Total War: WARHAMMER III

Total War: WARHAMMER III

Miracle Balance Patch
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Update: Sep 11 @ 1:45am

Bug fixes that patch 6.3 caused.

Update: Aug 29 @ 7:45am

Small bug fixes.

Update: Aug 27 @ 1:15am

Bug fix of :
The Maelstrom (Active)
The Maelstrom (Raging)
of added Spell intensity

Update: Aug 27 @ 12:54am

Tower of Zharr changes (obsidian lodestone reverted)

Update: Aug 23 @ 3:08pm

Dark Elves Trait "Malevolent": leadership aura size to +75%, added enemy leadership -8 (enemy armies in province)

Chaos Dwarfs Trait "Corrupt": spell intensity to 10%

Chaos Dwarfs Trait "Impulsive": speed to 20%, charge to +20

Vlad's Set Bonus "Sanguine Sacrifices": control to +2, vampiric corruption to +5

Vampire Counts Skill "Blood Lust": added Speed: +5%

Vampire Counts Skill "Red Fury": added Speed: +10%

Vampire Counts Skill "Eternal Warden": attrition reduction when under siege to -25%/-50%/-100% and changed to provincewide.

Vampire Counts Skill "Aura of Dark Majesty": leadership aura size to +50%

Vampire Counts "Zombies": speed to 26

Vampire Counts "Tithe (Zombies)": speed to 28

Vampire Counts "Fell Bats": leadership to 35

The Dreadfleet faction effects: added Campaign movement range: +10% (all armies)

The Awakened faction effects: melee defence for lords and embedded heroes to +10

The Drowned faction effects: upkeep reduction for syreen and mourngul units to -50%, recruitment cost reduction for syreen and mourngul units to -50%

Pirates of Sartosa faction effects: income from raiding to +100%, income from sacking settlements to +40%

"Zombie Pirate Deckhand Mob": armour to 20, leadership to 40, speed to 26

"The Tide of Skjold (Zombie Pirate Deckhand Mob)": armour to 20, leadership to 50, speed to 26, added "Passive Ability: Rage"

"Zombie Pirate Deckhand Mob (Polearms)": armour to 20, leadership to 40, speed to 26

"Zombie Pirate Gunnery Mob": armour to 20, leadership to 40, speed to 26

"Zombie Pirate Gunnery Mob (Bombers)": armour to 20, leadership to 40, speed to 26

"Zombie Pirate Gunnery Mob (Hand Cannons)": armour to 20, leadership to 40, speed to 26

"Zombie Pirate Gunnery Mob (Handgunners)": armour to 20, leadership to 40, speed to 26

"The Black Spot (Zombie Pirate Gunnery Mob - Handgunners)": armour to 20, leadership to 50, range to 160, speed to 26

"Deck Gunners": armour to 20, leadership to 50, speed to 26

"Shadewraith Gunners": leadership to 60, speed to 38

Vampire Coast "Fell Bats": leadership to 35

Noctilus' Skill "Of the von Carstein Line": added Spell intensity: +10%

Noctilus' Skill "Invincible Fleet": added Ward save: +5% (Lord's army)

Vampire Coast tech "Command Crews": added Armour: +5 for Zombie Pirate Deckhands Mob units

Vampire Coast tech "Seascape Artist": added Campaign movement range: +10% (all armies)

Update: Aug 22 @ 2:17am

Dark Elves "Torture Posts": control to +2, control to +2 (With 10 or more Slaves). added 1 Bleakswords garrison

Dark Elves "Fighting Pits": control fto +3, control to +4 (With 10 or more Slaves), added 1 Shades garrison

Dark Elves "Arena": control to +4, control to +6 (With 10 or more Slaves), added 1 Shades (Greatswords) garrison

Dark Elves "Watchtowers": added 1 Shades garrison

Dark Elves "Dark Palisade": added 1 Sisters of Slaughter garrison

Dark Elves "Slave Gate": moved to tier 2, added 1 Bleakswords garrison

Dark Elves "Blackstone Walls": moved to tier 3, added 1 Bleakswords garrison

Dark Elves "Dread Bulwark": moved to tier 4, added 1 Black Guard of Naggarond garrison

Vampire Coast building "The Maelstrom (Active)": added Spell intensity: +10% (faction leader)

Vampire Coast building "The Maelstrom (Powerful)": added Spell intensity: +15% (faction leader)

Vampire Coast building "The Maelstrom (Raging)": added Spell intensity: +20% (faction leader)

Update: Aug 18 @ 5:12am

Chaos Dwarfs "Patrol Routes": campaign movement range to +15%

Chaos Dwarfs Landmark "Anurell's Tomb": fixed garrison as it was intended

Chaos Dwarfs "Signal Fires": added Control: +4

Vampire Coast "Bloated Corpse": HP to 2000 (for real now)

Vampire Counts "Black Knights": added Missile Resistance: +20%

Vampire Counts "Black Knights (Lances & Barding)": added Missile Resistance: +20%

Vampire Counts "Verek's Reavers (Black Knights - Lances & Barding)": added Missile Resistance: +20%

Passive ability: "Life Leeching" duration to 15s

Update: Aug 18 @ 2:15am

"Bloated Corpse": HP to 2000

"Animated Hulks": armour to 40, leadership to 40, added Physical Resistance: +20%

Tomb Kings "Skeleton Warriors": added Missile Resistance: +20%

Tomb Kings "Skeleton Spearmen": added Missile Resistance: +20%

"King Nekhesh's Scorpion Legion (Skeleton Spearmen)": added Missile Resistance: +20%

"Nehekharan Warriors": added Missile Resistance: +20%

"Tomb Guard": added Missile Resistance: +20%

"Tomb Guard (Halberds)": added Missile Resistance: +20%

"The Khepra Guard (Tomb Guard)": added Missile Resistance: +20%

"Skeleton Archers": added Missile Resistance: +20%

"Blessed Legion of Phakth (Skeleton Archers)": added Missile Resistance: +20%

"Skeleton Horsemen": added Missile Resistance: +20%

"Skeleton Horse Archers": added Missile Resistance: +20%

"Nehekharan Horsemen": added Missile Resistance: +20%

"Skeleton Chariots": added Missile Resistance: +20%

"Skeleton Archer Chariots": added Missile Resistance: +20%

"Screaming Skull Catapults": added Missile Resistance: +20%

Vampire Counts "Skeleton Warriors": added Missile Resistance: +20%

"The Konigstein Stalkers": speed to 34, added Stalk, added Missile Resistance: +20%

Vampire Counts "Skeleton Spearmen": added Missile Resistance: +20%

"Grave Guard": added Missile Resistance: +20%

"Grave Guard (Great Weapons)": added Missile Resistance: +20%

"Grave Guard (Halberds)": added Missile Resistance: +20%

"The Sternsmen (Grave Guard)": added Missile Resistance: +20%

"Wight King": missile resistance to +20%

"Krell": missile resistance to +20%

Vampire Counts "Crumbling Wharf": added 2 Skeleton Warriors and 2 Skeleton Spearmen garrison

Vampire Counts "Murky Harbour": added 2 Grave Guard garrison

Vampire Counts "Dark Port": added 1 Grave Guard, 1 Grave Guard (Great Weapons) and 1 Grave Guard (Halberds) garrison

Vampire Counts "Reliquary" moved to tier 3.

Vampire Counts "Spirit Well" added Hero capacity: +1 for Banshees

Vampire Counts "Sepulchral Grove": added Weapon strength: +5% for Varghulfs (all armies)

Chaos Dwarfs "Trade Landing": added 1 Chaos Dwarf Warriors garrison

Chaos Dwarfs "Trade Wharf": added 1 Infernal Guard garrison

Chaos Dwarfs "Trading Hub": added 1 Infernal Guard and 1 Infernal Guard (Fireglaives) garrison

Chaos Dwarfs "Guard Tower": control to +3, campaign line of sight from to +50%, added 1 Chaos Dwarf Warriors garrison

Chaos Dwarfs "Watchtower": control to +5, campaign line of sight to +100%, added 1 Chaos Dwarf Blunderbusses

Chaos Dwarfs "Cinerator": raw materials consumed per turn by buildings to -10%

Chaos Dwarfs "Grand Furnace": raw materials consumed per turn by buildings to -20%

Chaos Dwarfs "Patrol Routes": control to +2, campaign movement range to +15%, added 1 Chaos Dwarf Warriors garrison

Chaos Dwarfs "Tower Roads": control to +2 (all adjacent provinces), control to +5, campaign movement range to +20%, added 1 Infernal Guard garrison

Chaos Dwarfs "Rail Network": control to +3 (all adjacent provinces), control to +8, campaign movement range to +25%, added 1 Infernal Guard garrison, added 1 Skullcracker garrison

Chaos Dwarfs "Irrigation Canals": control to +2, added 1 Chaos Dwarf Warriors garrison

Chaos Dwarfs "Qanat": control to +3, added 2 Chaos Dwarf Warriors garrison

Chaos Dwarfs "Yakhchal": control to +5, added 1 Chaos Dwarf Warriors and 1 Chaos Dwarfs Blunderbusses garrison

Chaos Dwarfs "Redirected River": made both effects to provincewide, added 1 Chaos Dwarf Warriors garrison

Chaos Dwarfs "Sluice Gate": made both effects to provincewide, added 2 Chaos Dwarf Warriors garrison

Chaos Dwarfs "Black Water Sluice Gates": made both effects to provincewide, added 1 Chaos Dwarf Warriors and 1 Chaos Dwarfs Blunderbusses garrison

Chaos Dwarfs Landmark "Infernal Barracks": added 1 Infernal Guard, 1 Infernal Guard (Great Weapons) and 1 Infernal Guard (Fireglaives) garrison

Chaos Dwarfs Landmark "Karum": added 1 Chaos Dwarf Warriors and 1 Chaos Dwarf Blunderbusses garrison

Chaos Dwarfs Landmark "Bloodthirster Prison": added 2 Infernal Ironsworn garrison

Chaos Dwarfs Landmark "Anurell's Tomb": added 2 Hobgoblin Sneaky Gits garrison

Chaos Dwarfs Landamrk "Graves of the Dragons": added 1 Bale Taurus garrison

Update: Aug 11 @ 10:44am

Catahy Tactician trait oversight corrected.

Update: Aug 11 @ 2:10am

minor bug fix

Khatep's Skill "Arcane Knowledge": changed to effect (enemy armies in province)

"Cultist Prince" : changed to effect (enemy armies in province)

"Dampener" : changed to effect (enemy armies in province)

"Piercing Intellect" : changed to effect (enemy armies in province)

"Damping" : changed to effect (enemy armies in province)

The Empire Trait: "Regal": control to +8, leadership aura size to +75%

The Empire Trait: "Extra Padding": missile resistance to 20%

The Empire Trait: "Disfiguring Scar": enemy leadership to -6

Chaos Dwarfs Trait "Greedy": income from post-battle loot to +20%

"Sakhmet's Incantation of the Skullstorm" radius to 9m

"Sakhmet's Incantation of the Skullstorm Upgraded" radius to 12m