ushabti to +2



*Note for cunning it might need to be armies in local province not just local province



*Tomb Kings building "Crypt Barracks" added 1 tomb guard garrison

*Tomb Kings building "Royal Barracks" added 1 tomb guard, 1 tomb guard (halberds) garrison

*Tomb Kings building "Necroserpent Nest" added 1 necropolis knights garrison

*Tomb Kings building "Royal Menagerie" added 1 necropolis knights, 1 necropolis knights (halberds) garrison

*Settra's item "The Crown of Nehekhara" phys resist to 20%, armor from +10 to +20

*Settra's item "The Crown of Nehekhara" Passive ability: "The Crown of Nehekhara" effect range from 55m to 100m

*Settra's item "The Blessed Blade of Ptra" attack from +5 to +15, weapon strength from +10% to +20%

*Settra's item "The Blessed Blade of Ptra" Ability: "The Blessed Blade of Ptra" duration from 43 to 60 seconds

*Set bonus: "Royal Relics" on Settra control to +3, added campaign movement range: +20%

*Settra's skill "Trampler of the Ages" charge bonus to +30%

*Settra's Skill: "Restless Minions level 2" unit capacity to +4

*Khalida's item "The Venom Staff" AP dmg to +100

*Arkhan on Skeleton Chariot, attack to 40, defence to 46, ap dmg to 180

*Arkhan's item "The Tomb Blade of Arkhan" Ability: "The Tomb Blade of Arkhan" range to 100m

*Arkhan' Ability: "Necrostrike" added +40 attack, added AP damage +90%, duration to 40s

*Tomb Kings Ability: "Tombstrike" added AP damage +30%, duration to 30s

*Tomb Kings Ability: "Desertstrike" added AP damage +60%, duration to 30s

*Ability: "Foe Seeker" duration to 30s

*Ability: "Heroic Killing Blow" duration to 40s

*Ability: "Deadly Onslaught" duration to 45s

*Item: "Potion of Strength" duration to 60s

*Item: "Talisman of Protection" ward save to 6%

*Item: "Talisman of Endurance" ward save to 10%

*Ancillary: "Griffon Banner" leadership hex to -8

*Ancillary: "War Banner" leadership to +10, added melee attack: +5

*Ancillary: "Peasant" income to 5%

*Ancillary: "Noble" control to +2

*Ancillary: "Entertainer" control to +3

*Ancillary: "Gabriella von Nachthafen" xp gain per turn to +150

*Ulrika's item Silver Dagger added +8 attack, +10% weapon strength

*Ulrika's item Silver Dagger Ability: "Silver Dagger" duration to 60s

*Ulrika's item Blood Shard added winds of magic power reserve: +15

*Settra's Passive ability: "Unyielding Will" effect range to infinite

*Passive ability: "Stone Shaper" effect range from 35m to 55m

*Passive ability: "Wrath of the Creator" effect range from 35m to 55m

*Ability: "Colossal Strike" duration to 45s

*Ancient Stone +25% spell resist is applying twice to Regiments of Renown for some reason (vanilla bug fixed!!)

*Item: "Talisman of Saphery" spell resistance to 30%

*Ancillary: "Gleaming Pennant" leadership to +20

*Ancillary: "Standard of Discipline" leadership to +10, added melee defence: +5

Update: Apr 23 @ 1:13pm

minor text changes

Update: Apr 23 @ 11:31am

minor bug fixes

Update: Apr 23 @ 11:24am

*Tomb Kings Trait: "Eternal" to 20% phys resist

*Tomb Kings Trait: "Master of Ceremony" Corruption to -3, add canopic jars generated 4 per turn

*Tomb Kings Trait: "Wise" canopic jars to 4 per turn

*Tomb Kings Skill: Canopic Jar Hoarder 2/4/6

*Army ability: "Legionary Barrage" damage to 20, radius to 8

*My Will Be Done: effect range to 55m

Settra's Passive ability: "Unyielding Will" effect range to 100

Settra's Skill: "Conqueror of the Past" to control -10, recruit rank to +2

*Tomb Kings building: "Royal Burial Chamber" canopic jars to +10

*Tomb Kings building: "Nehekharan Citadel" replenishment to 5%, recruit rank to +2, recruit capacity to +2, added 2 tomb guard garrison

*Tomb Kings building: "Scorpion Nest" unit capacity to +2 and added 1 tomb scorpion garrison

*Tomb Kings building: "All Rescource" to 20, added income generated 100

*Tomb Kings building: "Gold Mine" increae income to 200, golden idols to 10

*Tomb Kings building: "Restored Warsphinx Statue" corruption to -2, add 1 Khemrian Warsphinx garrison

*Tomb Kings building: "Restored Necrosphinx Statue" corruption to -2, add 1 Necrosphinx garrison

*Tomb Kings building: "Restored Hierotitan Statue" corruption to -2, add 1 Hierotitan garrison

*Tomb Kings Skill: "Ancient Stone" weapon strength to +18%, spell resist to 25%

Necrosphinx: hp to 11000, attack +7, bonus vs large to 50, add 25% missile resist

Necrosphinx ror The Sphinx of Usekph, hp to 12000, attack +7, bonus vs large to 50, add 25% missile resist

Khatep's Bound spell: "Sandstorm" Range to 200m, damage from 11 to 13, radius 12m to 24m

Iridescent Horror and Herald of Tzeentch +10 range

*Tomb Kings Trait: "Wrathful" added +20% weapon strength

*Tomb Kings Trait: "Channeller" winds to 10, and add +5 winds per turn

*Tomb Kings tech "The Ossuary Dirge" added Skeleton Warriors, Skeleton Spearmen and King Nekhesh's Scorpion Legion (Skeleton Spearmen) to also receive +5 attack and +5 defence

*Tomb Kings tech "First Dynasty Plans" added Skeleton Warriors, Skeleton Spearmen and King Nekhesh's Scorpion Legion (Skeleton Spearmen) to also receive +10 armor and +10% dmg

*Tomb Kings Trait: "Infantry Master" recruit rank to +2, melee attack to +20, defence to +20

*Tomb Kings Skeleton Warriors: +5 leadership, +2 attack

Tomb Kings Skeleton Spearmen: +5 leadership, +2 attack

King Nekhesh's Scorpion Legion (Skeleton Spearmen): +5 leadership, +2 attack

Update: Apr 23 @ 7:56am

minor bug fixes

Update: Apr 23 @ 6:45am

Minor bug fix

Update: Apr 23 @ 6:32am

*Warriors of Chaos tech: "Profane Weaponry". add +15% weapon strength for ALL Chaos Knights and Swords of Chaos (Chaos Knights)

*Warriors of Chaos tech: "Herald of Doom" weapon strength to 20%, charge bonus to 40% and add speed:+10% for Dragon Ogres, Summoners of Rage (Dragon Ogres) and Dragon Ogre Shaggoth

*Warriors of Chaos tech: "Slaves to Darkness" add +15% weapon strength for ALL Chaos Warriors units, Mirror guard (Chaos Warriors), ALL Chosen units, The Slaughtergard (Chosen of Khorne Halberds) and Aspiring Champions, The Severed Claw (Aspiring Champions)

*Dragon Ogre Shaggoth: health to 9800, armour to 90, attack to 56

*Dragon Ogres: +6 melee attack

*Summoners of Rage (Dragon Ogres): +6 melee attack

*Kholek: health to 10200

Tomb Kings: +10% healing cap on each dynasty technology key

Trait: "Monster Tracker" increase Campaign movement range to 10% and increase light of sight to 30%

Ushabti, Ushabti Great Bows: +7 melee attack, add siege attacker

Hammerers: armour to 120, entities 80, 130 health, attack +4, defence +2

Update: Apr 22 @ 11:58am

Hierotitan: +2 uses to bound spells

Khatep main trait: +100% targeting range

Tomb Kings Skeleton Warriors: +4 melee defence

Update: Apr 22 @ 10:56am

Archaon, Ability: "The Armour of Morkar" effect range 55m, duration 60 sec

Khalida: Blessing of Asaph: 10base, 10ap, 10reload at infinite range
True blessing of Asaph: 20% base 20% ap damage and 15 reload at also infinite range

Blessed Legion of Phakth 170 range

Hierotitan 14000 base health

Lybaras' Best Skeleton Archers +2 missile AP dmg (all armies factionwide)

Skeleton Archers Chariots increase range to 150 and missile AP dmg to 20

Skeleton Archers range to 150

Skeleton Horse Archers range to 150

carrion 30 armour

the flock of djaf carrion 60 armour

Nehekharan Warriors +4 melee defence

Usirian's Legion of the Netherworld +4 melee defence

Update: Apr 22 @ 5:22am

Magic: Lore of Shadows Pit of Shades: Damage: +1AP; +1AP upgraded. AoE: +3radius. Duration: +1sec
Melkoths Mystifying Miasma: Duration: +3sec. Damage: +1

Trait: "Diabolic Splendour" 10% ward save (for now)

Trait: "Sneaky" stalk attribute; 5% speed; hero action success chance 5%

Trait: "Cunning" add melee attack 5; 5% ambush in province; hero action success chance 5%

Trait: "Knowledgeable" increase xp gain to 25%

Trait: "Uncompromising" 10 melee defence

Ancillary: "Ferryman" increase line of sight to 15%

Ancillary: "Vagabond" increase line of sight to 20%

Ancillary: "Hedge Wizard" lower power reserve capacity to +6

Ancillary: "Apprentice Wizard" lower power reserve capacity to +12