Total War: WARHAMMER III

Total War: WARHAMMER III

Miracle Balance Patch
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Update: Aug 22 @ 2:17am

Dark Elves "Torture Posts": control to +2, control to +2 (With 10 or more Slaves). added 1 Bleakswords garrison

Dark Elves "Fighting Pits": control fto +3, control to +4 (With 10 or more Slaves), added 1 Shades garrison

Dark Elves "Arena": control to +4, control to +6 (With 10 or more Slaves), added 1 Shades (Greatswords) garrison

Dark Elves "Watchtowers": added 1 Shades garrison

Dark Elves "Dark Palisade": added 1 Sisters of Slaughter garrison

Dark Elves "Slave Gate": moved to tier 2, added 1 Bleakswords garrison

Dark Elves "Blackstone Walls": moved to tier 3, added 1 Bleakswords garrison

Dark Elves "Dread Bulwark": moved to tier 4, added 1 Black Guard of Naggarond garrison

Vampire Coast building "The Maelstrom (Active)": added Spell intensity: +10% (faction leader)

Vampire Coast building "The Maelstrom (Powerful)": added Spell intensity: +15% (faction leader)

Vampire Coast building "The Maelstrom (Raging)": added Spell intensity: +20% (faction leader)

Update: Aug 18 @ 5:12am

Chaos Dwarfs "Patrol Routes": campaign movement range to +15%

Chaos Dwarfs Landmark "Anurell's Tomb": fixed garrison as it was intended

Chaos Dwarfs "Signal Fires": added Control: +4

Vampire Coast "Bloated Corpse": HP to 2000 (for real now)

Vampire Counts "Black Knights": added Missile Resistance: +20%

Vampire Counts "Black Knights (Lances & Barding)": added Missile Resistance: +20%

Vampire Counts "Verek's Reavers (Black Knights - Lances & Barding)": added Missile Resistance: +20%

Passive ability: "Life Leeching" duration to 15s

Update: Aug 18 @ 2:15am

"Bloated Corpse": HP to 2000

"Animated Hulks": armour to 40, leadership to 40, added Physical Resistance: +20%

Tomb Kings "Skeleton Warriors": added Missile Resistance: +20%

Tomb Kings "Skeleton Spearmen": added Missile Resistance: +20%

"King Nekhesh's Scorpion Legion (Skeleton Spearmen)": added Missile Resistance: +20%

"Nehekharan Warriors": added Missile Resistance: +20%

"Tomb Guard": added Missile Resistance: +20%

"Tomb Guard (Halberds)": added Missile Resistance: +20%

"The Khepra Guard (Tomb Guard)": added Missile Resistance: +20%

"Skeleton Archers": added Missile Resistance: +20%

"Blessed Legion of Phakth (Skeleton Archers)": added Missile Resistance: +20%

"Skeleton Horsemen": added Missile Resistance: +20%

"Skeleton Horse Archers": added Missile Resistance: +20%

"Nehekharan Horsemen": added Missile Resistance: +20%

"Skeleton Chariots": added Missile Resistance: +20%

"Skeleton Archer Chariots": added Missile Resistance: +20%

"Screaming Skull Catapults": added Missile Resistance: +20%

Vampire Counts "Skeleton Warriors": added Missile Resistance: +20%

"The Konigstein Stalkers": speed to 34, added Stalk, added Missile Resistance: +20%

Vampire Counts "Skeleton Spearmen": added Missile Resistance: +20%

"Grave Guard": added Missile Resistance: +20%

"Grave Guard (Great Weapons)": added Missile Resistance: +20%

"Grave Guard (Halberds)": added Missile Resistance: +20%

"The Sternsmen (Grave Guard)": added Missile Resistance: +20%

"Wight King": missile resistance to +20%

"Krell": missile resistance to +20%

Vampire Counts "Crumbling Wharf": added 2 Skeleton Warriors and 2 Skeleton Spearmen garrison

Vampire Counts "Murky Harbour": added 2 Grave Guard garrison

Vampire Counts "Dark Port": added 1 Grave Guard, 1 Grave Guard (Great Weapons) and 1 Grave Guard (Halberds) garrison

Vampire Counts "Reliquary" moved to tier 3.

Vampire Counts "Spirit Well" added Hero capacity: +1 for Banshees

Vampire Counts "Sepulchral Grove": added Weapon strength: +5% for Varghulfs (all armies)

Chaos Dwarfs "Trade Landing": added 1 Chaos Dwarf Warriors garrison

Chaos Dwarfs "Trade Wharf": added 1 Infernal Guard garrison

Chaos Dwarfs "Trading Hub": added 1 Infernal Guard and 1 Infernal Guard (Fireglaives) garrison

Chaos Dwarfs "Guard Tower": control to +3, campaign line of sight from to +50%, added 1 Chaos Dwarf Warriors garrison

Chaos Dwarfs "Watchtower": control to +5, campaign line of sight to +100%, added 1 Chaos Dwarf Blunderbusses

Chaos Dwarfs "Cinerator": raw materials consumed per turn by buildings to -10%

Chaos Dwarfs "Grand Furnace": raw materials consumed per turn by buildings to -20%

Chaos Dwarfs "Patrol Routes": control to +2, campaign movement range to +15%, added 1 Chaos Dwarf Warriors garrison

Chaos Dwarfs "Tower Roads": control to +2 (all adjacent provinces), control to +5, campaign movement range to +20%, added 1 Infernal Guard garrison

Chaos Dwarfs "Rail Network": control to +3 (all adjacent provinces), control to +8, campaign movement range to +25%, added 1 Infernal Guard garrison, added 1 Skullcracker garrison

Chaos Dwarfs "Irrigation Canals": control to +2, added 1 Chaos Dwarf Warriors garrison

Chaos Dwarfs "Qanat": control to +3, added 2 Chaos Dwarf Warriors garrison

Chaos Dwarfs "Yakhchal": control to +5, added 1 Chaos Dwarf Warriors and 1 Chaos Dwarfs Blunderbusses garrison

Chaos Dwarfs "Redirected River": made both effects to provincewide, added 1 Chaos Dwarf Warriors garrison

Chaos Dwarfs "Sluice Gate": made both effects to provincewide, added 2 Chaos Dwarf Warriors garrison

Chaos Dwarfs "Black Water Sluice Gates": made both effects to provincewide, added 1 Chaos Dwarf Warriors and 1 Chaos Dwarfs Blunderbusses garrison

Chaos Dwarfs Landmark "Infernal Barracks": added 1 Infernal Guard, 1 Infernal Guard (Great Weapons) and 1 Infernal Guard (Fireglaives) garrison

Chaos Dwarfs Landmark "Karum": added 1 Chaos Dwarf Warriors and 1 Chaos Dwarf Blunderbusses garrison

Chaos Dwarfs Landmark "Bloodthirster Prison": added 2 Infernal Ironsworn garrison

Chaos Dwarfs Landmark "Anurell's Tomb": added 2 Hobgoblin Sneaky Gits garrison

Chaos Dwarfs Landamrk "Graves of the Dragons": added 1 Bale Taurus garrison

Update: Aug 11 @ 10:44am

Catahy Tactician trait oversight corrected.

Update: Aug 11 @ 2:10am

minor bug fix

Khatep's Skill "Arcane Knowledge": changed to effect (enemy armies in province)

"Cultist Prince" : changed to effect (enemy armies in province)

"Dampener" : changed to effect (enemy armies in province)

"Piercing Intellect" : changed to effect (enemy armies in province)

"Damping" : changed to effect (enemy armies in province)

The Empire Trait: "Regal": control to +8, leadership aura size to +75%

The Empire Trait: "Extra Padding": missile resistance to 20%

The Empire Trait: "Disfiguring Scar": enemy leadership to -6

Chaos Dwarfs Trait "Greedy": income from post-battle loot to +20%

"Sakhmet's Incantation of the Skullstorm" radius to 9m

"Sakhmet's Incantation of the Skullstorm Upgraded" radius to 12m

Update: Aug 7 @ 2:11am

Tomb Kings Trait "Scavenger": post battle chance of stealing a magic item to +50%, income from post-battle loot to +20%, magic item drop chance to +10%

Khatep's Skill "Arcane Knowledge": enemy winds of magic power reserve to -15 (made provincewide)

The Empire Trait: "Imperious" make charge bonus flat +10, not %

"Hobgoblin Wolf Raiders (Bows)": base missile damage to 16, AP missile damage to 5

"Oglah Khan's Wolfboyz": base missile damage to 16, AP missile damage to 5

"Goblin Wolf Rider Archers": base missile damage to 12, AP missile damage to 3, range to 120

"Mogrubb's Mangy Marauders (Goblin Wolf Archers): base missile damage to 3, AP missile damage to 12, range to 120

"Forest Goblin Spider Rider Archers": base missile damage to 11, AP missile damage to 4, range to 120

"Deff Creepers (Forest Goblin Spider Rider Archers): base missile damage to 11, AP missile damage fto 4, range o 120

"Lava Spider Rider Archers": base missile damage to 7, AP missile damage to 8, range to 120

Tomb Kings Skill "Asaph the Goddess of Magic & Vengeance": added Bone Giant and Screaming Skull Catapults to the list of units affected by +12% missile strength

Tomb Kings "Face of Hag Graef": income generated to 150, iron resource production to 10, marble resource production to 10, added 2 Skeleton Spearmen garrison

Tomb Kings "Eye of Hag Graef": income generated to 250, iron resource production to 15, marble resource production to 15, added 2 Tomb Guard garrison

Tomb Kings "Mines of Hag Graef": income generated to 350, iron resource production to 20, marble resource production to 20, added 1 Tomb Guard (Halberds) and 1 Ushabti garrison

Tomb Kings "The Dark Crag": income generated to 450, iron resource production to 25, marble resource production to 25, added 1 Tomb Guard (Halberds), 1 Ushabti and 1 Sepulchral Stalkers Garrison

Tomb Kings "Ransacked Tower of Prophecy": income from all buildings to +5%, winds of magic power reserve capacity to +5, research rate to +10, added 3 Tomb Guard garrison

Tomb Kings "Ransacked Convent of Sorcery": income from all buildings to +10%, winds of magic power reserve capacity to +10, research rate to +20, added 1 Hierotitan garrison

Update: Aug 5 @ 5:27am

Lord Mazdamundi’s Ability: "The Ruination of Cities" strikes to 3

Update: Aug 4 @ 1:34pm

"Pit of Shades" radius to 16m

"Pit of Shades Upgraded" radius to 16m

Khatep's Bound Spell: "Sandstorm" radius to 14m

"The Purple Sun of Xereus" radius to 14m.

"The Purple Sun of Xereus Upgraded" radius to 14m.

Update: Aug 4 @ 11:25am

Chaos Dwarfs Trait "Cruel": income from raiding to +40%, income from sacking settlements to +30%

Chaos Dwarfs Trait "Bilious": income from post-battle loot to +20%

Chaos Dwarfs Trait "Aggressive": melee attack to +15, charge bonus to +15

Chaos Dwarfs Trait "Miserly": recruitment cost to -20%, added upkeep reduction for orc labourers and goblin labourers -100%

Tomb Kings Trait "Channeller" winds of magic power reserve capacity to +10, added Winds of Magic power reserve: +5 per turn

Chaos Dwarfs Trait "Cowardly": campaign line of sight to +30%, speed to 15%

Chaos Dwarfs Trait "Adust": control to -10, added enemy leadership -8 (enemy armies in province)

Chaos Dwarfs Trait "Hateful - Death & Destruction" cooldown to -15%

Tzeentch Trait "Keymaster": barrier replenishment to +15%

Nurgle Trait: "Plague Rush": campaign movement range to +10%

The Empire Trait: "Imperious" removed Charge bonus: +10%, added Charge bonus +10 (own army)

The Empire Trait: "Noble": both effects to provincewide

Khatep's Bound Spell: "Sandstorm" radius to 18m

Update: Aug 3 @ 1:38pm

Drazhoath Set Bonus "Master of the Black Fortress": enemy leadership from -5 to -10, changed from region to provincewide

"Feral Dread Saurian": added Strider,

"Dread Saurian": added Strider,

"The Shredder of Lustria (Dread Saurian): added Strider,

"K'daai Destroyer" added Strider

"Rogue Idol" added Strider

"Da Big Un (Rogue Idol)": added Strider